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DuckTales: Remastered [NPEB01287]
02-09-2017, 08:41 AM
Post: #1
DuckTales: Remastered [NPEB01287]
Tested on recent master build v0.0.1-1669d0fd (PR #2352). One of Spurs threads crashes on "press start" screen. Hangs after starting new game on cutscene.
Code:
F {SPU[0x2000002] Thread (CellSpursKernel2)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1295)

LLE used
Code:
- libac3dec.prx
    - libac3dec2.prx
    - libadec.prx
    - libapostsrc_mini.prx
    - libat3dec.prx
    - libatrac3plus.prx
    - libatxdec.prx
    - libdmux.prx
    - libdmuxpamf.prx
    - libl10n.prx
    - libm4aacdec.prx
    - libmp4.prx
    - libpamf.prx
    - libresc.prx
    - librtc.prx
    - libsail.prx
    - libsail_avi.prx
    - libsail_rec.prx
    - libsjvtd.prx
    - libsmvd2.prx
    - libsmvd4.prx
    - libspurs_jq.prx
    - libsre.prx


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PCSX3 - it's real? [Image: lol.gif]
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02-09-2017, 09:43 AM
Post: #2
RE: DuckTales: Remastered [NPEB01287]
Finally it works))

GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
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02-09-2017, 09:49 AM
Post: #3
RE: DuckTales: Remastered [NPEB01287]
(02-09-2017 09:43 AM)notq Wrote:  Finally it works))

thank you.
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02-14-2017, 09:22 PM
Post: #4
RE: DuckTales: Remastered [NPEB01287]
Does anybody knows why it happened ?


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02-14-2017, 10:35 PM
Post: #5
RE: DuckTales: Remastered [NPEB01287]
(02-14-2017 09:22 PM)notq Wrote:  Does anybody knows why it happened ?

How would anyone know without a log file? Any one of 100 controller functions could be failing.

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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02-14-2017, 10:42 PM (This post was last modified: 02-14-2017 10:42 PM by notq.)
Post: #6
RE: DuckTales: Remastered [NPEB01287]
(02-14-2017 10:35 PM)ssshadow Wrote:  
(02-14-2017 09:22 PM)notq Wrote:  Does anybody knows why it happened ?

How would anyone know without a log file? Any one of 100 controller functions could be failing.

And another question, my keys doesn't work. I choosed every option in PadHandler. It doesn't work in any game. Don't have a clue what to do.


Attached File(s)
.7z  RPCS3.7z (Size: 46.34 KB / Downloads: 2)

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02-14-2017, 10:50 PM
Post: #7
RE: DuckTales: Remastered [NPEB01287]
(02-14-2017 10:42 PM)notq Wrote:  
(02-14-2017 10:35 PM)ssshadow Wrote:  
(02-14-2017 09:22 PM)notq Wrote:  Does anybody knows why it happened ?

How would anyone know without a log file? Any one of 100 controller functions could be failing.

And another question, my keys doesn't work. I choosed every option in PadHandler. It doesn't work in any game. Don't have a clue what to do.

Unimplemented syscalls sadly.

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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04-04-2017, 04:08 PM (This post was last modified: 04-04-2017 09:59 PM by morcy.)
Post: #8
ps3 RE: DuckTales: Remastered [NPEB01287]




Attached File(s)
.rar  RPCS3.rar (Size: 65.65 KB / Downloads: 6)
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04-16-2017, 08:23 PM (This post was last modified: 04-17-2017 02:03 PM by mishcat.)
Post: #9
RE: DuckTales: Remastered [NPEB01287]
Goes ingame (minor graphical errors) on recent master build (5146-b8c1ab24)[fa7c6147_win64]. Using "Load liblv2.sprx only" on OpenGL with GPU texture scaling.
Works much better with LLVM.

Crashes RPCS3 after menu (bomb hitting the vault) on D3D12.


Attached File(s) Thumbnail(s)
                           

.zip  RPCS3_ducktales_d3d12.zip (Size: 123.92 KB / Downloads: 19)
.zip  RPCS3_ducktales.zip (Size: 139.47 KB / Downloads: 12)

i5-6500@3.2GHz | GTX960 2GB | 32GB DDR4
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04-17-2017, 12:45 PM
Post: #10
RE: DuckTales: Remastered [NPEB01287]
Moving to ingame

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