EmuNewz Network
DuckTales: Remastered [NPEB01287] - Printable Version

+- EmuNewz Network (https://www.emunewz.net/forum)
+-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47)
+--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172)
+---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193)
+----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195)
+----- Thread: DuckTales: Remastered [NPEB01287] (/showthread.php?tid=178010)

Pages: 1 2


DuckTales: Remastered [NPEB01287] - BlackDaemon - 02-09-2017

Tested on recent master build v0.0.1-1669d0fd (PR #2352). One of Spurs threads crashes on "press start" screen. Hangs after starting new game on cutscene.
Code:
F {SPU[0x2000002] Thread (CellSpursKernel2)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1295)

LLE used
Code:
- libac3dec.prx
    - libac3dec2.prx
    - libadec.prx
    - libapostsrc_mini.prx
    - libat3dec.prx
    - libatrac3plus.prx
    - libatxdec.prx
    - libdmux.prx
    - libdmuxpamf.prx
    - libl10n.prx
    - libm4aacdec.prx
    - libmp4.prx
    - libpamf.prx
    - libresc.prx
    - librtc.prx
    - libsail.prx
    - libsail_avi.prx
    - libsail_rec.prx
    - libsjvtd.prx
    - libsmvd2.prx
    - libsmvd4.prx
    - libspurs_jq.prx
    - libsre.prx



RE: DuckTales: Remastered [NPEB01287] - notq - 02-09-2017

Finally it works))


RE: DuckTales: Remastered [NPEB01287] - cjr1982 - 02-09-2017

(02-09-2017, 09:43 AM)notq Wrote: Finally it works))

thank you.


RE: DuckTales: Remastered [NPEB01287] - notq - 02-14-2017

Does anybody knows why it happened ?


RE: DuckTales: Remastered [NPEB01287] - ssshadow - 02-14-2017

(02-14-2017, 09:22 PM)notq Wrote: Does anybody knows why it happened ?

How would anyone know without a log file? Any one of 100 controller functions could be failing.


RE: DuckTales: Remastered [NPEB01287] - notq - 02-14-2017

(02-14-2017, 10:35 PM)ssshadow Wrote:
(02-14-2017, 09:22 PM)notq Wrote: Does anybody knows why it happened ?

How would anyone know without a log file? Any one of 100 controller functions could be failing.

And another question, my keys doesn't work. I choosed every option in PadHandler. It doesn't work in any game. Don't have a clue what to do.


RE: DuckTales: Remastered [NPEB01287] - ssshadow - 02-14-2017

(02-14-2017, 10:42 PM)notq Wrote:
(02-14-2017, 10:35 PM)ssshadow Wrote:
(02-14-2017, 09:22 PM)notq Wrote: Does anybody knows why it happened ?

How would anyone know without a log file? Any one of 100 controller functions could be failing.

And another question, my keys doesn't work. I choosed every option in PadHandler. It doesn't work in any game. Don't have a clue what to do.

Unimplemented syscalls sadly.


RE: DuckTales: Remastered [NPEB01287] - morcy - 04-04-2017




RE: DuckTales: Remastered [NPEB01287] - mishcat - 04-16-2017

Goes ingame (minor graphical errors) on recent master build (5146-b8c1ab24)[fa7c6147_win64]. Using "Load liblv2.sprx only" on OpenGL with GPU texture scaling.
Works much better with LLVM.

Crashes RPCS3 after menu (bomb hitting the vault) on D3D12.


RE: DuckTales: Remastered [NPEB01287] - ssshadow - 04-17-2017

Moving to ingame