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Yakuza Ishin - Demo [NPJB90690]
01-29-2017, 04:17 AM (This post was last modified: 02-01-2017 10:37 AM by Renusek.)
Post: #1
Yakuza Ishin - Demo [NPJB90690]
Well, I decided to title this thread like that, even though the game's name isn't exactly "Yakuza Ishin!". Since it didn't come to west it is "Ryū ga Gotoku Ishin!" or "龍が如く 維新" if you prefer.

White render window. Options doesn't matter.

Version: 1c14d87

LLE
-libspurs_jq.prx
-libsre.prx


Attached File(s)
.7z  RPCS3 yakuza ishin none lle.7z (Size: 19.09 KB / Downloads: 0)
.7z  RPCS3 yakuza ishin sre spurs.7z (Size: 22.95 KB / Downloads: 5)
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01-29-2017, 01:03 PM
Post: #2
RE: Yakuza Ishin - Demo [NPJB90690]
Looking at the log it definitely needs libfiber.

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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01-30-2017, 06:27 AM (This post was last modified: 01-30-2017 06:27 AM by Renusek.)
Post: #3
RE: Yakuza Ishin - Demo [NPJB90690]
Yea... changes nothing.

Version: 11e2965

LLE: Sre + Spurs_jq + Fiber


Attached File(s)
.7z  RPCS3.7z (Size: 23.37 KB / Downloads: 2)
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08-02-2017, 02:13 AM (This post was last modified: 08-02-2017 02:17 AM by Renusek.)
Post: #4
RE: Yakuza Ishin - Demo [NPJB90690]
build: b396826 - https://ci.appveyor.com/project/rpcs3/rp.../artifacts (got it with the !latest command)

new status: ingame

very slow (this was not LLVM and I have a FX-6200, so it's normal I guess), graphics are fine, no glitches

Options: Vulkan, Automatic LLE, PPU fast, SPU ASMJIT, 16:9 480p, Lower SPU thread priority, Enable SPU loop detection

Screenshots: http://imgur.com/a/I7Fph

!!! Game crashed after the minimap appeared !!!

(I will retest it later with other options)


Attached File(s)
.7z  RPCS3.7z (Size: 1.33 MB / Downloads: 0)
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08-02-2017, 11:21 AM
Post: #5
RE: Yakuza Ishin - Demo [NPJB90690]
Moving to ingame.

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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