Posts: 206
Threads: 89
Joined: Jun 2016
Reputation:
2
Displays logos. Crashes after Dolby's logo with:
Code:
·F {PPU[0x70000013] Thread (Fiber Thread) [0x0165caf8]} class std::runtime_error thrown: Stack overflow (size=0x8, align=0x4, SP=0x286ca2a0, stack=*0xd00f0000)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUThread.cpp:410)
Tested in 2d9e02b.
Core
PPU: Interpreter (fast)
SPU: Interpreter (fast)
LLE Modules
- libfiber.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
Graphics
- Vulkan
- 1280x720
- Auto (Frame limit)
- VSync
Audio
- XAudio2
Attached Files
Thumbnail(s)
Log RE5 Demo 11-1-17 VK.rar (Size: 431.35 KB / Downloads: 204)
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
Posts: 2,485
Threads: 77
Joined: Dec 2013
Reputation:
32
01-11-2017, 02:58 PM
(This post was last modified: 01-11-2017, 02:59 PM by ssshadow .)
Oh nice, could you try this game with the hacked Persona 5 build?
https://mega.nz/#!do0WSbiB!c0HfY8YUG3OUm...QH7NYzf87o
Does the game proceed further now?
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Posts: 206
Threads: 89
Joined: Jun 2016
Reputation:
2
(01-11-2017, 02:58 PM) ssshadow Wrote: Oh nice, could you try this game with the hacked Persona 5 build? https://mega.nz/#!do0WSbiB!c0HfY8YUG3OUm...QH7NYzf87o
Does the game proceed further now?
Attached Files
Log RE5D Hack VK.rar (Size: 457.54 KB / Downloads: 186)
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
Posts: 2,485
Threads: 77
Joined: Dec 2013
Reputation:
32
Great, that actually fixes that particular issue. Now the game tries to play the intro which might be failing because of missing LLE modules:
·U {PPU[0x70000097] Thread (uMovie:
layerThread) [0x0165eeb8]} cellPamf TODO: cellPamfReaderInitialize(): verification
Can you LLE libdmux, libdmuxpamf, libpamf and possibly libvdec? Or maybe just try the
Catherine config altogether. You have to experiement and look for "TODO"s and errors related to Pamf, vdec, etc in the log.
But the stack overflow issue is not there, the game proceeds further than before.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Posts: 206
Threads: 89
Joined: Jun 2016
Reputation:
2
(01-11-2017, 03:16 PM) ssshadow Wrote: Great, that actually fixes that particular issue. Now the game tries to play the intro which might be failing because of missing LLE modules:
·U {PPU[0x70000097] Thread (uMovie: layerThread) [0x0165eeb8]} cellPamf TODO: cellPamfReaderInitialize(): verification
Can you LLE libdmux, libdmuxpamf, libpamf and possibly libvdec? Or maybe just try the Catherine config altogether. You have to experiement and look for "TODO"s and errors related to Pamf, vdec, etc in the log.
But the stack overflow issue is not there, the game proceeds further than before.Code:
·F {PPU[0x70000098] Thread (uMovie::PlayerThread) [0x39800000]} struct vm::access_violation thrown: Access violation reading address 0x39800000
Attached Files
Log RE5D Hack VK 2.rar (Size: 437.64 KB / Downloads: 202)
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
Posts: 2,485
Threads: 77
Joined: Dec 2013
Reputation:
32
Perhaps try it without vdec. Or try it with the massive Catherine list. Some games can be finicky when it comes to video playback.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Posts: 206
Threads: 89
Joined: Jun 2016
Reputation:
2
Posts: 2,485
Threads: 77
Joined: Dec 2013
Reputation:
32
Not bad. Doesn't look like it will go any further from here though.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Posts: 293
Threads: 59
Joined: Apr 2014
Reputation:
0
After all these months i also get fiber error, quite uncommon one.
this error is precedessed by mutex locks. Would be that a reason?
Emu settings in the log. I had to use automatically load modules instead of llv2. Is that good game for debugging llv2 errors?
Attached Files
RPCS3.zip (Size: 260.26 KB / Downloads: 209)
Posts: 293
Threads: 59
Joined: Apr 2014
Reputation:
0
game in game, no sound though
Attached Files
Thumbnail(s)
RPCS3.log.gz (Size: 472.78 KB / Downloads: 190)