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Dead or Alive: Paradise - USA - ULUS10521
08-10-2010, 05:40 PM (This post was last modified: 06-28-2013 08:58 AM by nash67.)
Post: #1
Dead or Alive: Paradise - USA - ULUS10521
r1730
Load with decrypted boot.bin
Code:
3610 [GUI] INFO  emu - Jpcsp v0.5 1730
3641 [GUI] INFO  emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10521
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
HRKGMP_VER = 0
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 6.20
REGION = 32768
TITLE = DEAD OR ALIVE Paradise
USE_USB = 0
probably homebrew? false
3688 [GUI] DEBUG hle - Loading HLE firmware up to version 620
3719 [GUI] INFO  emu - Loading global compatibility settings
3719 [GUI] INFO  ge - Only GE Graphics: false
3782 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
3782 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
3782 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
3782 [GUI] INFO  memory - Ignore invalid memory access: false
3782 [GUI] DEBUG emu - No patch file found for this game
3813 [GUI] DEBUG runtime - RuntimeContext.reset
4094 [GUI] DEBUG hle - Loading HLE firmware up to version 620
4141 [GUI] DEBUG emu - Loader: Relocation required (PRX)
4141 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08C53EAC - 08C53EAC
4235 [GUI] DEBUG memory - PH#1: loading program 08C53EB0 - 08C54E40 - 08D369A4
4250 [GUI] DEBUG memory - PH alloc consumption 005329A4 (mem 000E1B64)
4250 [GUI] DEBUG memory - .bss: clearing section 08C54E40 - 08D369A4 (len 000E1B64)
4250 [GUI] DEBUG memory - .rel.text: relocating 68070 entries
4344 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
4360 [GUI] DEBUG memory - .rel.lib.stub: relocating 69 entries
4360 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
4360 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 6 entries
4375 [GUI] DEBUG memory - .rel.rodata: relocating 4149 entries
4375 [GUI] DEBUG memory - .rel.data: relocating 14290 entries
4375 [GUI] DEBUG memory - .rel.eh_frame: relocating 2 entries
4375 [GUI] DEBUG memory - .rel.cplinit: relocating 331 entries
4375 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 6 entries
4375 [GUI] DEBUG memory - .rel.linkonce.d: relocating 122 entries
4375 [GUI] INFO  emu - Found ModuleInfo name:'doap' version:0101 attr:00000000 gp:00000000
4375 [GUI] DEBUG memory - Reserving 0x5329A4 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
4375 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x5329A4, addr=0x08804000: returns 0x08804000
4391 [GUI] INFO  emu - Found 201 imports from 23 modules
4391 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x089F8CD8
4391 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x089F90B0
4391 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08A60AAC
4391 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x06020010
4391 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
4391 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
4391 [GUI] WARN  emu - Failed to map import at 0x08A604C8 [0x1839852A] Module 'Kernel_Library'(attempt 1)
4391 [GUI] INFO  emu - 200 NIDS mapped
4391 [GUI] INFO  emu - 1 remaining unmapped NIDS
4407 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
4422 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
4422 [GUI] DEBUG runtime - Switching to Thread root
4422 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4500 [GUI] INFO  ge - OpenGL version: 2.1.2
4547 [GUI] INFO  ge - Using VBO
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
54750 [Emu] INFO  runtime - Using Compiler
54953 [root_6] WARN  hle - Unsupported syscall 213b SysMemUserForUser_35669D4C 06020010 09fffe00 00000000
55032 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A447E0 by Native Code 'nop'
55172 [user_main] INFO  compiler - Splitting _S1_2_8837AA8 (3800/3000)
55266 [user_main] ERROR compiler - Cannot find delay slot instruction at 0x883a98c
55313 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A39540 by Native Code 'memcpy'
55360 [user_main] INFO  compiler - Replacing CodeBlock at 0x08857FB0 by Native Code 'nop'
55375 [user_main] INFO  compiler - Replacing CodeBlock at 0x08857DCC by Native Code 'nop'
55375 [user_main] INFO  compiler - Replacing CodeBlock at 0x08844CAC by Native Code 'nop'
55438 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882AD14 by Native Code 'nop'
56047 [user_main] INFO  compiler - Compiling for Interpreter _S1_2_893D088
56188 [user_main] INFO  compiler - Splitting _S1_2_89DCE0C (15467/3000)
56328 [user_main] INFO  compiler - Splitting _S1_2_89DCE0C (15467/2250)
56438 [user_main] INFO  compiler - Compiling for Interpreter _S1_2_89DCE0C
56547 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=-1 SceUID=14
56547 [user_main] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
56547 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
56547 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
56547 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
56563 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0304) PSP_MODULE_AV_MP3
56563 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0305) PSP_MODULE_AV_VAUDIO
56563 [user_main] WARN  hle.sceMp3 - IGNORING: sceMp3InitResource
56625 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A255B4 by Native Code 'nop'
56875 [user_main] INFO  compiler - Replacing CodeBlock at 0x089F4A44 by Native Code 'nop'
56969 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/doap.bin flags = 1 permissions = 0644
57000 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/doap.arc flags = 1 permissions = 0644
57141 [user_main] INFO  hle.sceSasCore - PARTIAL __sceSasInit: sasCore=0x08d35b80, unk1=0x00000400, unk2=0x00000020, unk3=0x00000000, sampleRate=48000
57407 [user_main] INFO  compiler - Replacing CodeBlock at 0x088479D8 by Native Code 'nop'
57438 [user_main] INFO  compiler - Replacing CodeBlock at 0x088479E0 by Native Code 'nop'
57469 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317A8-0x08A317B8 by Native Code 'memcpySequence'
57469 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317E0-0x08A317F0 by Native Code 'memcpySequence'
57469 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317F8-0x08A31808 by Native Code 'memcpySequence'
57485 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317A8-0x08A317B8 by Native Code 'memcpySequence'
57485 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317E0-0x08A317F0 by Native Code 'memcpySequence'
57485 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317F8-0x08A31808 by Native Code 'memcpySequence'
57828 [user_main] INFO  compiler - Replacing CodeBlock at 0x089D4780 by Native Code 'nop'
57875 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882D6CC by Native Code 'nop'
57875 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882E308 by Native Code 'nop'
58110 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882E300 by Native Code 'nop'
58125 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882CEF8 by Native Code 'nop'
58516 [user_main] INFO  compiler - Replacing CodeBlock at 0x08806040 by Native Code 'nop'
58547 [MTC_TASK] INFO  compiler - Replacing CodeBlock at 0x0880703C by Native Code 'nop'
58563 [MTC_TASK] INFO  compiler - Replacing CodeBlock at 0x089D2EDC by Native Code 'nop'
58610 [MTC_TASK] INFO  compiler - Replacing CodeBlock at 0x08941DFC by Native Code 'nop'
58969 [user_main] INFO  compiler - Replacing CodeBlock at 0x088CF4BC by Native Code 'nop'
58985 [user_main] INFO  compiler - Replacing CodeBlock at 0x089963C0 by Native Code 'nop'
59000 [user_main] INFO  compiler - Replacing CodeBlock at 0x0899C190 by Native Code 'nop'
59016 [user_main] INFO  compiler - Replacing CodeBlock at 0x088059F4 by Native Code 'nop'
59032 [user_main] INFO  compiler - Replacing CodeBlock at 0x089D4614 by Native Code 'nop'
59032 [user_main] INFO  compiler - Replacing CodeBlock at 0x0893F864 by Native Code 'nop'
59032 [user_main] INFO  compiler - Replacing CodeBlock at 0x088059FC by Native Code 'nop'
59032 [user_main] INFO  compiler - Replacing CodeBlock at 0x089F2440 by Native Code 'nop'
59063 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882CEF0 by Native Code 'nop'
59063 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882ED94 by Native Code 'nop'
59797 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882ED9C by Native Code 'nop'
59797 [user_main] INFO  compiler - Replacing CodeBlock at 0x089F2448 by Native Code 'nop'
59797 [user_main] INFO  compiler - Replacing CodeBlock at 0x088CB9B4 by Native Code 'nop'
Code:
------------------------------------------------------------
Thread ID - 0x00000005
Th Name   - idle1
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08803F00 k1:0x00000000
gp:0x00000000 sp:0x08803E00 fp:0x00000000 ra:0x08000020
0x88000000: 0x24040000 - addiu      $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SoundPspThread' ID: 0x0023 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08A5A278 Stack: 0x09FB5C00 - 0x09FB9C00 Stack Size: 0x00004000
Thread Run Clocks: 659705 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0030 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x09FA3C00 - 0x09FA5C00 Stack Size: 0x00002000
Thread Run Clocks: 973 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 135 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 153 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x089F8DEC Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 52453731 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'MTC_TASK' ID: 0x0029 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08804564 Stack: 0x09FADC00 - 0x09FB5C00 Stack Size: 0x00008000
Thread Run Clocks: 57540 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x002B) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'GZIP' ID: 0x000E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08A5A278 Stack: 0x09FBDC00 - 0x09FBFC00 Stack Size: 0x00002000
Thread Run Clocks: 22 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x000D) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'MTC_TASK' ID: 0x002D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08804564 Stack: 0x09FA5C00 - 0x09FADC00 Stack Size: 0x00008000
Thread Run Clocks: 1936725 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x002F) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Mp3PspThread' ID: 0x001E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08A5A278 Stack: 0x09FB9C00 - 0x09FBDC00 Stack Size: 0x00004000
Thread Run Clocks: 180787 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 23000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  016F4DA4 24071588 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX   X]
Fragmented memory: 0010D600 1103360 bytes
[             X                                              XXXX]
------------------------------------------------------------
Code:
...
144594 [SoundPspThread] DEBUG hle.sceAudio - pspChannelInfo.play: written 4096 bytes (pspChannelInfo[2](playing 36864 of 40960 ,Waiting 0, Ended false, OutputBlocking false, Reserved true))
144594 [SoundPspThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
144594 [SoundPspThread] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
144594 [SoundPspThread] DEBUG hle - End of Interrupt
144594 [SoundPspThread] DEBUG hle.ThreadManForUser - Context switching to 'Mp3PspThread' after reschedule
144594 [SoundPspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1e name:'Mp3PspThread'
144594 [SoundPspThread] DEBUG runtime - Switching from Thread SoundPspThread to Mp3PspThread
144594 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=Mp3PspThread
144594 [SoundPspThread] DEBUG runtime - Waiting to be scheduled...
144594 [Mp3PspThread] DEBUG runtime - Scheduled, restarting...
144594 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144594 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x8 wait=0x1 outBits=0x0
144594 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144594 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144594 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x4 wait=0x1 outBits=0x0
144594 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144594 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144610 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x2 wait=0x1 outBits=0x0
144610 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144610 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144610 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x8 wait=0x1 outBits=0x0
144610 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144610 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144610 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x8 wait=0x1 outBits=0x0
144610 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144610 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144610 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x4 wait=0x1 outBits=0x0
144610 [Mp3PspThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
144610 [Mp3PspThread] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
144610 [Mp3PspThread] DEBUG hle - End of Interrupt
144610 [Mp3PspThread] DEBUG hle.ThreadManForUser - Context switching to 'SoundPspThread' after reschedule
144610 [Mp3PspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SoundPspThread'
144610 [Mp3PspThread] DEBUG runtime - Switching from Thread Mp3PspThread to SoundPspThread
144610 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=SoundPspThread
144610 [Mp3PspThread] DEBUG runtime - Waiting to be scheduled...
144610 [SoundPspThread] DEBUG runtime - Scheduled, restarting...
144610 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144610 [SoundPspThread] DEBUG hle - sceKernelPollEventFlag uid=0x22 bits=0x40000000 wait=0x1 outBits=0x0
144625 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144625 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144625 [SoundPspThread] DEBUG hle - sceKernelPollEventFlag uid=0x22 bits=0x10 wait=0x1 outBits=0x0
144625 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144625 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144625 [SoundPspThread] DEBUG hle - sceKernelLockMutex redirecting to hleKernelLockMutex
144625 [SoundPspThread] DEBUG hle - hleKernelLockMutex(uid=21,count=1,timeout_addr=0x0) wait=true,cb=false - 'Mutex' fast check succeeded
144625 [SoundPspThread] DEBUG hle.ThreadManForUser - Context switching to 'Mp3PspThread' after reschedule
144625 [SoundPspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1e name:'Mp3PspThread'
144625 [SoundPspThread] DEBUG runtime - Switching from Thread SoundPspThread to Mp3PspThread
144625 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=Mp3PspThread
144625 [SoundPspThread] DEBUG runtime - Waiting to be scheduled...
144625 [GUI] DEBUG ge - glLoadMatrixf 1,0 0,0 0,0 0,0
144625 [GUI] DEBUG ge - glLoadMatrixf 0,0 1,0 0,0 0,0
144625 [GUI] DEBUG ge - glLoadMatrixf 0,0 0,0 1,0 0,0
144625 [GUI] DEBUG ge - glLoadMatrixf 0,0 0,0 0,0 1,0
144625 [GUI] DEBUG ge - sceGumMatrixMode GU_MODEL 0
144625 [GUI] DEBUG ge - glLoadMatrixf 1,0 0,0 0,0 0,0
144641 [GUI] DEBUG ge - glLoadMatrixf 0,0 1,0 0,0 0,0
144641 [GUI] DEBUG ge - glLoadMatrixf 0,0 0,0 1,0 0,0
144641 [GUI] DEBUG ge - glLoadMatrixf 0,0 0,0 0,0 1,0
144641 [GUI] DEBUG ge - sceGuDepthMask(enableWrites)
144641 [GUI] DEBUG ge - base 08000000
144641 [GUI] DEBUG ge - jump old PC: 0x08D57634, new PC: 0x08D576F4
144641 [GUI] DEBUG hle.sceDisplay - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
144641 [GUI] DEBUG ge - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
144641 [GUI] DEBUG ge - clear mode : 7
144641 [GUI] DEBUG ge - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
144641 [GUI] DEBUG ge - base 08000000
144641 [GUI] DEBUG ge - vaddr 08d57634
144641 [GUI] DEBUG ge - Texture.hashCode: 16384 bytes
144641 [GUI] DEBUG ge - tflush Reusing cached texture 2
144641 [GUI] DEBUG ge - prim sprites 8x
144657 [GUI] DEBUG ge - Texture Mipmap base=0, max=1, textureNumMipmaps=1
144657 [GUI] DEBUG ge -   sprite (0,0)-(0,0) at (0,0,0)-(64,272,0)
144657 [GUI] DEBUG ge -   sprite (0,0)-(0,0) at (64,0,0)-(128,272,0)
144657 [GUI] DEBUG ge -   sprite (0,0)-(0,0) at (128,0,0)-(192,272,0)
144657 [GUI] DEBUG ge -   sprite (0,0)-(0,0) at (192,0,0)-(256,272,0)
144657 [GUI] DEBUG ge -   sprite (0,0)-(0,0) at (256,0,0)-(320,272,0)
144657 [GUI] DEBUG ge -   sprite (0,0)-(0,0) at (320,0,0)-(384,272,0)
144657 [GUI] DEBUG ge -   sprite (0,0)-(0,0) at (384,0,0)-(448,272,0)
144657 [GUI] DEBUG ge -   sprite (0,0)-(0,0) at (448,0,0)-(512,272,0)
144657 [GUI] DEBUG ge - clear mode end
144657 [GUI] DEBUG ge - sceGuDepthMask(disableWrites)
144657 [GUI] DEBUG ge - sceGuEnable(GU_DEPTH_TEST)
144657 [GUI] DEBUG ge - sceGuDisable(GU_BLEND)
144657 [GUI] DEBUG ge - sceGuEnable(GU_LINE_SMOOTH)
144657 [GUI] DEBUG ge - sceGuTexFunc mode 000003
144672 [GUI] DEBUG ge - sceGuDisable(GU_LINE_SMOOTH)
144672 [GUI] DEBUG ge - sceGuTexFunc mode 000100 ALPHA
144672 [GUI] DEBUG ge - sceGuDisable(GU_FOG)
144672 [GUI] DEBUG ge - sceGuEnable(GU_BLEND)
144672 [GUI] DEBUG ge - sceGuDisable(GU_DEPTH_TEST)
144672 [GUI] DEBUG ge - sceGumMatrixMode GU_PROJECTION 0
144672 [GUI] DEBUG ge - glLoadMatrixf 1,0 0,0 0,0 0,0
144672 [GUI] DEBUG ge - glLoadMatrixf 0,0 1,0 0,0 0,0
144672 [GUI] DEBUG ge - glLoadMatrixf 0,0 0,0 1,0 0,0
144672 [GUI] DEBUG ge - glLoadMatrixf 0,0 0,0 0,0 1,0
144672 [GUI] DEBUG ge - Light 0 type 0 kind 0
144672 [GUI] DEBUG ge - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
144672 [GUI] DEBUG ge - sceGuEnable(GU_LIGHT0)
144672 [GUI] DEBUG ge - Light 1 type 0 kind 0
144672 [GUI] DEBUG ge - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
144688 [GUI] DEBUG ge - sceGuEnable(GU_LIGHT1)
144688 [GUI] DEBUG ge - Light 2 type 0 kind 0
144688 [GUI] DEBUG ge - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
144688 [GUI] DEBUG ge - sceGuEnable(GU_LIGHT2)
144688 [GUI] DEBUG ge - sceGuDisable(GU_LIGHT3)
144688 [GUI] DEBUG ge - sceGumMatrixMode GU_MODEL 0
144688 [GUI] DEBUG ge - glLoadMatrixf 1,0 0,0 0,0 0,0
144688 [GUI] DEBUG ge - glLoadMatrixf 0,0 1,0 0,0 0,0
144688 [GUI] DEBUG ge - glLoadMatrixf 0,0 0,0 1,0 0,0
144688 [GUI] DEBUG ge - glLoadMatrixf 0,0 0,0 0,0 1,0
144688 [GUI] DEBUG ge - sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x9313b00))
144688 [GUI] DEBUG ge - sceGuTexImage(level=0, X, X, X, lo(pointer=0x93125c0))
144688 [GUI] DEBUG ge - sceGuTexImage(level=0, width=64, height=64, X, X)
144688 [GUI] DEBUG ge - tflush (deferring to prim)
144688 [GUI] DEBUG ge - sceGuTexMode(X, mipmaps=1, mipmapShareClut=true, swizzle=true)
144688 [GUI] DEBUG ge - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
144703 [GUI] DEBUG ge - tflush (deferring to prim)
144703 [GUI] DEBUG ge - sceGuClutLoad(X, hi(cbp=0x9317b40))
144703 [GUI] DEBUG ge - sceGuClutLoad(X, lo(cbp=0x9313600))
144703 [GUI] DEBUG ge - sceGuClutLoad(num_blocks=32, X)
144703 [GUI] DEBUG ge - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
144703 [GUI] DEBUG ge - sceGuTexFilter(min=1, mag=1) (mm#1)
144703 [GUI] DEBUG ge - sceGuTexOffset(u=0.0, v=-0.0)
144703 [GUI] DEBUG ge - sceGuTexScale(u=1.0, v=1.0)
144703 [GUI] DEBUG ge - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=20
144703 [GUI] DEBUG ge - base 08000000
144703 [GUI] DEBUG ge - vaddr 08de8950
144703 [GUI] DEBUG ge - Texture.hashCode: 4096 bytes
144703 [GUI] DEBUG ge - tflush Reusing cached texture 3
144735 [Mp3PspThread] DEBUG runtime - Scheduled, restarting...
144735 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144735 [Mp3PspThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=23000, callbacks=false
144735 [Mp3PspThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=23000 forever:false thread:'Mp3PspThread' caller:'ThreadManForUser.hleKernelDelayThread'
144735 [Mp3PspThread] DEBUG hle.ThreadManForUser - Context switching to 'SoundPspThread' after reschedule
144735 [Mp3PspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SoundPspThread'
144735 [Mp3PspThread] DEBUG runtime - Switching from Thread Mp3PspThread to SoundPspThread
144735 [Mp3PspThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
144735 [Mp3PspThread] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
144735 [Mp3PspThread] DEBUG hle - End of Interrupt
144735 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=SoundPspThread
144735 [SoundPspThread] DEBUG runtime - Scheduled, restarting...
144735 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144735 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144735 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144735 [SoundPspThread] DEBUG hle - sceKernelUnlockMutex(uid=21, count=1)
144735 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144750 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144750 [SoundPspThread] DEBUG hle - sceKernelPollEventFlag uid=0x22 bits=0x2 wait=0x1 outBits=0x0
144750 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144750 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144750 [SoundPspThread] DEBUG hle - sceKernelPollEventFlag uid=0x22 bits=0x8 wait=0x1 outBits=0x0
144750 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144750 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144750 [SoundPspThread] DEBUG hle - sceKernelPollEventFlag uid=0x22 bits=0x8 wait=0x1 outBits=0x0
144750 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144750 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144750 [SoundPspThread] DEBUG hle - sceKernelPollEventFlag uid=0x22 bits=0x4 wait=0x1 outBits=0x0
144750 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144750 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144750 [SoundPspThread] DEBUG hle - sceKernelPollEventFlag uid=0x22 bits=0x8 wait=0x1 outBits=0x0
144750 [SoundPspThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
144750 [SoundPspThread] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
144750 [SoundPspThread] DEBUG hle - End of Interrupt
144750 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144766 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144766 [SoundPspThread] DEBUG hle - sceKernelLockMutex redirecting to hleKernelLockMutex
144766 [SoundPspThread] DEBUG hle - hleKernelLockMutex(uid=21,count=1,timeout_addr=0x0) wait=true,cb=false - 'Mutex' fast check succeeded
144766 [SoundPspThread] DEBUG hle.ThreadManForUser - Context switching to 'Mp3PspThread' after reschedule
144766 [SoundPspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1e name:'Mp3PspThread'
144766 [SoundPspThread] DEBUG runtime - Switching from Thread SoundPspThread to Mp3PspThread
144766 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=Mp3PspThread
144766 [SoundPspThread] DEBUG runtime - Waiting to be scheduled...
144766 [Mp3PspThread] DEBUG runtime - Waiting to be scheduled...
144766 [Mp3PspThread] DEBUG runtime - Scheduled, restarting...
144766 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144766 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x40000000 wait=0x1 outBits=0x0
144766 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144766 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144766 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x10 wait=0x1 outBits=0x0
144766 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144766 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144766 [Mp3PspThread] DEBUG hle - sceKernelLockMutex redirecting to hleKernelLockMutex
144766 [Mp3PspThread] DEBUG hle - hleKernelLockMutex(uid=1c,count=1,timeout_addr=0x0) wait=true,cb=false - 'Mutex' fast check succeeded
144782 [Mp3PspThread] DEBUG hle.ThreadManForUser - Context switching to 'SoundPspThread' after reschedule
144782 [Mp3PspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SoundPspThread'
144782 [Mp3PspThread] DEBUG runtime - Switching from Thread Mp3PspThread to SoundPspThread
144782 [Mp3PspThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
144782 [Mp3PspThread] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
144782 [Mp3PspThread] DEBUG hle - End of Interrupt
144782 [Mp3PspThread] DEBUG hle.ThreadManForUser - Context switching to 'Mp3PspThread' after reschedule
144782 [Mp3PspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1e name:'Mp3PspThread'
144782 [Mp3PspThread] DEBUG runtime - Switching from Thread SoundPspThread to Mp3PspThread
144782 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144782 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144782 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144782 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144782 [Mp3PspThread] DEBUG hle - sceKernelUnlockMutex(uid=1c, count=1)
144782 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144782 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144782 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x40 wait=0x1 outBits=0x0
144782 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144797 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144797 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x2 wait=0x1 outBits=0x0
144797 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=Mp3PspThread
144797 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
144797 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x8 wait=0x1 outBits=0x0
144797 [Mp3PspThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
144797 [Mp3PspThread] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
144797 [Mp3PspThread] DEBUG hle - End of Interrupt
144797 [Mp3PspThread] DEBUG hle.ThreadManForUser - Context switching to 'SoundPspThread' after reschedule
144797 [Mp3PspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SoundPspThread'
144797 [Mp3PspThread] DEBUG runtime - Switching from Thread Mp3PspThread to SoundPspThread
144797 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=SoundPspThread
144797 [SoundPspThread] DEBUG runtime - Scheduled, restarting...
144797 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144797 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144797 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144797 [SoundPspThread] DEBUG hle.sceSasCore - __sceSasCoreWithMix 08d35b80 08f1a880 00001000 00001000
144797 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144813 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144813 [SoundPspThread] DEBUG hle - sceKernelUnlockMutex(uid=21, count=1)
144813 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
144813 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
144813 [Mp3PspThread] DEBUG runtime - Waiting to be scheduled...
144813 [SoundPspThread] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] pspChannelInfo[2](playing 40960 of 40960 ,Waiting 0, Ended true, OutputBlocking false, Reserved true)
144813 [SoundPspThread] DEBUG hle.sceAudio - pspChannelInfo.play: written 4096 bytes (pspChannelInfo[2](playing 36864 of 40960 ,Waiting 0, Ended false, OutputBlocking false, Reserved true))
...
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08-27-2010, 01:40 PM
Post: #2
RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted]
r1747
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
13688 [Emu] INFO  runtime - Using Compiler
14141 [root_6] WARN  hle - Unsupported syscall 2132 SysMemUserForUser_35669D4C 06020010 09fffe00 00000000
14235 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A447E0 by Native Code 'nop'
14407 [user_main] INFO  compiler - Splitting _S1_2_8837AA8 (3800/3000)
14485 [user_main] ERROR compiler - Cannot find delay slot instruction at 0x883a98c
14532 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A39540 by Native Code 'memcpy'
14579 [user_main] INFO  compiler - Replacing CodeBlock at 0x08857FB0 by Native Code 'nop'
14579 [user_main] INFO  compiler - Replacing CodeBlock at 0x08857DCC by Native Code 'nop'
14594 [user_main] INFO  compiler - Replacing CodeBlock at 0x08844CAC by Native Code 'nop'
14672 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882AD14 by Native Code 'nop'
15094 [user_main] INFO  compiler - Compiling for Interpreter _S1_2_893D088
15266 [user_main] INFO  compiler - Splitting _S1_2_89DCE0C (15467/3000)
15422 [user_main] INFO  compiler - Splitting _S1_2_89DCE0C (15467/2250)
15532 [user_main] INFO  compiler - Compiling for Interpreter _S1_2_89DCE0C
15657 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=-1 SceUID=14
15657 [user_main] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
15672 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
15672 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
15672 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
15672 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0304) PSP_MODULE_AV_MP3
15672 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0305) PSP_MODULE_AV_VAUDIO
15672 [user_main] WARN  hle.sceMp3 - IGNORING: sceMp3InitResource
15766 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A255B4 by Native Code 'nop'
15938 [user_main] INFO  compiler - Replacing CodeBlock at 0x089F4A44 by Native Code 'nop'
16047 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/doap.bin flags = 1 permissions = 0644
16125 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/doap.arc flags = 1 permissions = 0644
16266 [user_main] INFO  hle.sceSasCore - PARTIAL __sceSasInit: sasCore=0x08d35b80, unk1=0x00000400, unk2=0x00000020, unk3=0x00000000, sampleRate=48000
16750 [user_main] INFO  compiler - Replacing CodeBlock at 0x088479D8 by Native Code 'nop'
16813 [user_main] INFO  compiler - Replacing CodeBlock at 0x088479E0 by Native Code 'nop'
16844 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317A8-0x08A317B8 by Native Code 'memcpySequence'
16844 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317E0-0x08A317F0 by Native Code 'memcpySequence'
16844 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317F8-0x08A31808 by Native Code 'memcpySequence'
16875 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317A8-0x08A317B8 by Native Code 'memcpySequence'
16875 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317E0-0x08A317F0 by Native Code 'memcpySequence'
16875 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A317F8-0x08A31808 by Native Code 'memcpySequence'
17188 [user_main] WARN  hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x26
17219 [user_main] INFO  compiler - Replacing CodeBlock at 0x089D4780 by Native Code 'nop'
17266 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882D6CC by Native Code 'nop'
17297 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882E308 by Native Code 'nop'
17641 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882E300 by Native Code 'nop'
17672 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882CEF8 by Native Code 'nop'
18625 [user_main] INFO  compiler - Replacing CodeBlock at 0x08806040 by Native Code 'nop'
18641 [MTC_TASK] INFO  compiler - Replacing CodeBlock at 0x0880703C by Native Code 'nop'
18672 [MTC_TASK] INFO  compiler - Replacing CodeBlock at 0x089D2EDC by Native Code 'nop'
18735 [MTC_TASK] INFO  compiler - Replacing CodeBlock at 0x08941DFC by Native Code 'nop'
19094 [user_main] INFO  compiler - Replacing CodeBlock at 0x088CF4BC by Native Code 'nop'
19125 [user_main] INFO  compiler - Replacing CodeBlock at 0x089963C0 by Native Code 'nop'
19141 [user_main] INFO  compiler - Replacing CodeBlock at 0x0899C190 by Native Code 'nop'
19157 [user_main] INFO  compiler - Replacing CodeBlock at 0x088059F4 by Native Code 'nop'
19172 [user_main] INFO  compiler - Replacing CodeBlock at 0x089D4614 by Native Code 'nop'
19172 [user_main] INFO  compiler - Replacing CodeBlock at 0x0893F864 by Native Code 'nop'
19172 [user_main] INFO  compiler - Replacing CodeBlock at 0x088059FC by Native Code 'nop'
19172 [user_main] INFO  compiler - Replacing CodeBlock at 0x089F2440 by Native Code 'nop'
19204 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882CEF0 by Native Code 'nop'
19204 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882ED94 by Native Code 'nop'
19282 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882ED9C by Native Code 'nop'
19297 [user_main] INFO  compiler - Replacing CodeBlock at 0x089F2448 by Native Code 'nop'
19297 [user_main] INFO  compiler - Replacing CodeBlock at 0x088CB9B4 by Native Code 'nop'
19313 [user_main] WARN  hle.sceDisplay - PARTIAL: sceDisplayWaitVblankStartMulti cycleNum=2
19407 [user_main] WARN  hle.sceDisplay - PARTIAL: sceDisplayWaitVblankStartMulti cycleNum=2
19500 [user_main] WARN  hle.sceDisplay - PARTIAL: sceDisplayWaitVblankStartMulti cycleNum=2
...
Code:
------------------------------------------------------------
Thread ID - 0x00000030
Th Name   - SceIofileAsync
zr:0x00000000 at:0x0880536C v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x0007B9BC a3:0x00000000
t0:0x00000001 t1:0x00000000 t2:0x3B000000 t3:0x3F3F8000
t4:0x08C70000 t5:0x000000FF t6:0x08C70000 t7:0x00000030
s0:0x0000001A s1:0x09080420 s2:0x0E33B000 s3:0x0007B9BC
s4:0x0007B9BC s5:0x00000001 s6:0xFFFFFFFF s7:0x0000FFFF
t8:0x00000000 t9:0x00000030 k0:0x09FA5B00 k1:0x00000000
gp:0x00000000 sp:0x09FA5AC0 fp:0xFFFFFF80 ra:0x08000020
0x08000040: 0x001028CC - syscall    0x040A3 [hleKernelAsyncLoop]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SoundPspThread' ID: 0x0023 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08A5A278 Stack: 0x09FB5C00 - 0x09FB9C00 Stack Size: 0x00004000
Thread Run Clocks: 380466 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0030 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x09FA3C00 - 0x09FA5C00 Stack Size: 0x00002000
Thread Run Clocks: 388 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 81 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 81 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x089F8DEC Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 42578120 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'MTC_TASK' ID: 0x0029 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08804564 Stack: 0x09FADC00 - 0x09FB5C00 Stack Size: 0x00008000
Thread Run Clocks: 45132 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x002B) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'GZIP' ID: 0x000E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08A5A278 Stack: 0x09FBDC00 - 0x09FBFC00 Stack Size: 0x00002000
Thread Run Clocks: 22 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x000D) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'MTC_TASK' ID: 0x002D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08804564 Stack: 0x09FA5C00 - 0x09FADC00 Stack Size: 0x00008000
Thread Run Clocks: 773777 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x002F) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Mp3PspThread' ID: 0x001E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08A5A278 Stack: 0x09FB9C00 - 0x09FBDC00 Stack Size: 0x00004000
Thread Run Clocks: 113645 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 23000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  016F4DA4 24071588 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX   X]
Fragmented memory: 0010D600 1103360 bytes
[             X                                              XXXX]
------------------------------------------------------------
Code:
...
116829 [Mp3PspThread] DEBUG runtime - Waiting to be scheduled...
116829 [Mp3PspThread] DEBUG runtime - Scheduled, restarting...
116829 [Mp3PspThread] DEBUG runtime - syncEmulator immediately=false
116829 [Mp3PspThread] DEBUG hle - sceKernelPollEventFlag uid=0x1d bits=0x2 wait=0x1 outBits=0x0
116829 [Mp3PspThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
116829 [Mp3PspThread] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
116844 [Mp3PspThread] DEBUG hle - End of Interrupt
116844 [Mp3PspThread] DEBUG hle.ThreadManForUser - Context switching to 'SoundPspThread' after reschedule
116844 [Mp3PspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SoundPspThread'
116844 [Mp3PspThread] DEBUG runtime - Switching from Thread Mp3PspThread to SoundPspThread
116844 [Mp3PspThread] DEBUG runtime - syncThread currentThread=Mp3PspThread, currentRuntimeThread=SoundPspThread
116844 [SoundPspThread] DEBUG runtime - Scheduled, restarting...
116844 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
116844 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
116844 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
116844 [SoundPspThread] DEBUG hle.sceSasCore - __sceSasCoreWithMix 08d35b80 08f18880 00001000 00001000
116844 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
116844 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
116844 [SoundPspThread] DEBUG hle - sceKernelUnlockMutex(uid=21, count=1)
116844 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
116844 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
116844 [SoundPspThread] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] pspChannelInfo[2](playing 40960 of 40960 ,Waiting 0, Ended true, OutputBlocking false, Reserved true)
116844 [SoundPspThread] DEBUG hle.sceAudio - pspChannelInfo.play: written 4096 bytes (pspChannelInfo[2](playing 36864 of 40960 ,Waiting 0, Ended false, OutputBlocking false, Reserved true))
116844 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
116844 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
116844 [SoundPspThread] DEBUG hle - sceKernelPollEventFlag uid=0x22 bits=0x40000000 wait=0x1 outBits=0x0
116844 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
116844 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
116844 [SoundPspThread] DEBUG hle - sceKernelPollEventFlag uid=0x22 bits=0x10 wait=0x1 outBits=0x0
116844 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
116844 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
116844 [SoundPspThread] DEBUG hle - sceKernelLockMutex redirecting to hleKernelLockMutex
116844 [SoundPspThread] DEBUG hle - hleKernelLockMutex(uid=21,count=1,timeout_addr=0x0) wait=true,cb=false - 'Mutex' fast check succeeded
116844 [SoundPspThread] DEBUG hle.ThreadManForUser - Context switching to 'Mp3PspThread' after reschedule
116844 [SoundPspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1e name:'Mp3PspThread'
116844 [SoundPspThread] DEBUG runtime - Switching from Thread SoundPspThread to Mp3PspThread
116860 [SoundPspThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
116860 [SoundPspThread] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
116860 [SoundPspThread] DEBUG hle - End of Interrupt
116860 [SoundPspThread] DEBUG hle.ThreadManForUser - Context switching to 'SoundPspThread' after reschedule
116860 [SoundPspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SoundPspThread'
116860 [SoundPspThread] DEBUG runtime - Switching from Thread Mp3PspThread to SoundPspThread
116860 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
116860 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
116860 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
116860 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
116860 [SoundPspThread] DEBUG hle - sceKernelUnlockMutex(uid=21, count=1)
116860 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=SoundPspThread
116860 [SoundPspThread] DEBUG runtime - syncEmulator immediately=false
116860 [SoundPspThread] DEBUG hle - sceKernelLockMutex redirecting to hleKernelLockMutex
116860 [SoundPspThread] DEBUG hle - hleKernelLockMutex(uid=21,count=1,timeout_addr=0x0) wait=true,cb=false - 'Mutex' fast check succeeded
116860 [SoundPspThread] DEBUG hle.ThreadManForUser - Context switching to 'Mp3PspThread' after reschedule
116860 [SoundPspThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1e name:'Mp3PspThread'
116860 [SoundPspThread] DEBUG runtime - Switching from Thread SoundPspThread to Mp3PspThread
116860 [SoundPspThread] DEBUG runtime - syncThread currentThread=SoundPspThread, currentRuntimeThread=Mp3PspThread
116860 [SoundPspThread] DEBUG runtime - Waiting to be scheduled...
116860 [Mp3PspThread] DEBUG runtime - Waiting to be scheduled...
...
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05-08-2011, 02:24 AM
Post: #3
RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted]
Sorry if post is bad but I am new!!
My only wish is that this game is emulated! thanks for everything
Big GrinBig GrinBig Grin
version r2125
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Quote:0 GUI INFO emu Java version: 1.6.0_24 (1.6.0_24-b07)
6 GUI INFO emu Jpcsp v0.6 2125
11 GUI INFO emu UMD param.sfo : APP_VER = 01.00 BOOTABLE = 1 CATEGORY = UG DISC_ID = ULES01431 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.01 HRKGMP_VER = 18 PARENTAL_LEVEL = 5 PSP_SYSTEM_VER = 6.20 REGION = 32768 TITLE = DEAD OR ALIVE Paradise USE_USB = 0 probably homebrew? false
29 GUI INFO emu Loading global compatibility settings:
30 GUI INFO emu Configuration / Region
33 GUI INFO emu Language [???]
33 GUI INFO emu Button preference: ["O" for "Enter"]
34 GUI INFO emu Daylight savings: [Off]
34 GUI INFO emu Time zone offset in minutes (GMT+/-): [0]
34 GUI INFO emu Time format: [24H]
35 GUI INFO emu Date format: [YYYY-MM-DD]
35 GUI INFO emu WLAN power saving mode: [Off]
35 GUI INFO emu Ad hoc channel: [Auto]
36 GUI INFO emu Nickname: []
36 GUI INFO emu Configuration / Video
36 GUI INFO emu [ ] Disable VBO (automatically disabled if not supported)
37 GUI INFO emu [ ] Only GE graphics (not recommended for homebrew)
37 GUI INFO emu [ ] Use vertex cache
37 GUI INFO emu [ ] Use shaders (experimental)
38 GUI INFO emu [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
38 GUI INFO emu [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
38 GUI INFO emu [ ] Enable VAO (only relevant when using shaders and vertex cache)
39 GUI INFO emu [ ] Enable saving GE screen to Textures instead of Memory
39 GUI INFO emu [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
39 GUI INFO emu [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
40 GUI INFO emu Configuration / Audio
40 GUI INFO emu [ ] Disable audio threads
40 GUI INFO emu [ ] Disable audio channels (not recommended)
40 GUI INFO emu [ ] Disable audio blocking
41 GUI INFO emu Configuration / Memory
41 GUI INFO emu [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
42 GUI INFO emu [ ] Ignore unmapped imports (not recommended)
42 GUI INFO emu Configuration / Media
42 GUI INFO emu [ ] Use Media Engine
43 GUI INFO emu [ ] Extract media files to tmp folder
43 GUI INFO emu [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
43 GUI INFO emu [ ] Use non-native fonts from flash0 folder
43 GUI INFO emu Configuration / Compiler
44 GUI INFO emu [X] Use compiler (dynarec)
44 GUI INFO emu [ ] Output profiler info to profiler.txt (only for compiler)
44 GUI INFO emu [0] Maximum method size
45 GUI INFO emu Configuration / Crypto
45 GUI INFO emu [ ] Extract decrypted EBOOT.BIN files to the TMP folder
45 GUI INFO emu [ ] Handle SAVEDATA in crypto mode
46 GUI INFO emu [ ] Extract original PGD files to the TMP folder
46 GUI INFO ge Only GE Graphics: false
69 GUI INFO hle.sceAudio Audio ChReserve disabled: false
69 GUI INFO hle.sceAudio Audio Blocking disabled: false
70 GUI INFO hle.ThreadManForUser Audio threads disabled: false
70 GUI INFO memory Ignore invalid memory access: false
209 GUI INFO emu Unrecognized file format
209 GUI INFO emu File magic 00 00 00 00
340 GUI INFO emu Found ModuleInfo name:'doap' version:0101 attr:00000000 gp:00000000
342 GUI INFO emu Found 201 unresolved imports
343 GUI INFO emu 201 NIDS mapped
601 GUI INFO hle.sceFont Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
608 GUI INFO hle.sceFont Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
613 GUI INFO hle.sceFont Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
617 GUI INFO hle.sceFont Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
622 GUI INFO hle.sceFont Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
626 GUI INFO hle.sceFont Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
630 GUI INFO hle.sceFont Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
634 GUI INFO hle.sceFont Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
639 GUI INFO hle.sceFont Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
642 GUI INFO hle.sceFont Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
647 GUI INFO hle.sceFont Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
651 GUI INFO hle.sceFont Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
655 GUI INFO hle.sceFont Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
659 GUI INFO hle.sceFont Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
663 GUI INFO hle.sceFont Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
667 GUI INFO hle.sceFont Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
668 GUI INFO hle.IoFileMgrForUser pspiofilemgr - filepath disc0/
792 GUI INFO ge Using RenderingEngineLwjgl31
792 GUI INFO ge OpenGL version: 4.0.9901 Compatibility Profile Context
793 GUI INFO ge Shading Language version: 4.00
793 GUI INFO ge GL_CONTEXT_FLAGS; 0x0
793 GUI INFO ge GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
800 GUI INFO ge Using VBO
28407 root WARN hle Unsupported syscall 2083 SysMemUserForUser_35669D4C 05000010 09FFFE00 00000000
28855 user_main INFO hle.LoadExecForUser sceKernelRegisterExitCallback SceUID=15
28859 user_main INFO hle.scePower scePowerRegisterCallback slot=-1, SceUID=0x17
28862 user_main INFO hle.sceUtility IGNORING: sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
28862 user_main INFO hle.sceUtility IGNORING: sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
28863 user_main INFO hle.sceUtility IGNORING: sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
28863 user_main INFO hle.sceUtility IGNORING: sceUtilityLoadModule(module=0x0304) PSP_MODULE_AV_MP3
28863 user_main INFO hle.sceUtility IGNORING: sceUtilityLoadModule(module=0x0305) PSP_MODULE_AV_VAUDIO
28864 user_main INFO hle.sceMp3 sceMp3InitResource
28955 user_main INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/doap.bin flags = 1 permissions = 0644
28982 user_main INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/doap.arc flags = 1 permissions = 0644
29024 user_main INFO hle.sceSasCore __sceSasInit(0x08D3EEC0, grain=1024, maxVoices=32, outMode=0, sampleRate=44100)
29163 user_main WARN hle.ThreadManForUser hleKernelWaitThreadEnd unknown thread 0x29
213495 GUI INFO hle.ThreadManForUser ----------------------------- ThreadMan exit -----------------------------
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07-16-2011, 06:21 PM
Post: #4
Smile RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted]
hi is it possible i play dead or alive in pc
i have
jpcsp.
i download this game is but i can not encrept the game ?
is there any way?
thanks
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08-02-2011, 05:02 PM (This post was last modified: 08-02-2011 05:24 PM by Hammet.)
Post: #5
RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted]
On rev 2248 it shows some pictures. But when intro movie must start - just black screen

On 2250 it go ingame, but when i exit shop game is stop. to skip intro and other movie just set logger to info then to debug and then back to info.
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08-02-2011, 06:31 PM
Post: #6
RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted]
(08-02-2011 05:02 PM)Hammet Wrote:  On rev 2248 it shows some pictures. But when intro movie must start - just black screen

On 2250 it go ingame, but when i exit shop game is stop. to skip intro and other movie just set logger to info then to debug and then back to info.

Nice finding. Can you please post a log for the ULUS10521 version?

JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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08-03-2011, 04:17 PM
Post: #7
RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted]
Nevermind, here is the log and some pictures.

It almost seems like it shows some (1-2) frames when switched between INFO and DEBUG level. I had not the patience to outwait the intro movie after going to Zach's Island


Attached File(s) Thumbnail(s)
                       

.7z  doap.7z (Size: 63.69 KB / Downloads: 44)

JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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08-14-2011, 07:38 AM
Post: #8
RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted]
Sucessfully played through the first day with r2263 but the girls' skin texture seems to be darker than it should be. Why?
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08-15-2011, 08:36 AM (This post was last modified: 08-15-2011 09:52 AM by Darth1701.)
Post: #9
RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted]
(08-14-2011 07:38 AM)sliated Wrote:  Sucessfully played through the first day with r2263 but the girls' skin texture seems to be darker than it should be. Why?

Hmm, I have a exception on 2261+ with the compiler "Method code too large", it seems this is a problem with the new libraries


Attached File(s)
.7z  doap-r2261.7z (Size: 207.59 KB / Downloads: 42)

JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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08-16-2011, 03:35 PM
Post: #10
RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted]
(08-15-2011 08:36 AM)Darth1701 Wrote:  
(08-14-2011 07:38 AM)sliated Wrote:  Sucessfully played through the first day with r2263 but the girls' skin texture seems to be darker than it should be. Why?

Hmm, I have a exception on 2261+ with the compiler "Method code too large", it seems this is a problem with the new libraries

Ah, yes, this is being caused by the new ASM library update. Unfortunately, Java 7 has introduced many changes to the bytecode format, that's why the update was needed.
Possibly, upgrading to Java 7 should fix this incompatibility (since it provides the new ASM library the splitting method it's lacking).

Sheesh... Looks like it's going to be impossible to keep full Java 6 and Java 7 compatibility for all games. Confused
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