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Initial D Extreme Stage [BLJM60055]
05-30-2016, 09:26 AM (This post was last modified: 05-30-2016 09:35 AM by Exmach.)
Post: #11
RE: Initial D Extreme Stage [BLJM60055]
Virtual morror on all screen, cant see car and always drive backwards, hud dissapearing.(DX12)


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05-30-2016, 01:01 PM
Post: #12
RE: Initial D Extreme Stage [BLJM60055]
@Exmach
Can you give me your save data for this game ?
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05-30-2016, 04:30 PM
Post: #13
RE: Initial D Extreme Stage [BLJM60055]
(05-30-2016 01:01 PM)Yagami Light9 Wrote:  @Exmach
Can you give me your save data for this game ?

of course


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.zip  BLJM60055SAVE.zip (Size: 472.43 KB / Downloads: 230)
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05-30-2016, 04:53 PM (This post was last modified: 05-30-2016 05:20 PM by Yagami Light9.)
Post: #14
RE: Initial D Extreme Stage [BLJM60055]
@Exmach Thanks Smile

Build :fde2b2da
DX12
[Image: t2700176_1.jpg]
[Image: t2700177_2.jpg]

OGL
[Image: t2700185_1.png]
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06-01-2016, 08:27 PM
Post: #15
RE: Initial D Extreme Stage [BLJM60055]
(05-30-2016 04:53 PM)Yagami Light9 Wrote:  @Exmach Thanks Smile

Build :fde2b2da
DX12
[Image: t2700176_1.jpg]
[Image: t2700177_2.jpg]

OGL
[Image: t2700185_1.png]

I have some fixes for some of the opengl bugs. I'll push them soon.
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03-09-2017, 07:08 PM
Post: #16
RE: Initial D Extreme Stage [BLJM60055]
It is playable now, can/save load, graphics work, sound.


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.rar  RPCS3InitialD.rar (Size: 238.27 KB / Downloads: 67)
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03-10-2017, 04:58 PM
Post: #17
RE: Initial D Extreme Stage [BLJM60055]
Moving to playable

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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03-11-2017, 12:29 PM
Post: #18
RE: Initial D Extreme Stage [BLJM60055]
(03-09-2017 07:08 PM)digitaldude Wrote:  It is playable now, can/save load, graphics work, sound.

What FPS can you run it on on latest master? 7FPS isn't much playable for a racing game

Desktop: AMD FX-8350 | AMD R9 280X 3G
Laptop: Intel i7-6700HQ | NVIDIA GTX 960M 2G
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03-11-2017, 01:13 PM
Post: #19
RE: Initial D Extreme Stage [BLJM60055]
Around 9-11 fps, good enough?


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03-24-2017, 02:47 PM
Post: #20
RE: Initial D Extreme Stage [BLJM60055]
Yeah, I think it would be a bit premature to put this in the "playable" pile.

I tried with rpcs3-v0.0.2-2017-03-22-3bfe17a1_win64

PPU Decoder:
Interpreter (fast)

SPU Decoder:
Interpreter (fast)

Graphics:
OpenGL
1280x720

Audio:
XAudio2 (OpenAL is very garbled)

Libraries Used:
Nothing checked, "Load Required Libraries" Checked

Game plays much slower on Vulkan, and crashes for me with DX12.
The game plays slow, there are many graphical glitches, and the physics are sometimes a bit wonky if you contact a wall or barrier.

I'm using a 5820k@4.2 / GTX1080 / Win10 / 32GB DDR4

See video, and logfile taken from when video was recorded:




Other gameplay videos on youtube of Initial D on RPCS3 seem to be similar to mine.


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.zip  RPCS3 IDES.zip (Size: 472.58 KB / Downloads: 40)
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