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Initial D Extreme Stage [BLJM60055]
01-18-2016, 08:04 PM (This post was last modified: 03-10-2017 04:57 PM by ssshadow.)
Post: #1
Initial D Extreme Stage [BLJM60055]
Update 2017-03-10: The game is playable




*[v0.0.0.6-403-gdf3fddc: Merge pull request #1442 from vlj/rsx-debug]





LOG : https://gist.github.com/SakataGintokiYT/...70b91f7183

LLE :
-cellFiber_Library v1.1
-cellPngDec_Library v1.1
-CellSail_Library v1.1
-cellSpursJq_Library v1.1
-cellSre_Library v1.1
-cellSsl_Library v1.1

Settings:
-PPU - R.(LLVM)
-SPU - Interpreter ASMJIT
-DX12
-1280x720
-VSync
-XAudio

Quote:{PPU Thread[0x1bd] (gamedata helper)[0x006ce100]} sys_fs: sys_fs_open('/dev_hdd0/game/BLJM60055/USRDIR/ENTITLEMENT.DAT'): failed to open file (flags=0, mode=0)


Quote:{rsx::thread} Exception: Working buffer not big enough
(in file c:\teamcity\buildagent\work\90bf8ef4931710f\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpe​rs.h:73, in function data_heap::alloc)
Please report this to the developers.
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01-20-2016, 07:35 PM (This post was last modified: 01-21-2016 09:49 PM by Yagami Light9.)
Post: #2
RE: Initial D Extreme Stage [BLJM60055]
v0.0.0.6-414-g52110e0:

Open-GL Smile
[Image: t2606233_bezantytua-u.png]
[Image: t2606264_2.png]
[Image: t2606265_3.png]
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01-24-2016, 02:01 PM
Post: #3
RE: Initial D Extreme Stage [BLJM60055]
(01-24-2016 01:51 PM)Yagami Light9 Wrote:  Any Solutions ?

Likely every other game, there are no "solutions". They get fixed, when a developer fixes them. It's like asking, when we're going to fix God of War 3 not working.
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01-24-2016, 04:42 PM
Post: #4
RE: Initial D Extreme Stage [BLJM60055]
(01-24-2016 04:22 PM)Yagami Light9 Wrote:  *Menu work it looks the same as on ps3
*Virtual keyboard requirement
Rpcs3.D3D12.24-01-16.rar- [REMOVED]
[Image: t2608092_bezantytua-u.png]

I have removed the link to the hacked build and issued you a warning.
Please read the submission guidelines.
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01-24-2016, 04:59 PM
Post: #5
RE: Initial D Extreme Stage [BLJM60055]
(01-24-2016 04:22 PM)Yagami Light9 Wrote:  *Menu work it looks the same as on ps3
*Virtual keyboard requirement
Rpcs3.D3D12.24-01-16.rar- [REMOVED]
[Image: t2608092_bezantytua-u.png]

Please, no post my build in forum, Only build master authorized in forum

Upload you Log Here :
PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2
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01-31-2016, 05:19 PM (This post was last modified: 02-02-2016 05:29 PM by Yagami Light9.)
Post: #6
RE: Initial D Extreme Stage [BLJM60055]
[v0.0.0.6-443-g39bc897: Merge pull request #1464 from vlj/rsx]
Log : https://gist.github.com/SakataGintokiYT/...f3432c6634

Quote:{rsx::thread} Exception: Working buffer not big enough
(in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpers.h:78, in function data_heap::alloc)
Please report this to the developers.

-----------------------------------------------------------------------------------

Quote:{PPU Thread[0x1bd] (gamedata helper)[0x006cd5e0]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=*0x72ad98, errDialog=0x1, funcStat=*0x806838, container=78)

With cellGame_Library v1.1


Quote:{PPU Thread[0x1] (main_thread)[0x010e950c]} Exception:
(in file C:\rpcs3\rpcs3\Emu\SysCalls\Modules\cellSysutil.cpp:310, in function cellSysutilRegisterCallbackDispatcher)
Please report this to the developers.


kkkk
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02-07-2016, 01:07 PM (This post was last modified: 02-07-2016 01:15 PM by Yagami Light9.)
Post: #7
RE: Initial D Extreme Stage [BLJM60055]
[v0.0.0.6-454-gf66468f: Merge pull request #1476 from kd-11/llvm_fix]
Log : https://gist.github.com/SakataGintokiYT/...5882e52675

Open-GL Bug :
[Image: t2618675_1.png]
[Image: t2618676_2.png]
Quote:{PPU Thread[0x1] (main_thread)[0x006cd640]} Exception:
(in file Emu\SysCalls\Modules\cellOskDialog.cpp:64, in function cellOskDialogSetLayoutMode)
Please report this to the developers.

DX12 : the same
Quote:{rsx::thread} Exception: Working buffer not big enough
(in file c:\teamcity\buildagent\work\90bf8ef4931710f\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpe​rs.h:78, in function data_heap::alloc)
Please report this to the developers.
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02-09-2016, 05:19 PM
Post: #8
RE: Initial D Extreme Stage [BLJM60055]
(02-09-2016 04:57 PM)Yagami Light9 Wrote:  Bigpet released
[v0.0.0.6-460-g303a109: Merge pull request #1477 from vlj/rsx]
DX12 Smile
[Image: t2620938_1.png]

Freeze FPS
[Image: t2620939_2.png]

Quote:{PPU Thread[0x1] (main_thread)[0x006cd640]} Exception:
(in file Emu\SysCalls\Modules\cellOskDialog.cpp:64, in function cellOskDialogSetLayoutMode)

New Log : https://gist.github.com/SakataGintokiYT/...b6cbc969b1

Please always also include a list of LLE modules used.
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02-09-2016, 05:50 PM
Post: #9
RE: Initial D Extreme Stage [BLJM60055]
(02-09-2016 05:26 PM)Yagami Light9 Wrote:  On first page
LLE :
-cellFiber_Library v1.1
-cellPngDec_Library v1.1
-CellSail_Library v1.1
-cellSpursJq_Library v1.1
-cellSre_Library v1.1
-cellSsl_Library v1.1

Hmm, if they're still the same, then it's probably enough to state, they remained the same. Thank you for the clarification.
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02-09-2016, 05:56 PM (This post was last modified: 05-30-2016 04:55 PM by Yagami Light9.)
Post: #10
RE: Initial D Extreme Stage [BLJM60055]
@tambre
Master Build
No , is not the same now menu it works on dx12 [ 20 FPS]
-Previously only worked on Opengl and not run on DX12
So it is Progress Wink

Update needed only one module
-cellSre_Library v1.1
[DX12]
Quote:{PPU Thread[0x1] (main_thread)[0x006cd640]} Exception:
(in file Emu\SysCalls\Modules\cellOskDialog.cpp:64, in function cellOskDialogSetLayoutMode)
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