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Bayonetta [NPEB01134]
12-14-2015, 03:58 PM (This post was last modified: 01-12-2016 06:02 PM by tambre.)
Post: #1
Bayonetta [NPEB01134]
This game now show intro and menu
With LLE CELLFiber and two cellspur

Dx12 have a probleme, look last screen, but just Big Grin Thx Black

           
           
           

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12-14-2015, 07:54 PM
Post: #2
RE: Bayoneta [NPEB01134]
Where i can find something about LLE. It just came out from nowhere ? Is it include in regular builds or it custom made or something ?

GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
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12-14-2015, 07:55 PM
Post: #3
RE: Bayoneta [NPEB01134]
(12-14-2015 07:54 PM)notq Wrote:  Where i can find something about LLE. It just came out from nowhere ? Is it include in regular builds or it custom made or something ?

ne need special build, need sprx in a external folder in firmware

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12-14-2015, 08:00 PM
Post: #4
RE: Bayoneta [NPEB01134]
(12-14-2015 07:55 PM)Dante38490 Wrote:  
(12-14-2015 07:54 PM)notq Wrote:  Where i can find something about LLE. It just came out from nowhere ? Is it include in regular builds or it custom made or something ?

ne need special build, need sprx in a external folder in firmware

Any way to get this without dump from my own PS3 ?

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12-14-2015, 08:10 PM
Post: #5
RE: Bayoneta [NPEB01134]
(12-14-2015 08:00 PM)notq Wrote:  
(12-14-2015 07:55 PM)Dante38490 Wrote:  
(12-14-2015 07:54 PM)notq Wrote:  Where i can find something about LLE. It just came out from nowhere ? Is it include in regular builds or it custom made or something ?

ne need special build, need sprx in a external folder in firmware

Any way to get this without dump from my own PS3 ?

Well, we aren't really allowed to link you to where you might get them. But a brain should suffice for finding them.
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12-16-2015, 09:39 PM (This post was last modified: 12-16-2015 09:51 PM by BlackDaemon.)
Post: #6
RE: Bayoneta [NPEB01134]
Goes a bit further (with LLE, ofc), if you enough patient with pressing "Ignore" button, and "Start" on "Press Start" screen Tongue

edit: also, you could disable assertion checking there, comment line 108 in D3D12Texture.cpp, and line 103 in D3D12MemoryHelpers.h


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01-12-2016, 02:36 PM (This post was last modified: 01-12-2016 02:39 PM by BlackDaemon.)
Post: #7
RE: Bayoneta [NPEB01134]
Tested on PR #1419 master build. Goes ingame with broken graphics using decrypted save from ps3. Requires libSre and Fiber LLE'd.


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01-12-2016, 04:29 PM
Post: #8
RE: Bayoneta [NPEB01134]
Good news!
P.S.Edit BayonetTa.You lose one T
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01-12-2016, 06:02 PM
Post: #9
RE: Bayoneta [NPEB01134]
(01-12-2016 04:29 PM)Ru4slan Wrote:  Good news!
P.S.Edit BayonetTa.You lose one T

Fixed.
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01-16-2016, 04:55 PM
Post: #10
RE: Bayonetta [NPEB01134]
Did you test with current / Zangetsu's build? Zangetsu's may be for naruto but it should fix other games too idk
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