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Bayonetta [NPEB01134] - Printable Version

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Bayonetta [NPEB01134] - Dante38490 - 12-14-2015 03:58 PM

This game now show intro and menu
With LLE CELLFiber and two cellspur

Dx12 have a probleme, look last screen, but just Big Grin Thx Black

[attachment=20009][attachment=20010][attachment=20011]
[attachment=20012][attachment=20013][attachment=20014]
[attachment=20015][attachment=20016][attachment=20017]


RE: Bayoneta [NPEB01134] - notq - 12-14-2015 07:54 PM

Where i can find something about LLE. It just came out from nowhere ? Is it include in regular builds or it custom made or something ?


RE: Bayoneta [NPEB01134] - Dante38490 - 12-14-2015 07:55 PM

(12-14-2015 07:54 PM)notq Wrote:  Where i can find something about LLE. It just came out from nowhere ? Is it include in regular builds or it custom made or something ?

ne need special build, need sprx in a external folder in firmware


RE: Bayoneta [NPEB01134] - notq - 12-14-2015 08:00 PM

(12-14-2015 07:55 PM)Dante38490 Wrote:  
(12-14-2015 07:54 PM)notq Wrote:  Where i can find something about LLE. It just came out from nowhere ? Is it include in regular builds or it custom made or something ?

ne need special build, need sprx in a external folder in firmware

Any way to get this without dump from my own PS3 ?


RE: Bayoneta [NPEB01134] - tambre - 12-14-2015 08:10 PM

(12-14-2015 08:00 PM)notq Wrote:  
(12-14-2015 07:55 PM)Dante38490 Wrote:  
(12-14-2015 07:54 PM)notq Wrote:  Where i can find something about LLE. It just came out from nowhere ? Is it include in regular builds or it custom made or something ?

ne need special build, need sprx in a external folder in firmware

Any way to get this without dump from my own PS3 ?

Well, we aren't really allowed to link you to where you might get them. But a brain should suffice for finding them.


RE: Bayoneta [NPEB01134] - BlackDaemon - 12-16-2015 09:39 PM

Goes a bit further (with LLE, ofc), if you enough patient with pressing "Ignore" button, and "Start" on "Press Start" screen Tongue

edit: also, you could disable assertion checking there, comment line 108 in D3D12Texture.cpp, and line 103 in D3D12MemoryHelpers.h


RE: Bayoneta [NPEB01134] - BlackDaemon - 01-12-2016 02:36 PM

Tested on PR #1419 master build. Goes ingame with broken graphics using decrypted save from ps3. Requires libSre and Fiber LLE'd.


RE: Bayoneta [NPEB01134] - Ru4slan - 01-12-2016 04:29 PM

Good news!
P.S.Edit BayonetTa.You lose one T


RE: Bayoneta [NPEB01134] - tambre - 01-12-2016 06:02 PM

(01-12-2016 04:29 PM)Ru4slan Wrote:  Good news!
P.S.Edit BayonetTa.You lose one T

Fixed.


RE: Bayonetta [NPEB01134] - Kristiqn5 - 01-16-2016 04:55 PM

Did you test with current / Zangetsu's build? Zangetsu's may be for naruto but it should fix other games too idk