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Digimon All-Star Rumble [BLUS31441]
11-29-2014, 10:00 PM
Post: #1
Digimon All-Star Rumble [BLUS31441]
This game was tested on RPCS3-d9b0b56. The emulator will load a black screen and the log displays various warnings and errors.

Attached File(s)
.7z  RPCS3-d9b0b56 Log.7z (Size: 635.09 KB / Downloads: 16)
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01-04-2017, 09:48 AM
Post: #2
RE: Digimon All-Star Rumble [BLUS31441]
Hi all

Looks like nobody is interested in this game Dodgy But I registered in the website only 4 it

I tried the game with rpcs3-ReleaseLLVM-2d9e02b0

I only used libresc.prx , libspurs_jq.prx & libsre.prx

It works very good but the problem is with the sound that lags and you can't hear what's said. When u don't input anything the sound is great but when you start inputting and when you start the game the sound is horrible. Playing without sound is great but I'd really like if someone can help me to fix this, if possible

I used precise PPU and fast SPU decoder (Fast PPU didn't help with sound. And precise SPU decoder cuts the sound). Used vulkan as render (openGl is slower), auto frame limit, tried vsync and log shader programs with not much difference. XAudio2 (OpenAl is alot worse it lags even with no input). Tried dump to file and convert to 16 bit with no help

My log is as attached

Sorry if some of the information is more or less than needed

I know I might be trying in a dead end, but any suggestions related to sound problems are welcomed. I read alot in your great website and it helped me alot so I don't want to stop now as I feel I'm very close of achieving what I started Shy
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01-04-2017, 03:22 PM (This post was last modified: 01-04-2017 03:36 PM by ssshadow.)
Post: #3
RE: Digimon All-Star Rumble [BLUS31441]
You didn't attach the log file.

In general for audio you can try with or without the recompilers and XAudio or OpenAl. Then you should also see if you can LLE some audio modules that the game makes use of (the log file will tell you or me if this is the case.).

Try with the massive list of modules from Catherine, it uses several audio/video ones and has pretty good sound despite running at 5 fps:

Oh, and since the game apparently runs now make a post and just copy my general layout from the Catherine thread (settings used, screenshots, log file, etc) and this thread can be moved half playable or playable. Smile

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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01-05-2017, 12:55 PM (This post was last modified: 01-05-2017 12:56 PM by Dante38490.)
Post: #4
RE: Digimon All-Star Rumble [BLUS31441]
Eu Fail, Actually this game Perflecty Playables, Sound Perfect, Save works end very good speed 45 fps in interpreter 2

Check list game with LLE module need activated and Upload you Log Here :
PC spec:
Windows 10 Pro X64 RTM 15.025
Amd FX 8350 @4.6
Corsair H100i GTX
16 go corsair Dominator Platinium DDR3 2400
MSI GTX 1080 Gaming X 8G
Samsung U28E590D 4K
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02-17-2017, 02:56 PM
Post: #5
RE: Digimon All-Star Rumble [BLUS31441]
Can you provided detailed information? By John GodGames' video we can indeed see this is Playable, but please post a log and settings used.

Are you new to RPCS3? Check out RPCS3 for Newcomers

Desktop: AMD FX-8350 / AMD R9 280X 3G / 8G RAM
Laptop: Intel i7-6700HQ / NVIDIA GTX 960M 2G / 8G RAM
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