about ProOnline support
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05-06-2014, 01:42 AM
Post: #1
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about ProOnline support
@git15 @Hykem
how about the support for ProOnline, could it work now, how to enable it? |
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05-06-2014, 06:50 AM
Post: #2
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RE: about ProOnline support
(05-06-2014 01:42 AM)onelight Wrote: @git15 @HykemI added support for ProOnline networking around 2 years ago but was flamed by a lot of Jpcsp users for adding such a "niche" feature, so I stopped research in this direction. It was never officially released but can be activated by adding the command line option "--ProOnline" into the start script (start-windows-x86.bat / start-windows-amd64.bat). It requires a router supporting UPnP (http://en.wikipedia.org/wiki/Universal_Plug_and_Play ). Always include a complete log file at INFO level in your reports. Thanks! How to post a log |
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05-06-2014, 09:27 AM
(This post was last modified: 05-06-2014 09:34 AM by onelight.)
Post: #3
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RE: about ProOnline support
(05-06-2014 06:50 AM)gid15 Wrote:(05-06-2014 01:42 AM)onelight Wrote: @git15 @HykemI added support for ProOnline networking around 2 years ago but was flamed by a lot of Jpcsp users for adding such a "niche" feature, so I stopped research in this direction. It was never officially released but can be activated by adding the command line option "--ProOnline" into the start script (start-windows-x86.bat / start-windows-amd64.bat). It requires a router supporting UPnP (http://en.wikipedia.org/wiki/Universal_Plug_and_Play ). flamed by a lot of Jpcsp users for adding such a "niche" feature Is it really? For I konw, PPSSPP also support ProOnline (thought it may not use "coldbird.uk.to") But nobody flame PPSSPP. BTW, ProOnline be activated by adding the command line option "--ProOnline" into the start script. But how to change "metaServer" . Could you please add a special option in setting menu which allow jpcsp use enable/disable ProOnline and change metaserver. I try edit scr code. Code: private static String metaServer = "192.168.1.101" and then I test ProOnline support with jpcsp and PSP, JPCSP and PPSSPP it works well. |
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05-06-2014, 09:46 AM
Post: #4
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RE: about ProOnline support
(05-06-2014 09:27 AM)onelight Wrote:See http://www.emunewz.net/forum/showthread.php?tid=67760 and http://code.google.com/p/jpcsp/source/detail?r=2595(05-06-2014 06:50 AM)gid15 Wrote:(05-06-2014 01:42 AM)onelight Wrote: @git15 @HykemI added support for ProOnline networking around 2 years ago but was flamed by a lot of Jpcsp users for adding such a "niche" feature, so I stopped research in this direction. It was never officially released but can be activated by adding the command line option "--ProOnline" into the start script (start-windows-x86.bat / start-windows-amd64.bat). It requires a router supporting UPnP (http://en.wikipedia.org/wiki/Universal_Plug_and_Play ). But that was almost 2 years ago and ProOnline was also quite new at that time. (05-06-2014 09:27 AM)onelight Wrote: BTW,Interesting mix ![]() Always include a complete log file at INFO level in your reports. Thanks! How to post a log |
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05-06-2014, 10:03 AM
Post: #5
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RE: about ProOnline support
(05-06-2014 09:46 AM)gid15 Wrote:2 years ago, jpcsp is not faster enough, but now, jpcsp is faster (thought not faster as PPSSPP)(05-06-2014 09:27 AM)onelight Wrote:See http://www.emunewz.net/forum/showthread.php?tid=67760 and http://code.google.com/p/jpcsp/source/detail?r=2595(05-06-2014 06:50 AM)gid15 Wrote:(05-06-2014 01:42 AM)onelight Wrote: @git15 @HykemI added support for ProOnline networking around 2 years ago but was flamed by a lot of Jpcsp users for adding such a "niche" feature, so I stopped research in this direction. It was never officially released but can be activated by adding the command line option "--ProOnline" into the start script (start-windows-x86.bat / start-windows-amd64.bat). It requires a router supporting UPnP (http://en.wikipedia.org/wiki/Universal_Plug_and_Play ). I think it is time to reworking on ProOnline. BTW, for ProOnline support, jpcsp seems better than PPSSPP, some game ProOnline does not work with PPSSPP but work with JPCSP |
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05-06-2014, 01:11 PM
Post: #6
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RE: about ProOnline support | |||
05-07-2014, 01:21 PM
Post: #7
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RE: about ProOnline support
(05-06-2014 06:50 AM)gid15 Wrote:I try activated ProOnline by using jpcspLauncher(05-06-2014 01:42 AM)onelight Wrote: @git15 @HykemI added support for ProOnline networking around 2 years ago but was flamed by a lot of Jpcsp users for adding such a "niche" feature, so I stopped research in this direction. It was never officially released but can be activated by adding the command line option "--ProOnline" into the start script (start-windows-x86.bat / start-windows-amd64.bat). It requires a router supporting UPnP (http://en.wikipedia.org/wiki/Universal_Plug_and_Play ). to change “metaServer” I add this line in Settings.properties Code: network.ProOnline.metaServer=192.168.220.8 and then ProOnline has been activated. thought ProOnline support is experimental, It can work now, and support more game than PPSSPP. |
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05-07-2014, 01:56 PM
(This post was last modified: 05-07-2014 01:58 PM by gid15.)
Post: #8
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RE: about ProOnline support
(05-07-2014 01:21 PM)onelight Wrote:I didn't thought of this use case to connect Jpcsp with PPSSPP and a real PSP. I was considering the main advantage of ProOnline was to play "online" with remote users and also being able to chat with other players (using a real PC keyboard is much faster).(05-06-2014 06:50 AM)gid15 Wrote:I try activated ProOnline by using jpcspLauncher(05-06-2014 01:42 AM)onelight Wrote: @git15 @HykemI added support for ProOnline networking around 2 years ago but was flamed by a lot of Jpcsp users for adding such a "niche" feature, so I stopped research in this direction. It was never officially released but can be activated by adding the command line option "--ProOnline" into the start script (start-windows-x86.bat / start-windows-amd64.bat). It requires a router supporting UPnP (http://en.wikipedia.org/wiki/Universal_Plug_and_Play ). The whole network support in Jpcsp needs a more user friendly interface: port shift configuration, multiple broadcast addresses, ProOnline... all these features are existing but only accessible through settings or command line options, which is not very user friendly. Always include a complete log file at INFO level in your reports. Thanks! How to post a log |
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05-07-2014, 02:49 PM
Post: #9
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RE: about ProOnline support
(05-07-2014 01:56 PM)gid15 Wrote:you are right, Jpcsp needs a more user friendly interface,(05-07-2014 01:21 PM)onelight Wrote:I didn't thought of this use case to connect Jpcsp with PPSSPP and a real PSP. I was considering the main advantage of ProOnline was to play "online" with remote users and also being able to chat with other players (using a real PC keyboard is much faster).(05-06-2014 06:50 AM)gid15 Wrote:I try activated ProOnline by using jpcspLauncher(05-06-2014 01:42 AM)onelight Wrote: @git15 @HykemI added support for ProOnline networking around 2 years ago but was flamed by a lot of Jpcsp users for adding such a "niche" feature, so I stopped research in this direction. It was never officially released but can be activated by adding the command line option "--ProOnline" into the start script (start-windows-x86.bat / start-windows-amd64.bat). It requires a router supporting UPnP (http://en.wikipedia.org/wiki/Universal_Plug_and_Play ). someone even can not run jpcsp in there just because they did not find a exe file ( and that is why I use jpcspLauncher) jpcsp also need a Proposal for default settings, so the jpcsp new user may not need setting jpcsp and run jpcsp in a faster way. “ the main advantage of ProOnline was to play "online" with remote users and also being able to chat with other players” in fact, My friends and I are already play "online" ,my friend Soul_make魂 even provide another ProOnline server in internet. you can play online whatever you use JPCSP,PPSSPP,PSP. |
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05-08-2014, 02:43 PM
Post: #10
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RE: about ProOnline support
(05-07-2014 01:56 PM)gid15 Wrote:(05-07-2014 01:21 PM)onelight Wrote:I didn't thought of this use case to connect Jpcsp with PPSSPP and a real PSP. I was considering the main advantage of ProOnline was to play "online" with remote users and also being able to chat with other players (using a real PC keyboard is much faster).(05-06-2014 06:50 AM)gid15 Wrote:I try activated ProOnline by using jpcspLauncher(05-06-2014 01:42 AM)onelight Wrote: @git15 @HykemI added support for ProOnline networking around 2 years ago but was flamed by a lot of Jpcsp users for adding such a "niche" feature, so I stopped research in this direction. It was never officially released but can be activated by adding the command line option "--ProOnline" into the start script (start-windows-x86.bat / start-windows-amd64.bat). It requires a router supporting UPnP (http://en.wikipedia.org/wiki/Universal_Plug_and_Play ). to make jpcsp more friendly, I add some code by myself just like this |
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