This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
fog effects problem
07-29-2014, 01:51 PM (This post was last modified: 07-29-2014 02:05 PM by onelight.)
Post: #11
RE: fog effects problem
(07-29-2014 01:38 PM)gid15 Wrote:  
(07-29-2014 07:22 AM)onelight Wrote:  opengl
Still no fog effect
Which OpenGL settings are you using?
I try another settings
if enable dynamic shader generation, fog will not work
   
   

I try to remove the block border around map
looks like enable the shader implementation for the "stencil test" will help
   
but everything overlay
   
Find all posts by this user
Quote this message in a reply
07-29-2014, 03:51 PM
Post: #12
RE: fog effects problem
(07-29-2014 01:51 PM)onelight Wrote:  I try another settings
if enable dynamic shader generation, fog will not work
Oh, I forgot that one. Now added in r3573 Smile

(07-29-2014 01:51 PM)onelight Wrote:  I try to remove the block border around map
looks like enable the shader implementation for the "stencil test" will help

but everything overlay
Does maybe the option "Save stencil to Memory" also help in that case?

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Find all posts by this user
Quote this message in a reply
07-29-2014, 04:00 PM (This post was last modified: 07-29-2014 04:19 PM by onelight.)
Post: #13
RE: fog effects problem
(07-29-2014 03:51 PM)gid15 Wrote:  
(07-29-2014 01:51 PM)onelight Wrote:  I try another settings
if enable dynamic shader generation, fog will not work
Oh, I forgot that one. Now added in r3573 Smile

(07-29-2014 01:51 PM)onelight Wrote:  I try to remove the block border around map
looks like enable the shader implementation for the "stencil test" will help

but everything overlay
Does maybe the option "Save stencil to Memory" also help in that case?
"Save stencil to Memory" no help
   

Thinks, test r3574, enable dynamic shader generation, fog also work

BTW
Tales of The World: Radiant Mythology 2 - ULJS00175
BGM could not loop
Code:
00:04:42  INFO hle.sceAtrac3plus - cSoundMusic - Replaying atrac loop atracID=0, loopStart=354675, loopEnd=3810674
00:04:42  WARN       me - cSoundMusic - Could not reset audio play position to 354675

I found some at3 file in ISO, it is encrypted.
   
Find all posts by this user
Quote this message in a reply
07-30-2014, 09:59 AM
Post: #14
RE: fog effects problem
(07-29-2014 04:00 PM)onelight Wrote:  "Save stencil to Memory" no help
I mean enabling both "Save stencil to Memory" and "Enable the shader implementation for the Stencil Test".

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Find all posts by this user
Quote this message in a reply
07-30-2014, 11:32 AM
Post: #15
RE: fog effects problem
(07-30-2014 09:59 AM)gid15 Wrote:  
(07-29-2014 04:00 PM)onelight Wrote:  "Save stencil to Memory" no help
I mean enabling both "Save stencil to Memory" and "Enable the shader implementation for the Stencil Test".
enabling both "Save stencil to Memory" and "Enable the shader implementation for the Stencil Test".
   
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)