it seems like jpcsp renders ignores fogging. Is it software or opengl render?
(04-27-2014, 03:25 PM)shadow Wrote: [ -> ]it seems like jpcsp renders ignores fogging. Is it software or opengl render?
opengl, but jpcsp ignores fogging even use sofware
(04-27-2014, 03:30 PM)onelight Wrote: [ -> ] (04-27-2014, 03:25 PM)shadow Wrote: [ -> ]it seems like jpcsp renders ignores fogging. Is it software or opengl render?
opengl, but jpcsp ignores fogging even use sofware
Hmmm, I remember this issue. It will have to be gid15 answering this, but could you please tell which settings (graphics) are you using? Since you're using the standard OpenGL back-end, I presume you're also using shaders, right?
(04-27-2014, 04:20 PM)Hykem Wrote: [ -> ] (04-27-2014, 03:30 PM)onelight Wrote: [ -> ] (04-27-2014, 03:25 PM)shadow Wrote: [ -> ]it seems like jpcsp renders ignores fogging. Is it software or opengl render?
opengl, but jpcsp ignores fogging even use sofware
Hmmm, I remember this issue. It will have to be gid15 answering this, but could you please tell which settings (graphics) are you using? Since you're using the standard OpenGL back-end, I presume you're also using shaders, right?
I use different settings in that 3 games.
Final Fantasy Type-0
Use vertex cache
Use shaders
Enable saving GE screen to textures instead of memory
Enable decoding of indexed textures
Enable dynamic shader
note:faster but no shadow. I can't find a good setting to solve ACE telesport miss card effects
Tales of The World: Radiant Mythology 2
Use vertex cache
Use shaders
Enable saving GE screen to textures instead of memory
Enable dynamic shader
note: map have a black border, I can't find a settings to solve it.
Tenchu 4
Use shaders
Enable saving GE screen to textures instead of memory
Enable dynamic shader
Enable the shader implementaion for the "Stencil Test"
(07-26-2014, 01:33 AM)onelight Wrote: [ -> ]test external software renderer 0d92847
The World: Radiant Mythology 2
fog not get right effects, and map disappear
Again new fog improvements in external software renderer 9b01894 and OpenGL fog implementation in r3570.
(07-28-2014, 03:54 PM)gid15 Wrote: [ -> ] (07-26-2014, 01:33 AM)onelight Wrote: [ -> ]test external software renderer 0d92847
The World: Radiant Mythology 2
fog not get right effects, and map disappear
Again new fog improvements in external software renderer 9b01894 and OpenGL fog implementation in r3570.
Think you
test external software renderer 9b01894
[
attachment=17114]
[
attachment=17115]
opengl
Still no fog effect
[
attachment=17116]
[
attachment=17117]
(07-29-2014, 07:22 AM)onelight Wrote: [ -> ]opengl
Still no fog effect
Which OpenGL settings are you using?