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Tenchu 4 -JPN -ULJM05425
04-19-2014, 01:00 PM
Post: #1
Tenchu 4 -JPN -ULJM05425
r3495
The game freeeze in the picture when enable atrac3+ decoding
Attach sceAtrac3plus debug log
   


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.zip  log.zip (Size: 11.27 KB / Downloads: 5)
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09-22-2014, 03:54 AM
Post: #2
RE: Tenchu 4 -JPN -ULJM05425
r3632
sound hang fixed but ...
   
extrernal software rendering work


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.7z  profiler.7z (Size: 139.96 KB / Downloads: 2)
.txt  r3632log.txt (Size: 26.56 KB / Downloads: 1)
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09-22-2014, 05:40 AM
Post: #3
RE: Tenchu 4 -JPN -ULJM05425
Enable the shader implementaion for the "Stencil Test" will help
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09-22-2014, 05:53 AM
Post: #4
RE: Tenchu 4 -JPN -ULJM05425
Enable the shader implementation for the "Stencil " help
But only have 5 fps.
Worse than extrernal software rendering


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.txt  log2.txt (Size: 76.88 KB / Downloads: 3)
.zip  profiler.zip (Size: 121.81 KB / Downloads: 3)
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09-26-2014, 03:03 PM
Post: #5
RE: Tenchu 4 -JPN -ULJM05425
(09-22-2014 05:53 AM)sum2012 Wrote:  Enable the shader implementation for the "Stencil " help
But only have 5 fps.
Has the performance been impacted by r3587/r3588? I.e. is the performance better with r3586 for these settings?

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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09-26-2014, 04:13 PM (This post was last modified: 09-26-2014 04:22 PM by gid15.)
Post: #6
RE: Tenchu 4 -JPN -ULJM05425
(09-26-2014 03:03 PM)gid15 Wrote:  
(09-22-2014 05:53 AM)sum2012 Wrote:  Enable the shader implementation for the "Stencil " help
But only have 5 fps.
Has the performance been impacted by r3587/r3588? I.e. is the performance better with r3586 for these settings?
Oh, I just found that Onelight already reported that the problem was related to r3587/r3588:

http://www.emunewz.net/forum/showthread.php?tid=163926

EDIT: performance issue now hopefully fixed with r3639...

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09-26-2014, 04:28 PM
Post: #7
RE: Tenchu 4 -JPN -ULJM05425
(09-26-2014 03:03 PM)gid15 Wrote:  
(09-22-2014 05:53 AM)sum2012 Wrote:  Enable the shader implementation for the "Stencil " help
But only have 5 fps.
Has the performance been impacted by r3587/r3588? I.e. is the performance better with r3586 for these settings?
r3587
       
r3588
           
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09-26-2014, 09:53 PM
Post: #8
RE: Tenchu 4 -JPN -ULJM05425
r3639 restore the performance.
But I find that the moon have problem

(09-26-2014 04:13 PM)gid15 Wrote:  
(09-26-2014 03:03 PM)gid15 Wrote:  
(09-22-2014 05:53 AM)sum2012 Wrote:  Enable the shader implementation for the "Stencil " help
But only have 5 fps.
Has the performance been impacted by r3587/r3588? I.e. is the performance better with r3586 for these settings?
Oh, I just found that Onelight already reported that the problem was related to r3587/r3588:

http://www.emunewz.net/forum/showthread.php?tid=163926

EDIT: performance issue now hopefully fixed with r3639...


Attached File(s) Thumbnail(s)
   

.7z  profiler.7z (Size: 85.14 KB / Downloads: 3)
.txt  r3639log.txt (Size: 25.51 KB / Downloads: 2)
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09-27-2014, 12:11 AM
Post: #9
RE: Tenchu 4 -JPN -ULJM05425
(09-26-2014 09:53 PM)sum2012 Wrote:  r3639 restore the performance.
But I find that the moon have problem

about moon problem, disable Use vertex cache will help.
if one game need Enable the shader implementation for the "Stencil ", you'd better also disable Use vertex cache.
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10-02-2014, 09:36 PM (This post was last modified: 10-02-2014 09:46 PM by gid15.)
Post: #10
RE: Tenchu 4 -JPN -ULJM05425
From the profiler information, this game is often using the BBOX command:
Code:
bbox: called 29318 times, average 162.0 per GE list
Could you test if r3641 has an impact on the performance?

(09-27-2014 12:11 AM)onelight Wrote:  
(09-26-2014 09:53 PM)sum2012 Wrote:  r3639 restore the performance.
But I find that the moon have problem

about moon problem, disable Use vertex cache will help.
if one game need Enable the shader implementation for the "Stencil ", you'd better also disable Use vertex cache.
Could you test if r3643 is helping the problems with the vertex cache?
Thank you!

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