This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Post Reply 
 
Thread Rating:
  • 2 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Zuma [NPUA30003]
03-24-2014, 11:06 PM
Post: #1
Zuma [NPUA30003]
Shows texture in RSX debugger, but needs the usual common gcm commands to go further from here.

   

Code:
[E : PPU[1] Thread (CPUThread)[0x0069c0e8]]: TODO: cellGcmSetGraphicsHandler
[E : RSXThread]: TODO: unknown/illegal method [0x00001fec](0x0)
[E : RSXThread]: TODO: cellGcmSetTwoSideLightEn(0x0)
[E : RSXThread]: TODO: cellGcmSetFrequencyDividerOperation(0x0)
[E : RSXThread]: TODO: cellGcmSetLogicOp(0x1503)
[E : RSXThread]: TODO: cellGcmSetPolygonOffsetScaleFactor(0x0, 0x0)
[E : RSXThread]: TODO: cellGcmSetPointSize(0x3f800000)
[W : PPU[1] Thread (CPUThread)[0x0069c028]]: cellGcmSys warning: cellGcmSetFlipMode(mode=2)
[E : PPU[1] Thread (CPUThread)[0x0069c0ac]]: TODO: cellGcmGetReportDataLocation
[E : RSXThread]: TODO: cellGcmSetTransformBranchBits(0x0)
[W : RSXThread]: null cmd: addr=0x501018a4, put=0xe4281000, get=0x1018a4

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Find all posts by this user
Quote this message in a reply
06-21-2014, 11:10 PM (This post was last modified: 06-21-2014 11:12 PM by ps0ne.)
Post: #2
RE: Zuma [NPUA30003]
With color and depth buffer enabled, emu shows two loading screens, and stops after a while.


Attached File(s) Thumbnail(s)
       
Find all posts by this user
Quote this message in a reply
06-21-2014, 11:27 PM (This post was last modified: 06-21-2014 11:28 PM by jacky400.)
Post: #3
RE: Zuma [NPUA30003]
humm looks similar to game Peggle - http://www.emunewz.net/forum/showthread.php?tid=158956
Find all posts by this user
Quote this message in a reply
06-23-2014, 11:54 AM (This post was last modified: 06-23-2014 11:57 AM by ssshadow.)
Post: #4
Zuma [NPUA30003]
First it shows the Popcap logo for half a second, and then it shows an error about not enough free space, "please close the application, blah blah" (Just like Disgaea D2 and 4...? "Directory name: null" doesn't look quite right either.), after that, a Sony logo, and nothing more, black screen with 40 fps.

Log: http://pastebin.com/0KzX8H3q

Screenshots:

   

   

   

(Yes, there was an old thread about this game, but it got deleted together with whoever created it. I blame Akismet.)

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Find all posts by this user
Quote this message in a reply
12-31-2014, 01:22 PM (This post was last modified: 02-28-2016 05:15 PM by tambre.)
Post: #5
ps3 Zuma [NPUA30003]
hi when i want to open the game this happened : i see a black screen with fps 1.30 and game will pause and i can`t resume because Every time I click it go to play in log give a message like this {
E {SPU[56] Thread (FMOD mixer)[0x000211a4]} Unknown STOP code: 0x0 (no message)}
full log :
Quote:E loader::init() failed: Broken file
E {PPU[1] Thread (main_thread)[0x006630d0]} cellGcmSys TODO: cellGcmSetGraphicsHandler
E {PPU[1] Thread (main_thread)[0x006630c4]} cellGcmSys error: cellGcmSetTileInfo: bad compression mode! (8)
E {PPU[1] Thread (main_thread)[0x006630c4]} cellGcmSys error: cellGcmSetTileInfo: bad compression mode! (8)
E {PPU[1] Thread (main_thread)[0x006630c4]} cellGcmSys error: cellGcmSetTileInfo: bad compression mode! (12)
E {PPU[1] Thread (main_thread)[0x006630c4]} cellGcmSys error: cellGcmSetTileInfo: bad compression mode! (8)
E {PPU[1] Thread (main_thread)[0x006630c4]} cellGcmSys error: cellGcmSetTileInfo: bad compression mode! (12)
E {PPU[1] Thread (main_thread)[0x006770c4]} sceNp TODO: sceNpManagerRegisterCallback
E {PPU[42] Thread (verifty_purchase)[0x006770a0]} sceNp TODO: sceNpDrmVerifyUpgradeLicense2(content_id_addr=0x3a97d8)
E {PPU[1] Thread (main_thread)[0x0065f040]} sys_fs error: "/dev_hdd0/game/NPUA30003/ICON0.PNG.soe" not found! flags: 0x00000000
E {RSXThread} NV3089_SET_CONTEXT_SURFACE: Unsupported surface (0x31337a73)
E {SPU[56] Thread (FMOD mixer)[0x00021188]} Unknown STOP code: 0x0 (no message)
E {SPU[56] Thread (FMOD mixer)[0x0002118c]} Unknown STOP code: 0x0 (no message)
E {SPU[56] Thread (FMOD mixer)[0x00021190]} Unknown STOP code: 0x0 (no message)
E {SPU[56] Thread (FMOD mixer)[0x00021194]} Unknown STOP code: 0x0 (no message)
E {SPU[56] Thread (FMOD mixer)[0x00021198]} Unknown STOP code: 0x0 (no message)
E {SPU[56] Thread (FMOD mixer)[0x0002119c]} Unknown STOP code: 0x0 (no message)
E {SPU[56] Thread (FMOD mixer)[0x000211a0]} Unknown STOP code: 0x0 (no message)
E {SPU[56] Thread (FMOD mixer)[0x000211a4]} Unknown STOP code: 0x0 (no message)
[/quote]
Find all posts by this user
Quote this message in a reply
12-31-2014, 02:40 PM
Post: #6
RE: Zuma (NPUA30003)
Games that don't work are uninteresting, because 99 % of all games don't work. Nothing new there, and every single developer already knows what needs to be done in order to get things working. So don't post about games like this.

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Find all posts by this user
Quote this message in a reply
01-01-2015, 12:26 PM
Post: #7
RE: Zuma (NPUA30003)
(12-31-2014 02:40 PM)ssshadow Wrote:  Games that don't work are uninteresting, because 99 % of all games don't work. Nothing new there, and every single developer already knows what needs to be done in order to get things working. So don't post about games like this.

Hey, they don't know exactly what needs to be done; plus, games differ heavily in their API usages. And I like reading the logs, they're like spellbook incantations. Big Grin
Find all posts by this user
Quote this message in a reply
01-01-2015, 01:46 PM (This post was last modified: 01-01-2015 01:48 PM by ssshadow.)
Post: #8
RE: Zuma (NPUA30003)
(01-01-2015 12:26 PM)derpf Wrote:  
(12-31-2014 02:40 PM)ssshadow Wrote:  Games that don't work are uninteresting, because 99 % of all games don't work. Nothing new there, and every single developer already knows what needs to be done in order to get things working. So don't post about games like this.

Hey, they don't know exactly what needs to be done; plus, games differ heavily in their API usages. And I like reading the logs, they're like spellbook incantations. Big Grin

Fair enough, although I was mostly thinking about how 9/10 games are like

main_thread: cellSpursEverythingEver
main_thread: Exception: Access violation...

Or similar which is already known by everyone. Tongue

Admittedly, I missed this game was loadable since it was posted in the wrong subforum, and that it actually maybe doesn't crash in a usual way.

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Find all posts by this user
Quote this message in a reply
04-04-2015, 09:19 PM
Post: #9
RE: Zuma (NPUA30003)
Game has error:
Interpreter - W {PPU[1] Thread (main_thread)[0x0010eaac]} decode_x64_reg_op(000000013fc236cah): unsupported opcode found (0FB61403488B4708488B5C2430488994)
Interpreter 2 - W {PPU[1] Thread (main_thread)[0x0010eaac]} decode_x64_reg_op(000000013fd5fddch): unsupported opcode found (0FB60C03488B5C24308BC248C1E81583)

Just in case its useful.
Find all posts by this user
Quote this message in a reply
02-28-2016, 04:25 PM
Post: #10
RE: Zuma (NPUA30003)
Can't get it to Loadable state in latest master.

This should be merged with:
http://www.emunewz.net/forum/showthread.php?tid=159552
http://www.emunewz.net/forum/showthread.php?tid=163018

Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)