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Ginga Ojousama Densetsu Collection (PC Engine Best Collection) - JAP - ULJM05358
07-19-2010, 12:06 PM (This post was last modified: 07-19-2010 12:07 PM by Darth1701.)
Post: #1
Ginga Ojousama Densetsu Collection (PC Engine Best Collection) - JAP - ULJM05358
r1690

Compatibility:
Video: Use Viewport

shows start screen but after that it freezes,

made a INFO log and a DEBUG log (at the start screen)

INFO attached, DEBUG is here:
http://rapidshare.com/files/407787813/pc...a-DEBUG.7z
MD5: CFAB063C95DA481F6EC621521C8EC702


Attached File(s) Thumbnail(s)
   

.7z  pce-ginga.7z (Size: 3.56 KB / Downloads: 1)

JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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09-30-2012, 10:00 AM (This post was last modified: 09-30-2012 10:29 AM by sum2012.)
Post: #2
RE: Ginga Ojousama Densetsu Collection (PC Engine Best Collection) - JAP - ULJM05358
Rev 2750
Ingame now but fps is slow (5-6) after select game.
I have reset profiler before select game.
Can move to half playable.
I only test beginning,
will test again if the game faster...

screen:
http://imageshack.us/a/img189/3747/ingamenn.png


Attached File(s)
.zip  Log_r2750(32bit)and_profiler.zip (Size: 82.56 KB / Downloads: 2)
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09-30-2012, 10:24 AM
Post: #3
RE: Ginga Ojousama Densetsu Collection (PC Engine Best Collection) - JAP - ULJM05358
From the profiler:
Code:
bezier: called 35679 times, average 6.8 per GE list
This game is using bezier curves which are not handled efficiently in Jpcsp. Does enabling the vertex cache help?

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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09-30-2012, 10:50 AM
Post: #4
RE: Ginga Ojousama Densetsu Collection (PC Engine Best Collection) - JAP - ULJM05358
increase 1 fps (now 6-7)
(09-30-2012 10:24 AM)gid15 Wrote:  From the profiler:
Code:
bezier: called 35679 times, average 6.8 per GE list
This game is using bezier curves which are not handled efficiently in Jpcsp. Does enabling the vertex cache help?


Attached File(s)
.7z  profiler.7z (Size: 41.22 KB / Downloads: 2)
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10-15-2012, 07:29 PM
Post: #5
RE: Ginga Ojousama Densetsu Collection (PC Engine Best Collection) - JAP - ULJM05358
(09-30-2012 10:50 AM)sum2012 Wrote:  increase 1 fps (now 6-7)
(09-30-2012 10:24 AM)gid15 Wrote:  From the profiler:
Code:
bezier: called 35679 times, average 6.8 per GE list
This game is using bezier curves which are not handled efficiently in Jpcsp. Does enabling the vertex cache help?
Have you tried to reduce the compile "Maximum method size" to 50. It looks like this game is using a lot large methods and this could help. Is it an emulator running on PSP? An emulator in an emulator in a Java virtual machine? Wink

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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10-16-2012, 12:02 AM (This post was last modified: 10-16-2012 12:03 AM by sum2012.)
Post: #6
RE: Ginga Ojousama Densetsu Collection (PC Engine Best Collection) - JAP - ULJM05358
Thanks you gid15,fps now 28-30
but turn on profiler will make low fps again.
I will test a bit longer.
Yes,An emulator in an emulator in a Java virtual machine Wink

(10-15-2012 07:29 PM)gid15 Wrote:  Have you tried to reduce the compile "Maximum method size" to 50. It looks like this game is using a lot large methods and this could help. Is it an emulator running on PSP? An emulator in an emulator in a Java virtual machine Wink
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10-23-2012, 10:16 AM (This post was last modified: 10-23-2012 03:29 PM by sum2012.)
Post: #7
RE: Ginga Ojousama Densetsu Collection (PC Engine Best Collection) - JAP - ULJM05358
3 games are all smooth after reduce the compile "Maximum method size" to 50.
Full Playable


Attached File(s)
.zip  R2801log.zip (Size: 24.05 KB / Downloads: 1)
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10-24-2012, 12:09 PM
Post: #8
RE: Ginga Ojousama Densetsu Collection (PC Engine Best Collection) - JAP - ULJM05358
Moved to Playable.

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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