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Ginga Ojousama Densetsu Collection (PC Engine Best Collection) - JAP - ULJM05358 - Printable Version

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+----- Thread: Ginga Ojousama Densetsu Collection (PC Engine Best Collection) - JAP - ULJM05358 (/showthread.php?tid=1561)



Ginga Ojousama Densetsu Collection (PC Engine Best Collection) - JAP - ULJM05358 - Darth1701 - 07-19-2010

r1690

Compatibility:
Video: Use Viewport

shows start screen but after that it freezes,

made a INFO log and a DEBUG log (at the start screen)

INFO attached, DEBUG is here:
http://rapidshare.com/files/407787813/pce-ginga-DEBUG.7z
MD5: CFAB063C95DA481F6EC621521C8EC702


RE: Ginga Ojousama Densetsu Collection (PC Engine Best Collection) - JAP - ULJM05358 - sum2012 - 09-30-2012

Rev 2750
Ingame now but fps is slow (5-6) after select game.
I have reset profiler before select game.
Can move to half playable.
I only test beginning,
will test again if the game faster...

screen:
http://imageshack.us/a/img189/3747/ingamenn.png


RE: Ginga Ojousama Densetsu Collection (PC Engine Best Collection) - JAP - ULJM05358 - gid15 - 09-30-2012

From the profiler:
Code:
bezier: called 35679 times, average 6.8 per GE list
This game is using bezier curves which are not handled efficiently in Jpcsp. Does enabling the vertex cache help?


RE: Ginga Ojousama Densetsu Collection (PC Engine Best Collection) - JAP - ULJM05358 - sum2012 - 09-30-2012

increase 1 fps (now 6-7)
(09-30-2012, 10:24 AM)gid15 Wrote: From the profiler:
Code:
bezier: called 35679 times, average 6.8 per GE list
This game is using bezier curves which are not handled efficiently in Jpcsp. Does enabling the vertex cache help?




RE: Ginga Ojousama Densetsu Collection (PC Engine Best Collection) - JAP - ULJM05358 - gid15 - 10-15-2012

(09-30-2012, 10:50 AM)sum2012 Wrote: increase 1 fps (now 6-7)
(09-30-2012, 10:24 AM)gid15 Wrote: From the profiler:
Code:
bezier: called 35679 times, average 6.8 per GE list
This game is using bezier curves which are not handled efficiently in Jpcsp. Does enabling the vertex cache help?
Have you tried to reduce the compile "Maximum method size" to 50. It looks like this game is using a lot large methods and this could help. Is it an emulator running on PSP? An emulator in an emulator in a Java virtual machine? Wink


RE: Ginga Ojousama Densetsu Collection (PC Engine Best Collection) - JAP - ULJM05358 - sum2012 - 10-16-2012

Thanks you gid15,fps now 28-30
but turn on profiler will make low fps again.
I will test a bit longer.
Yes,An emulator in an emulator in a Java virtual machine Wink

(10-15-2012, 07:29 PM)gid15 Wrote: Have you tried to reduce the compile "Maximum method size" to 50. It looks like this game is using a lot large methods and this could help. Is it an emulator running on PSP? An emulator in an emulator in a Java virtual machine Wink



RE: Ginga Ojousama Densetsu Collection (PC Engine Best Collection) - JAP - ULJM05358 - sum2012 - 10-23-2012

3 games are all smooth after reduce the compile "Maximum method size" to 50.
Full Playable


RE: Ginga Ojousama Densetsu Collection (PC Engine Best Collection) - JAP - ULJM05358 - gid15 - 10-24-2012

Moved to Playable.