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Final Fantasy II - ULUS10263
07-15-2010, 12:11 PM (This post was last modified: 10-20-2013 09:25 AM by nash67.)
Post: #1
Final Fantasy II - ULUS10263
Last tested
r2362
[Image: 2itftjq.jpg][Image: t8ao1x.jpg]
[Image: epepat.jpg][Image: 2jfwykw.jpg]
[Image: mh67g7.jpg]

Code:
[-] Disable VBO (automatically disabled if not supported)
[X] Only GE graphhics (not recommended for homebrew)
[-] Use vertex cache                                                        
[x] Use shaders (experimental)                                                
[x] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[-] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[-] Enable VAO (only relevant when using shaders and vertex cache)
[-] Enable saving GE screen to Textures instead of Memory
[-] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[x] Enable dynamic shader generation (only relevant when using shaders rec for AMD/ATI)
[x] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
[-] Enable the shader implementation for the "Color Mask" (more accurate but slower)

History::
r1681
Doesn't do much Smile

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07-15-2010, 12:24 PM
Post: #2
RE: FINAL FANTASY II - ULUS10263
(07-15-2010 12:11 PM)hyakki Wrote:  Doesn't do much Smile
It would be interesting to have a log at DEBUG level. You can stop at the first memory write error. Shouldn't be too large Smile
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07-15-2010, 12:33 PM (This post was last modified: 07-15-2010 12:35 PM by hyakki.)
Post: #3
RE: FINAL FANTASY II - ULUS10263
(07-15-2010 12:24 PM)gid15 Wrote:  
(07-15-2010 12:11 PM)hyakki Wrote:  Doesn't do much Smile
It would be interesting to have a log at DEBUG level. You can stop at the first memory write error. Shouldn't be too large Smile

here is to the first error on debug


Attached File(s)
.zip  log.zip (Size: 31.23 KB / Downloads: 43)

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07-17-2010, 11:14 AM
Post: #4
RE: FINAL FANTASY II - ULUS10263
Code:
sceKernelAllocPartitionMemory(partition=2, name='UserSbrk', type=PSP_SMEM_LowAligned, size=0x103C000, addr=0x00001000
malloc partition=2, type=PSP_SMEM_Low, size=0x103C000, addr=0x00001000: returns 0x08C8EE00
The allocated address is not 0x1000 aligned as it should be.
This problem is now fixed in r1687. Any improvement?
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07-17-2010, 11:30 AM (This post was last modified: 10-22-2011 11:33 PM by hyakki.)
Post: #5
RE: FINAL FANTASY II - ULUS10263
yea it has improved, now it gets to the menu and can start a new game, then shows the game intro.


Attached File(s)
.rar  log.rar (Size: 8.19 KB / Downloads: 29)
.zip  log_freeze2.zip (Size: 4.29 KB / Downloads: 20)

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07-17-2010, 11:45 AM
Post: #6
RE: FINAL FANTASY II - ULUS10263
I might add it first shows a black screen with this

Code:
50516 [user_main] WARN  hle - PARTIAL: scePsmfPlayerGetCurrentStatus psmfplayer=0x8ed69c0
50516 [user_main] WARN  hle - PARTIAL: scePsmfPlayerGetCurrentStatus psmfplayer=0x8ed69c0

You have to press START to advance to the menu

JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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09-20-2010, 09:03 PM
Post: #7
RE: FINAL FANTASY II - ULUS10263 [Staus: Intro]
Moved to JPCSP - Intro Games

[Image: 1913820.png]
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03-26-2011, 04:01 AM (This post was last modified: 03-26-2011 04:11 AM by hyakki.)
Post: #8
RE: FINAL FANTASY II - ULUS10263 [Staus: Intro]
Just an update since its been awhile since i tested this game,
r2043
the game is now playable, intro movie has a flickering issue.
               

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07-02-2011, 03:29 PM
Post: #9
RE: FINAL FANTASY II - ULUS10263 [Staus: Playable]
What are the settings for this game?Can you tell them please
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09-01-2011, 10:52 PM
Post: #10
RE: FINAL FANTASY II - ULUS10263 [Staus: Playable]
Hi there

I would also like some working settings please Exclamation
I am running build 2287.

Thank You,
Misao
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