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Final Fantasy II - ULUS10263 - Printable Version

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+----- Thread: Final Fantasy II - ULUS10263 (/showthread.php?tid=1496)

Pages: 1 2


Final Fantasy II - ULUS10263 - hyakki - 07-15-2010

Last tested
r2362
[Image: 2itftjq.jpg][Image: t8ao1x.jpg]
[Image: epepat.jpg][Image: 2jfwykw.jpg]
[Image: mh67g7.jpg]

Code:
[-] Disable VBO (automatically disabled if not supported)
[X] Only GE graphhics (not recommended for homebrew)
[-] Use vertex cache                                                        
[x] Use shaders (experimental)                                                
[x] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[-] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[-] Enable VAO (only relevant when using shaders and vertex cache)
[-] Enable saving GE screen to Textures instead of Memory
[-] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[x] Enable dynamic shader generation (only relevant when using shaders rec for AMD/ATI)
[x] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
[-] Enable the shader implementation for the "Color Mask" (more accurate but slower)

History::
r1681
Doesn't do much Smile


RE: FINAL FANTASY II - ULUS10263 - gid15 - 07-15-2010

(07-15-2010, 12:11 PM)hyakki Wrote: Doesn't do much Smile
It would be interesting to have a log at DEBUG level. You can stop at the first memory write error. Shouldn't be too large Smile


RE: FINAL FANTASY II - ULUS10263 - hyakki - 07-15-2010

(07-15-2010, 12:24 PM)gid15 Wrote:
(07-15-2010, 12:11 PM)hyakki Wrote: Doesn't do much Smile
It would be interesting to have a log at DEBUG level. You can stop at the first memory write error. Shouldn't be too large Smile

here is to the first error on debug


RE: FINAL FANTASY II - ULUS10263 - gid15 - 07-17-2010

Code:
sceKernelAllocPartitionMemory(partition=2, name='UserSbrk', type=PSP_SMEM_LowAligned, size=0x103C000, addr=0x00001000
malloc partition=2, type=PSP_SMEM_Low, size=0x103C000, addr=0x00001000: returns 0x08C8EE00
The allocated address is not 0x1000 aligned as it should be.
This problem is now fixed in r1687. Any improvement?


RE: FINAL FANTASY II - ULUS10263 - hyakki - 07-17-2010

yea it has improved, now it gets to the menu and can start a new game, then shows the game intro.



RE: FINAL FANTASY II - ULUS10263 - Darth1701 - 07-17-2010

I might add it first shows a black screen with this

Code:
50516 [user_main] WARN  hle - PARTIAL: scePsmfPlayerGetCurrentStatus psmfplayer=0x8ed69c0
50516 [user_main] WARN  hle - PARTIAL: scePsmfPlayerGetCurrentStatus psmfplayer=0x8ed69c0

You have to press START to advance to the menu


RE: FINAL FANTASY II - ULUS10263 [Staus: Intro] - Alastor - 09-20-2010

Moved to JPCSP - Intro Games


RE: FINAL FANTASY II - ULUS10263 [Staus: Intro] - hyakki - 03-26-2011

Just an update since its been awhile since i tested this game,
r2043
the game is now playable, intro movie has a flickering issue.
               


RE: FINAL FANTASY II - ULUS10263 [Staus: Playable] - Gunes97 - 07-02-2011

What are the settings for this game?Can you tell them please


RE: FINAL FANTASY II - ULUS10263 [Staus: Playable] - misao - 09-01-2011

Hi there

I would also like some working settings please Exclamation
I am running build 2287.

Thank You,
Misao