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Silent Hill: Shattered Memories - ULUS10450
07-13-2010, 07:59 AM (This post was last modified: 06-17-2013 10:29 AM by nash67.)
Post: #1
Silent Hill: Shattered Memories - ULUS10450
Jpcsp r1678
Game seems to get stuck in loop on first save screen (making profile)

PARTIAL:sceUtilitySavedataInitStart Address 0x09511A30, mode=17, gameName=ULUS10450, saveName=STORE.000, fileName=00000000
Savedata - Unsupported mode 17

-Tested with settings-
General
Use compiler = On
Use shaders = Off
Use Media Engine = On
Use JPCSP Connector = On

Compatibility
:Video:
Disable GE = Off
Disable VBO = Off
Only GE graphics = On
Use Viewport = On
Use vertex cache = Off
:Audio:
Disable audio = Off
Disable audio threads = Off
Disable audio channels = Off
Disable audio blocking = Off
:Memory:
Ignore invalid memory access = Off
Ignore unmapped imports = Off


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07-13-2010, 11:17 PM (This post was last modified: 07-13-2010 11:30 PM by hyakki.)
Post: #2
RE: Silent Hill: Shattered Memories - ULUS10450 [Encrypted]
r1680
almost saves but now says there is not enough space.

it creates the folder SAVEDATA\ULUS10450STORE.000 and file 00000000 on the hard drive.
when i restart the game it says load failed data corrupted and has the name Error for that profile name.

Code:
0 [main] INFO  hle - PARTIAL __sceSasSetVoice: sasCore=0x08bec300, voice=7, vagAddr=0x09240310, size=0x00000430, loopmode=0
2 [main] WARN  hle - IGNORING: __sceSasSetADSR sasCore=08bec300, voice=7 0000000f 40000000 00000000 00000000 10000000
3 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x0001
29 [main] ERROR hle - sceSasCore.pspVoice.init: javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 10.766602 Hz, 16 bit, stereo, 4 bytes/frame, little-endian not supported.
29 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x0001
30 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x0001
30 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x02e7
31 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x02e7
10511 [main] INFO  hle - PARTIAL __sceSasSetVoice: sasCore=0x08bec300, voice=9, vagAddr=0x08db1460, size=0x00000380, loopmode=0
10512 [main] WARN  hle - IGNORING: __sceSasSetADSR sasCore=08bec300, voice=9 0000000f 40000000 00000000 00000000 10000000
10512 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=9, pitch=0x0001
10513 [main] ERROR hle - sceSasCore.pspVoice.init: javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 10.766602 Hz, 16 bit, stereo, 4 bytes/frame, little-endian not supported.
10513 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=9, pitch=0x0001
10514 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=9, pitch=0x0001
10514 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=9, pitch=0x02e7
10514 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=9, pitch=0x02e7
10985 [main] INFO  hle - PARTIAL __sceSasSetVoice: sasCore=0x08bec300, voice=7, vagAddr=0x09240310, size=0x00000430, loopmode=0
10986 [main] WARN  hle - IGNORING: __sceSasSetADSR sasCore=08bec300, voice=7 0000000f 40000000 00000000 00000000 10000000
10986 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x0001
10986 [main] ERROR hle - sceSasCore.pspVoice.init: javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 10.766602 Hz, 16 bit, stereo, 4 bytes/frame, little-endian not supported.
10987 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x0001
10987 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x0001
10987 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x02e7
10988 [main] INFO  hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x02e7
11100 [main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x09511A30, mode=11, gameName=ULUS10450, saveName=STORE.000, fileName=00000000
11383 [main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x09511A30, mode=22, gameName=ULUS10450, saveName=STORE.000, fileName=00000000


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07-15-2010, 06:12 PM
Post: #3
RE: Silent Hill: Shattered Memories - ULUS10450 [Encrypted]
Any improvements in r1684?
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07-15-2010, 08:15 PM
Post: #4
RE: Silent Hill: Shattered Memories - ULUS10450 [Encrypted]
(07-15-2010 06:12 PM)Hykem Wrote:  Any improvements in r1684?

yep now it saves properly

after new game it just gets a whitescreen, but you can still press x and start -> skip cutscene

then it crashes with
Invalid memory address : 0x0 PC=08A9F5CC
errors


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04-09-2011, 06:48 AM
Post: #5
RE: Silent Hill: Shattered Memories - ULUS10450 [Encrypted]
Half playable now. It get to the check list but all the questions are fade out. Background it black. Also no voice audio but bgm is great and looping without a cut. I'll try playing around with the settings. I only had GE and GE Textures on. Move topic?


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One more time!
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09-01-2012, 06:19 AM (This post was last modified: 09-01-2012 06:27 AM by hyakki.)
Post: #6
RE: Silent Hill: Shattered Memories - ULUS10450 [Encrypted]
r2718
seems to be stuck on loading screen (when I tested another time in software mode it shows the spinning loading circle, in hardware mode it just shows a black screen), also on the main menu it says save data is corrupt but not sure if it hurts anything since it still shows the saved games.


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10-28-2012, 06:44 PM
Post: #7
Silent Hill Shattered Memories [ULUS10450] - get stuck when trying to get in-game
Like the title of the topic says, Silent Hill Shattered Memories can't get in-game.
There's also a lot of flashing problems during title screens and movies, but the main problem is that when you try to skip the main intro-video the game get stuck with fps blocked.


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10-30-2012, 05:31 AM (This post was last modified: 10-30-2012 05:32 AM by hyakki.)
Post: #8
RE: Silent Hill: Shattered Memories - ULUS10450 [Encrypted]
retest @ r2810
Moved to intro games (since it has been broken for some time)

you can fix the flicker with these settings, but the crash is still present.
   


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11-15-2012, 12:13 PM (This post was last modified: 11-15-2012 12:18 PM by hyakki.)
Post: #9
RE: Silent Hill: Shattered Memories - ULUS10450 [Encrypted]
you can get past the loading screen freeze by disabling
"Decode Audio files with sonic stage." attached info log with hle.sceAtrac3plus set to debug.

besides for the audio/loading screen problem in game, screen is all black besides for the character, if I disable Saving GE screen to textures an image appears but stretched out.
   


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.zip  Log_r2860(64bit)_INFO(ss-enabled).zip (Size: 209.62 KB / Downloads: 1)

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11-16-2012, 05:13 AM (This post was last modified: 11-16-2012 05:14 AM by hyakki.)
Post: #10
RE: Silent Hill: Shattered Memories - ULUS10450 [Encrypted]
attached log from this video, plus a little further into game.
got in-game to semi-work by keep toggling options, but still far from playable, when time comes to use the cell phone its just a black screen on the phone


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