almost saves but now says there is not enough space.
it creates the folder SAVEDATA\ULUS10450STORE.000 and file 00000000 on the hard drive.
when i restart the game it says load failed data corrupted and has the name Error for that profile name.
Code:
0 [main] INFO hle - PARTIAL __sceSasSetVoice: sasCore=0x08bec300, voice=7, vagAddr=0x09240310, size=0x00000430, loopmode=0
2 [main] WARN hle - IGNORING: __sceSasSetADSR sasCore=08bec300, voice=7 0000000f 40000000 00000000 00000000 10000000
3 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x0001
29 [main] ERROR hle - sceSasCore.pspVoice.init: javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 10.766602 Hz, 16 bit, stereo, 4 bytes/frame, little-endian not supported.
29 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x0001
30 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x0001
30 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x02e7
31 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x02e7
10511 [main] INFO hle - PARTIAL __sceSasSetVoice: sasCore=0x08bec300, voice=9, vagAddr=0x08db1460, size=0x00000380, loopmode=0
10512 [main] WARN hle - IGNORING: __sceSasSetADSR sasCore=08bec300, voice=9 0000000f 40000000 00000000 00000000 10000000
10512 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=9, pitch=0x0001
10513 [main] ERROR hle - sceSasCore.pspVoice.init: javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 10.766602 Hz, 16 bit, stereo, 4 bytes/frame, little-endian not supported.
10513 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=9, pitch=0x0001
10514 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=9, pitch=0x0001
10514 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=9, pitch=0x02e7
10514 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=9, pitch=0x02e7
10985 [main] INFO hle - PARTIAL __sceSasSetVoice: sasCore=0x08bec300, voice=7, vagAddr=0x09240310, size=0x00000430, loopmode=0
10986 [main] WARN hle - IGNORING: __sceSasSetADSR sasCore=08bec300, voice=7 0000000f 40000000 00000000 00000000 10000000
10986 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x0001
10986 [main] ERROR hle - sceSasCore.pspVoice.init: javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 10.766602 Hz, 16 bit, stereo, 4 bytes/frame, little-endian not supported.
10987 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x0001
10987 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x0001
10987 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x02e7
10988 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x02e7
11100 [main] INFO hle - PARTIAL:sceUtilitySavedataInitStart Address 0x09511A30, mode=11, gameName=ULUS10450, saveName=STORE.000, fileName=00000000
11383 [main] INFO hle - PARTIAL:sceUtilitySavedataInitStart Address 0x09511A30, mode=22, gameName=ULUS10450, saveName=STORE.000, fileName=00000000