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Heroes Phantasia JPN(NPJH50558)
01-22-2012, 10:36 AM
Post: #1
Heroes Phantasia JPN(NPJH50558)
Can be run in 2345


Attached File(s) Thumbnail(s)
   

.7z  log.7z (Size: 36.16 KB / Downloads: 11)
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02-05-2012, 11:39 AM
Post: #2
RE: Heroes Phantasia JPN(NPJH50558)
background is really destroyed? can you tell me your best settings for the game? thanks
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02-05-2012, 02:08 PM
Post: #3
RE: Heroes Phantasia JPN(NPJH50558)
Why is Keroro there?

Am I the only one with this cool sig?
[Image: ji6WX.png]
[Image: 2404362.png]
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02-05-2012, 02:34 PM
Post: #4
RE: Heroes Phantasia JPN(NPJH50558)
because that's what the game all about.
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08-05-2012, 06:10 AM
Post: #5
RE: Heroes Phantasia JPN(NPJH50558)
Would it be possible for one of the coders to test this in the latest revision. It still loops on the title screen as per reported here: http://www.emunewz.net/forum/showthread.php?tid=23228. I don't know how to properly export a log file so I can't really send my own atm. Just wanted to check and see if any of the changes in the latest revisions actually made it playable.
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08-08-2012, 12:32 AM
Post: #6
RE: Heroes Phantasia JPN(NPJH50558)
>.> No response at all... man thats harsh...
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08-08-2012, 12:34 AM (This post was last modified: 08-08-2012 12:36 AM by hyakki.)
Post: #7
RE: Heroes Phantasia JPN(NPJH50558)
Post a log , I don't have this game, the devs probably don't either.

Try Out JPCSP Launcher v1.8.0.4 | How to post a log
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08-08-2012, 01:51 AM
Post: #8
RE: Heroes Phantasia JPN(NPJH50558)
(08-08-2012 12:34 AM)hyakki Wrote:  Post a log , I don't have this game, the devs probably don't either.

Here's the one that I was able to run with.... I can't get an ALL log because the game ends up going too slow to start properly.
.zip  Log_r2672(64bit)_WARN.zip (Size: 4.55 KB / Downloads: 5)
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08-11-2012, 05:50 AM
Post: #9
RE: Heroes Phantasia JPN(NPJH50558)
Would doing this from the link I had posted do anything bad to the emu?


I've tracked the problem to the jpcsp.HLE.modules630.sceAtrac3plus class in the following part (lines 51 - 53):
Code:
51 if (Memory.isAddressGood(samplesAddr.getAddress())) {
52 decodeAddr.setValue(samplesAddr.getAddress() - 2160); // Rewind to the sample's header block.
53 }
If line 52 is commented out, then the game can continue past the title screen just like in r2437.


If not then could itt be comennted out in the nex revision as a test. I mean if it would adversly affect anything else then could see the issue. Sorry about being a nag, I was just sad that it wasnt resolved when the solution was brought up.
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08-11-2012, 06:00 AM
Post: #10
RE: Heroes Phantasia JPN(NPJH50558)
Have you tried checking ignore invalid memory access?

What make you think commenting something like that won't adversely affect other game?
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