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Heroes Phantasia regression in r2438
01-22-2012, 05:37 AM
Post: #1
Heroes Phantasia regression in r2438
Starting with r2438, Heroes Phantasia (NPJH50558) is unable to continue past the title screen even when you push Start or the circle button. After a few seconds in the title screen, it loops back to the opening movie and keeps looping indefinitely between opening movie and title screen with the controls being non-responsive. With r2437 and earlier revisions, I can continue past the title screen and play the game.

I've tracked the problem to the jpcsp.HLE.modules630.sceAtrac3plus class in the following part (lines 51 - 53):
Code:
51   if (Memory.isAddressGood(samplesAddr.getAddress())) {
52         decodeAddr.setValue(samplesAddr.getAddress() - 2160); // Rewind to the sample's header block.
53   }
If line 52 is commented out, then the game can continue past the title screen just like in r2437.

There is another unrelated bug with this game regarding MediaEngine. If MediaEngine is enabled, JPCSP will crash when it tries to play the opening movie with the following error in the console:
Code:
java.lang.IllegalArgumentException: must pass in a non null handler
        at com.xuggle.xuggler.io.XugglerIO.mapIO(XugglerIO.java:588)
        at com.xuggle.xuggler.io.XugglerIO.map(XugglerIO.java:539)
        at com.xuggle.xuggler.io.XugglerIO.map(XugglerIO.java:218)
        at com.xuggle.xuggler.IContainer.open(IContainer.java:196)
        at jpcsp.media.MediaEngine.init(MediaEngine.java:315)
        at jpcsp.HLE.modules150.sceMpeg.sceMpegGetAtracAu(sceMpeg.java:1232)
        at _S1_3_8A98634.s(_S1_3_8A98634.java:4)
        at _S1_3_89287D8.s(_S1_3_89287D8.java:80)
        at _S1_3_8927788.s(_S1_3_8927788.java:380)
        at _S1_3_8927DF4.s(_S1_3_8927DF4.java:948)
        at _S1_3_8851674.s(_S1_3_8851674.java:108)
        at _S1_3_884E29C.s(_S1_3_884E29C.java:200)
        at _S1_3_884E29C.exec(_S1_3_884E29C.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:137)
        at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:175)
        at _S1_3_884E20C.s(_S1_3_884E20C.java:140)
        at _S1_3_880C2FC.s(_S1_3_880C2FC.java:40)
        at _S1_3_880C2FC.exec(_S1_3_880C2FC.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:137)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:216)
        at _S1_3_880CD58.s(_S1_3_880CD58.java:88)
        at _S1_3_88C5C20.s(_S1_3_88C5C20.java:96)
        at _S1_3_880557C.s(_S1_3_880557C.java:196)
        at _S1_3_88046EC.s(_S1_3_88046EC.java:260)
        at _S1_3_892B334.s(_S1_3_892B334.java:284)
        at _S1_3_892B334.exec(_S1_3_892B334.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:693)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
A workaround is to disable MediaEngine in the configuration option to get past the opening movie and to the title screen in this game.
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02-05-2012, 11:39 AM
Post: #2
RE: Heroes Phantasia regression in r2438
can you tell me your best settings for the game? if I can ask cause been trying to get the background up on the game.
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02-09-2012, 05:12 PM
Post: #3
RE: Heroes Phantasia regression in r2438
(01-22-2012 05:37 AM)Itaru Wrote:  Starting with r2438, Heroes Phantasia (NPJH50558) is unable to continue past the title screen even when you push Start or the circle button. After a few seconds in the title screen, it loops back to the opening movie and keeps looping indefinitely between opening movie and title screen with the controls being non-responsive. With r2437 and earlier revisions, I can continue past the title screen and play the game.

I've tracked the problem to the jpcsp.HLE.modules630.sceAtrac3plus class in the following part (lines 51 - 53):
Code:
51   if (Memory.isAddressGood(samplesAddr.getAddress())) {
52         decodeAddr.setValue(samplesAddr.getAddress() - 2160); // Rewind to the sample's header block.
53   }
If line 52 is commented out, then the game can continue past the title screen just like in r2437.

There is another unrelated bug with this game regarding MediaEngine. If MediaEngine is enabled, JPCSP will crash when it tries to play the opening movie with the following error in the console:
Code:
java.lang.IllegalArgumentException: must pass in a non null handler
        at com.xuggle.xuggler.io.XugglerIO.mapIO(XugglerIO.java:588)
        at com.xuggle.xuggler.io.XugglerIO.map(XugglerIO.java:539)
        at com.xuggle.xuggler.io.XugglerIO.map(XugglerIO.java:218)
        at com.xuggle.xuggler.IContainer.open(IContainer.java:196)
        at jpcsp.media.MediaEngine.init(MediaEngine.java:315)
        at jpcsp.HLE.modules150.sceMpeg.sceMpegGetAtracAu(sceMpeg.java:1232)
        at _S1_3_8A98634.s(_S1_3_8A98634.java:4)
        at _S1_3_89287D8.s(_S1_3_89287D8.java:80)
        at _S1_3_8927788.s(_S1_3_8927788.java:380)
        at _S1_3_8927DF4.s(_S1_3_8927DF4.java:948)
        at _S1_3_8851674.s(_S1_3_8851674.java:108)
        at _S1_3_884E29C.s(_S1_3_884E29C.java:200)
        at _S1_3_884E29C.exec(_S1_3_884E29C.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:137)
        at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:175)
        at _S1_3_884E20C.s(_S1_3_884E20C.java:140)
        at _S1_3_880C2FC.s(_S1_3_880C2FC.java:40)
        at _S1_3_880C2FC.exec(_S1_3_880C2FC.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:137)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:216)
        at _S1_3_880CD58.s(_S1_3_880CD58.java:88)
        at _S1_3_88C5C20.s(_S1_3_88C5C20.java:96)
        at _S1_3_880557C.s(_S1_3_880557C.java:196)
        at _S1_3_88046EC.s(_S1_3_88046EC.java:260)
        at _S1_3_892B334.s(_S1_3_892B334.java:284)
        at _S1_3_892B334.exec(_S1_3_892B334.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:693)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
A workaround is to disable MediaEngine in the configuration option to get past the opening movie and to the title screen in this game.

Sorry for the late answer Itaru, I was away for some days. I'm now aware of this issue and already found a solution.
Working on a fix right away. Wink
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02-11-2012, 03:25 PM
Post: #4
RE: Heroes Phantasia regression in r2438
(02-09-2012 05:12 PM)Hykem Wrote:  Sorry for the late answer Itaru, I was away for some days. I'm now aware of this issue and already found a solution.
Working on a fix right away. Wink
Awesome news, thanks Hykem!
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05-09-2012, 12:36 PM
Post: #5
RE: Heroes Phantasia regression in r2438
I was wondering how do you get to the programming screen to make line 52 blank i do not know how to open please help.
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08-24-2012, 04:31 PM
Post: #6
RE: Heroes Phantasia regression in r2438
(01-22-2012 05:37 AM)Itaru Wrote:  Starting with r2438, Heroes Phantasia (NPJH50558) is unable to continue past the title screen even when you push Start or the circle button. After a few seconds in the title screen, it loops back to the opening movie and keeps looping indefinitely between opening movie and title screen with the controls being non-responsive. With r2437 and earlier revisions, I can continue past the title screen and play the game.

I've tracked the problem to the jpcsp.HLE.modules630.sceAtrac3plus class in the following part (lines 51 - 53):
Code:
51   if (Memory.isAddressGood(samplesAddr.getAddress())) {
52         decodeAddr.setValue(samplesAddr.getAddress() - 2160); // Rewind to the sample's header block.
53   }
If line 52 is commented out, then the game can continue past the title screen just like in r2437.
As Hykem is no longer posting during the last months, I've decided to finally add this finding to r2701 :-).

Thank you!

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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08-25-2012, 06:56 PM
Post: #7
RE: Heroes Phantasia regression in r2438
Thanks for adding it in, gid15! Smile
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10-12-2012, 07:46 PM
Post: #8
RE: Heroes Phantasia regression in r2438
(01-22-2012 05:37 AM)Itaru Wrote:  There is another unrelated bug with this game regarding MediaEngine. If MediaEngine is enabled, JPCSP will crash when it tries to play the opening movie with the following error in the console:
Code:
java.lang.IllegalArgumentException: must pass in a non null handler
        at com.xuggle.xuggler.io.XugglerIO.mapIO(XugglerIO.java:588)
        at com.xuggle.xuggler.io.XugglerIO.map(XugglerIO.java:539)
        at com.xuggle.xuggler.io.XugglerIO.map(XugglerIO.java:218)
        at com.xuggle.xuggler.IContainer.open(IContainer.java:196)
        at jpcsp.media.MediaEngine.init(MediaEngine.java:315)
        at jpcsp.HLE.modules150.sceMpeg.sceMpegGetAtracAu(sceMpeg.java:1232)
        at _S1_3_8A98634.s(_S1_3_8A98634.java:4)
        at _S1_3_89287D8.s(_S1_3_89287D8.java:80)
        at _S1_3_8927788.s(_S1_3_8927788.java:380)
        at _S1_3_8927DF4.s(_S1_3_8927DF4.java:948)
        at _S1_3_8851674.s(_S1_3_8851674.java:108)
        at _S1_3_884E29C.s(_S1_3_884E29C.java:200)
        at _S1_3_884E29C.exec(_S1_3_884E29C.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:137)
        at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:175)
        at _S1_3_884E20C.s(_S1_3_884E20C.java:140)
        at _S1_3_880C2FC.s(_S1_3_880C2FC.java:40)
        at _S1_3_880C2FC.exec(_S1_3_880C2FC.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:137)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:216)
        at _S1_3_880CD58.s(_S1_3_880CD58.java:88)
        at _S1_3_88C5C20.s(_S1_3_88C5C20.java:96)
        at _S1_3_880557C.s(_S1_3_880557C.java:196)
        at _S1_3_88046EC.s(_S1_3_88046EC.java:260)
        at _S1_3_892B334.s(_S1_3_892B334.java:284)
        at _S1_3_892B334.exec(_S1_3_892B334.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:693)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
A workaround is to disable MediaEngine in the configuration option to get past the opening movie and to the title screen in this game.
This should now be fixed in r2768. Could you retest?

Thanks!

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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10-20-2012, 11:57 AM
Post: #9
RE: Heroes Phantasia regression in r2438
(10-12-2012 07:46 PM)gid15 Wrote:  This should now be fixed in r2768. Could you retest?

Thanks!

Yup, it's fixed. Thanks!
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