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The Legend Of Heroes: Trails in the Sky - ULUS10540
#71
(04-27-2011, 07:38 AM)mordaki987 Wrote: this is so odd i'm using the settings from the first post and without fail it hangs right after or shortly after and i will post a screenshot of roughly about where it happens. but without fail the game freezes and locks up every time shortly after the screenshot i am about to attch to this reply. if it works fine for the rest of you then why won't it work fine for me? i'm using an ati radeon HD 5450 vid card on an amd athalon II X2 215 CPU. At any rate take a look at the screenshot i attached. roughly or very shortly after this line of dialogue is where everything just locks up. basically it goes into asking the boy what his name is he says fine starts to tell his story and then thats where everything goes to pot. ok i'm also going to post a link here from youtube that is a video walkthrough of the opening part of the game. watch it till 5:16 on the video timer once everything starts to fade out is right where the game for me freezes and locks up. here is the link to the youtube vid:

http://www.youtube.com/watch?v=7z0RmGMdYxY

(04-27-2011, 07:26 AM)elpan Wrote:
Quote:same here, there is only one minor error is, that i cant see which option in the start menu is selected, so i have to do trial and error. its a bit annoying when you try to use healpotions on someone and end up throwing them on the wrong guy
disable geometry shaders if you have them on. I thought it was an ati issue only. looks like not.

the setting on the first post work fine with my ati card catalyst 11.3 even shaders work.

Edit: After doing some (several days of) research and tinkering i found the following:

i found that this problem is connected to older PSP models?
Anways, i don't know a whole lot about that since i'm only getting into ripping my games this last couple weeks (they're kind of heavy to keep lugging around in boxes). Anyways,
>>>First of all, no matter what, if the media engine settings are on, it crashes.
Second, Config > Compiler recommends 100 for this game, but for those of you out there experiencing this crash,
set it back to the default 3000. At 100, media engine or not, it crashes, but at 3000, it does not crash, but only if the media engine is off.

I really don't know any more about what causes this aside from that it seems to have nothing to do with the source of the file itself.
I use my own, but i went ahead and found a couple others online to try and see, and they play by the same rules.
I'm not really up on what the compiler DOES, but since someone else here had no issues on a second computer, and although i had the same issues on my second computer, and so many other people don't have issues at all, i would still have to conclude my current theory is that there is something about certain computers that causes this.

In any case, set compiler to 3000, turn media engine settings off, save game after, turn engine back on, play, rinse, repeat.

Edit2: after some more looking through revisions, it seems that for whoever has this issue, the game would in these earlier revisions not boot up with the media engine enabled, but WOULD if it were disabled. Eventually, the game was made to boot up with the media engine enabled but would freeze on bootup before the first splash screen appears. THEN, more recently, that was fixed to the game would boot into the title screen and so on, but whatever fix was applied for the XSEED/Falcom splash screen would also need to be applied to every instance where a movie occurs in the game and it as as of yet, not.

only work around i can think of for now is to boot the game in the old revision to bypass these movie events and then make a save file after the fact and reload it in the new revision (for having the music to play with). Then rinse repeat every time it happens.
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RE: The Legend Of Heroes: Trails in the Sky - ULUS10540 [Encrypted] - by ChrisCall - 02-20-2012, 01:25 AM

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