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Boku wa Tomodachi ga Sukunai [ULJS00459]
#22
(05-02-2013, 10:36 AM)gid15 Wrote:
(05-02-2013, 10:30 AM)kyousuke Wrote:
(05-02-2013, 09:30 AM)gid15 Wrote: Disable the profiler while checking the performance, the profile itself is introducing overhead.

Have you tried to disable the MediaEngine? This would disable all Atrac3 decoding. So that you can see the difference without decoding at all (even faster than decoding external WAV files).

THAT did the trick!
Which one? Setting the Maximum method size to 50 (with disabled profiler) or disabling the Media Engine?

It was profiler's fault mostly, probably because before I never tried with method size at 50, but with both profiler and media engine disabled the fps is even better. With media engine enabled now the fps is around 25-35. Do you want to see a debug log of that crash in the previous screenshot?

Resuming
Media Engine = On
Clock = 300%
Profiler = Off
Method Size = 50

AVG FPS = 30-32 (more than 40 with Media Engine disabled).

By the way, how does the emu play the HCA files from withing the AWB archives without extracting or decrypting them? sorry for the noobish question but I was kinda curious about that.
Windows 7 Ultimate 64-bit
Intel® Core™2 Duo CPU E7500 @ 2.93GHz
3072MB RAM DDR2
NVIDIA GeForce 9500 GT 1024MB
Java Build 1.8.0-EA-B89
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RE: Boku wa Tomodachi ga Sukunai [ULJS00459] - by kyousuke - 05-02-2013, 11:03 AM

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