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Jpcsp r2459

- Use Media Engine + Decode Audio SonicStage

after 2nd pic, a few minutes games exit. doesn't have Atrac folder. don't have music, sound and voice.
Using the debugger I managed to go further, first time it freezed here:

[Image: nv5s1f_th.png]

Then the game freezes 2 more times (jpcsp stops it putting in "Pause" every time) and last time I wasn't able to resume it, debugging didn't work.
[attachment=8981] (Full HTML Log).

I'm using jpcsp-2624-windows-amd64 and JPCSP Launcher v1.7.0.6 (os: win7 64 bits).

About the sound problem, I tried everything I could but it's totally muted.

____________________________________________________________

I just tried the latest revision (2626) and it freezed a bit earlier than before:
[attachment=8982] (Full HTML+TXT Log)

And one more (and last) log because this time even though I didn't change the game route, it didn't freeze at the same point but much later:
[attachment=8983] (Full HTML+TXT Log)
(07-21-2012, 01:19 AM)kyousuke Wrote: [ -> ]About the sound problem, I tried everything I could but it's totally muted.

Code:
INFO hle.IoFileMgrForUser - CRI FS File Access 0 - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/bgm.awb flags = 4001 permissions = 020644
INFO hle.IoFileMgrForUser - CRI FS File Access 0 - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/voice.awb flags = 4001 permissions = 020644
Awb files are the new CRI middleware's HCA/ADX2 audio format.
As far as i know, there is no way to play it yet atm(except with the new CRI SDK) ,
to download their SDK you have to speak japanese and be in a japanese company.
http://www.cri-mw.com/product/lineup/aud...index.html
r2633

Code:
java.lang.RuntimeException: Cannot find executable
     at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:136)
     at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:176)
     at _S1_3_8908318.s(_S1_3_8908318.java:140)
     at _S1_3_8908318.exec(_S1_3_8908318.java)
     at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:147)
     at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:197)
     at _S1_3_89D358C.s(_S1_3_89D358C.java:212)
     at _S1_3_89D4888.s(_S1_3_89D4888.java:536)
     at _S1_3_89D4D40.s89d4f18(_S1_3_89D4D40.java:496)
     at _S1_3_89D4D40.s(_S1_3_89D4D40.java:472)
     at _S1_3_883A548.s(_S1_3_883A548.java:936)
     at _S1_3_882E524.s(_S1_3_882E524.java:1004)
     at _S1_3_883E808.s(_S1_3_883E808.java:328)
     at _S1_3_883DCEC.s(_S1_3_883DCEC.java:8)
     at _S1_3_883DCEC.exec(_S1_3_883DCEC.java)
     at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:147)
     at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:176)
     at _S1_3_88204D8.s(_S1_3_88204D8.java:748)
     at _S1_3_88204D8.exec(_S1_3_88204D8.java)
     at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:147)
     at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:197)
     at _S1_3_8868058.s(_S1_3_8868058.java:896)
     at _S1_3_8868058.exec(_S1_3_8868058.java)
     at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:147)
     at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:197)
     at _S1_3_88727E8.s(_S1_3_88727E8.java:40)
     at _S1_3_88727E8.exec(_S1_3_88727E8.java)
     at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:653)
     at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:689)
     at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)
[attachment=9032]
using r 2810
still the same problem of no music or sfx

few warnings and errors in the log

ERROR emu - Test Thread - Attempt to use SceUID for different purpose (purpose='ThreadMan-eventflag',original='ThreadMan-thread')
WARN hle.sceMp4 - user_main - Unimplemented sceMp4Init unk1=true, unk2=true
WARN hle.sceMp4 - user_main - Unimplemented sceMp4Finish
WARN hle.scePsmfPlayer - Test Thread - Unimplemented scePsmfPlayerSetTempBuf psmfPlayer=0x8CC1280

here is the info log

using r 2830
still the same problem of no music or sfx
here is the log
I tried to run this game in the latest JPCSP build but for some reason it's totally not working, the emulator stops 1 sec after clicking Run:
[attachment=13001]

Some month ago (when it was working) I had to /format everything so my old JPCSP settings were lost, do I have to change anything to run this game with the recent builds? atm I didn't change anything in the options, just downloaded and extracted r3027.
(03-11-2013, 05:51 PM)kyousuke Wrote: [ -> ]I tried to run this game in the latest JPCSP build but for some reason it's totally not working, the emulator stops 1 sec after clicking Run:


Some month ago (when it was working) I had to /format everything so my old JPCSP settings were lost, do I have to change anything to run this game with the recent builds? atm I didn't change anything in the options, just downloaded and extracted r3027.
Sorry, should now be fixed in r3030...
(03-11-2013, 06:22 PM)gid15 Wrote: [ -> ]
(03-11-2013, 05:51 PM)kyousuke Wrote: [ -> ]I tried to run this game in the latest JPCSP build but for some reason it's totally not working, the emulator stops 1 sec after clicking Run:


Some month ago (when it was working) I had to /format everything so my old JPCSP settings were lost, do I have to change anything to run this game with the recent builds? atm I didn't change anything in the options, just downloaded and extracted r3027.
Sorry, should now be fixed in r3030...

It works now r3030 thanks!
Like some month ago, it works fine until I click one of the choices but it's probably a game-related issue:

[attachment=13562]
[attachment=13002]
using r 3080
still no music or sound fx
pauses after your first choice but click run twice and the game continues
here is a compiler log
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