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Dynasty Warriors: Strikeforce - USA - ULUS10416
#1
r1879
Load with decrypted boot.bin
Code:
6671 [GUI] INFO  emu - Jpcsp v0.6 1879
6672 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10416
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 5.03
REGION = 32768
TITLE = DYNASTY WARRIORS: Strikeforce
probably homebrew? false
6676 [GUI] DEBUG hle - Loading HLE firmware up to version 503
6680 [GUI] INFO  emu - Loading global compatibility settings
6680 [GUI] INFO  ge - Only GE Graphics: false
6699 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
6699 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
6699 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
6700 [GUI] INFO  memory - Ignore invalid memory access: false
6701 [GUI] DEBUG emu - No patch file found for this game
6725 [GUI] DEBUG runtime - RuntimeContext.reset
6806 [GUI] DEBUG hle - Loading HLE firmware up to version 503
6820 [GUI] DEBUG memory - PH#0: loading program 08804000 - 088076E0 - 08807900
6821 [GUI] DEBUG memory - PH#0: new loadAddressLow 08804000
6821 [GUI] DEBUG memory - PH alloc consumption 00003900 (mem 00000220)
6821 [GUI] DEBUG memory - .bss: ignoring zero-length type 8 section 088076E0
6822 [GUI] INFO  emu - Found ModuleInfo name:'ROOT' version:0100 attr:00000000 gp:0880f6d0
6823 [GUI] DEBUG memory - Reserving 0x3900 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
6823 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x3900, addr=0x08804000: returns 0x08804000
6824 [GUI] INFO  emu - Found 32 imports from 9 modules
6825 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804000
6825 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088043A4
6826 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
6826 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
6826 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08806688
6826 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x05000010
6827 [GUI] INFO  emu - 32 NIDS mapped
6828 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
6913 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
6914 [GUI] DEBUG runtime - Switching to Thread root
6914 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
6936 [GUI] INFO  ge - Using RenderingEngineLwjgl31
6936 [GUI] INFO  ge - OpenGL version: 4.1.0
6937 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
6937 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
6937 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
6943 [GUI] INFO  ge - Using VBO
6944 [GUI] DEBUG ge - bindBuffer 0, 1
6944 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
6949 [GUI] DEBUG ge - bindBuffer 0, 2
6950 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
6963 [GUI] DEBUG ge - bindBuffer 0, 3
6963 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
6972 [GUI] DEBUG ge - bindBuffer 0, 4
6972 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
6972 [GUI] DEBUG ge - genTexture
6973 [GUI] DEBUG ge - bindTexture 1
6973 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
6974 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
6975 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
6975 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
6975 [GUI] DEBUG ge - setTextureWrapMode 1, 1
6976 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
6976 [GUI] DEBUG ge - disableFlag GU_LIGHT0
6976 [GUI] DEBUG ge - disableFlag GU_LIGHT1
6976 [GUI] DEBUG ge - disableFlag GU_LIGHT2
6976 [GUI] DEBUG ge - disableFlag GU_LIGHT3
6977 [GUI] DEBUG ge - startDisplay
6977 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
6977 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
6977 [GUI] DEBUG ge - bindTexture 1
6978 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
6978 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
6979 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
6979 [GUI] DEBUG ge - disableFlag GU_BLEND
6979 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
6979 [GUI] DEBUG ge - disableFlag GU_FOG
6979 [GUI] DEBUG ge - disableFlag GU_LIGHTING
6980 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
6980 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
6980 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
6980 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
6980 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
6981 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
6981 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
6981 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
6981 [GUI] DEBUG ge - setTextureWrapMode 1, 1
6981 [GUI] DEBUG ge - setDepthMask disabled
6982 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
6982 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
6982 [GUI] DEBUG ge - setFrontFace clockwise
6982 [GUI] DEBUG ge - setBones count=0
6983 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
6983 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
6984 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
6984 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
6984 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
6985 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
6985 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
6985 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
6985 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
6986 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
6986 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
6986 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
6986 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
6987 [GUI] DEBUG ge - enableClientState 0
6987 [GUI] DEBUG ge - disableClientState 1
6987 [GUI] DEBUG ge - disableClientState 2
6987 [GUI] DEBUG ge - enableClientState 3
6987 [GUI] DEBUG ge - bindBuffer 0, 4
6988 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
6988 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
6988 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
6988 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
6989 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
6989 [GUI] DEBUG ge - setTextureFunc func=12
6989 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
6989 [GUI] DEBUG ge - setTextureWrapMode 0, 0
6989 [GUI] DEBUG ge - setFrontFace counter-clockwise
6990 [GUI] DEBUG ge - endDirectRendering
6990 [GUI] DEBUG ge - endDisplay
6990 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
7016 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
7016 [GUI] DEBUG ge - disableFlag GU_LIGHT0
7016 [GUI] DEBUG ge - disableFlag GU_LIGHT1
7016 [GUI] DEBUG ge - disableFlag GU_LIGHT2
7016 [GUI] DEBUG ge - disableFlag GU_LIGHT3
7017 [GUI] DEBUG ge - startDisplay
7017 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
7017 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
7017 [GUI] DEBUG ge - bindTexture 1
7018 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
7018 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
7018 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
7019 [GUI] DEBUG ge - disableFlag GU_BLEND
7019 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
7019 [GUI] DEBUG ge - disableFlag GU_FOG
7019 [GUI] DEBUG ge - disableFlag GU_LIGHTING
7019 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
7020 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
7020 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
7020 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
7020 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
7020 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
7020 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
7021 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
7021 [GUI] DEBUG ge - setTextureWrapMode 1, 1
7021 [GUI] DEBUG ge - setDepthMask disabled
7021 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
7021 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
7022 [GUI] DEBUG ge - setFrontFace clockwise
7022 [GUI] DEBUG ge - setBones count=0
7022 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
7022 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
7023 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
7023 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
7023 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
7023 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
7023 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
7024 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
7024 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
7024 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
7024 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
7025 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
7025 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
7025 [GUI] DEBUG ge - enableClientState 0
7025 [GUI] DEBUG ge - disableClientState 1
7025 [GUI] DEBUG ge - disableClientState 2
7026 [GUI] DEBUG ge - enableClientState 3
7026 [GUI] DEBUG ge - bindBuffer 0, 4
7026 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
7026 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
7026 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
7027 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
7027 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
7027 [GUI] DEBUG ge - setTextureFunc func=12
7027 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
7027 [GUI] DEBUG ge - setTextureWrapMode 0, 0
7027 [GUI] DEBUG ge - setFrontFace counter-clockwise
7028 [GUI] DEBUG ge - endDirectRendering
7028 [GUI] DEBUG ge - endDisplay
7028 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
9262 [Emu] INFO  runtime - Using Compiler
9327 [root_6] WARN  hle - Unsupported syscall 20F0 SysMemUserForUser_91DE343C 05000010 09FFFE00 00000000
9340 [user_main] INFO  compiler - Replacing CodeBlock at 0x0880649C by Native Code 'strlen'
9344 [user_main] INFO  compiler - Replacing CodeSequence at 0x08805AD0-0x08805B74 by Native Code 'memset'
9349 [user_main] INFO  compiler - Replacing CodeBlock at 0x08804ABC by Native Code 'nop'
9409 [Emu] INFO  runtime - Using Compiler
9484 [user_main] INFO  memory - Untested relocation of type R_MIPS_NONE addr=08816818
9516 [user_main] INFO  memory - Untested relocation of type R_MIPS_NONE addr=08B45998
9526 [user_main] INFO  emu - Found ModuleInfo name:'MOMUSOU' version:0001 attr:00000000 gp:08b5d7b0
9527 [user_main] INFO  emu - Found 267 imports from 31 modules
9527 [user_main] WARN  emu - Failed to map import at 0x08B08E84 [0x110E318B] Module 'scesupPreAcc'(attempt 1)
9528 [user_main] WARN  emu - Failed to map import at 0x08B08E8C [0x13AE25B3] Module 'scesupPreAcc'(attempt 1)
9528 [user_main] WARN  emu - Failed to map import at 0x08B08E94 [0x1BDF797D] Module 'scesupPreAcc'(attempt 1)
9528 [user_main] WARN  emu - Failed to map import at 0x08B08E9C [0x28C5F696] Module 'scesupPreAcc'(attempt 1)
9529 [user_main] WARN  emu - Failed to map import at 0x08B08EA4 [0x2EC3F4D9] Module 'scesupPreAcc'(attempt 1)
9529 [user_main] WARN  emu - Failed to map import at 0x08B08EAC [0x348BA3E2] Module 'scesupPreAcc'(attempt 1)
9530 [user_main] WARN  emu - Failed to map import at 0x08B08EB4 [0x4661D15C] Module 'scesupPreAcc'(attempt 1)
9530 [user_main] WARN  emu - Failed to map import at 0x08B08EBC [0x86DEBD66] Module 'scesupPreAcc'(attempt 1)
9531 [user_main] WARN  emu - Failed to map import at 0x08B08EC4 [0xA0EAF444] Module 'scesupPreAcc'(attempt 1)
9531 [user_main] WARN  emu - Failed to map import at 0x08B08ECC [0xB03FF882] Module 'scesupPreAcc'(attempt 1)
9531 [user_main] INFO  emu - 257 NIDS mapped
9531 [user_main] INFO  emu - 10 remaining unmapped NIDS
9535 [root] WARN  hle - Unsupported syscall 20F0 SysMemUserForUser_91DE343C 05000010 09FFFE00 00000000
9538 [GUI] INFO  ge - Using RenderingEngineLwjgl31
9539 [GUI] INFO  ge - OpenGL version: 4.1.0
9539 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
9539 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
9539 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
9540 [GUI] INFO  ge - Using VBO
9541 [user_main] INFO  compiler - Replacing CodeBlock at 0x088134E0 by Native Code 'strlen'
9545 [user_main] INFO  compiler - Replacing CodeSequence at 0x08810CFC-0x08810DA0 by Native Code 'memset'
9551 [user_main] INFO  compiler - Replacing CodeBlock at 0x08804A88 by Native Code 'nop'
9573 [user_main] ERROR compiler - Trying to compile an invalid address 0x1134A910
9574 [user_main] ERROR runtime - RuntimeContext.jumpCall - Cannot find executable
9575 [user_main] ERROR runtime - java.lang.RuntimeException: Cannot find executable
Code:
java.lang.RuntimeException: Cannot find executable
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
13)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
        at _S1_3_8806A00.s(_S1_3_8806A00.java:56)
        at _S1_3_8816040.s(_S1_3_8816040.java:16)
        at _S1_3_8804114.s(_S1_3_8804114.java:268)
        at _S1_3_8804114.exec(_S1_3_8804114.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
683)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)
Code:
------------------------------------------------------------
Thread ID - 0x00000012
Th Name   - user_main
zr:0x00000000 at:0x00000001 v0:0x1134A910 v1:0x08B10000
a0:0x00000003 a1:0x08853E44 a2:0x08B5F678 a3:0x08B5F66C
t0:0x09FFF6A4 t1:0x00000004 t2:0x08800000 t3:0x08B60000
t4:0x08B557D0 t5:0x00000100 t6:0x08B557D8 t7:0x80000000
s0:0x08B509A0 s1:0x08B557B0 s2:0x08B557B0 s3:0x08B50CA4
s4:0x00000001 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x09FFFB00 k1:0x00000000
gp:0x08B5D7B0 sp:0x09FFF670 fp:0x00000000 ra:0x08804FC8
0x08804114: 0x3C0308B6 - lui        $v1, 0x08B6 <=> li $v1, 0x08B60000
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0012 Module ID: 0x000B
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08804114 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 2035 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x000E Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x000F Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  016D0D80 23924096 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX   X]
Fragmented memory: 0012F600 1242624 bytes
[                                                           XXXXX]
------------------------------------------------------------


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Dynasty Warriors: Strikeforce - USA - ULUS10416 - by BlackDaemon - 12-04-2010, 09:45 AM

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