01-02-2012, 02:43 PM
Oops, looks like i missed this one
r2437
"Track your virus"
r2437
"Track your virus"
Code:
...
46533 [GUI] WARN ge - sceGuAlphaFunc unhandled func 255
46545 [GUI] WARN ge - sceGuAlphaFunc unhandled func 255
46556 [GUI] WARN ge - sceGuAlphaFunc unhandled func 255
46560 [main] WARN hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x20, calloutThreadStack=0x1000, netinitThreadPri=0x20, netinitThreadStack=0x1000)
46610 [main] INFO hle.sceUtility - sceUtilityNetconfInitStart SceUtilityNetconf[address=0x08ADA88C, netAction=0, title=, timeout=0]
47354 [main] INFO hle.sceNetInet - sceNetInetBind binding to pspNetSockAddrInternet[family=2, port=6575, addr=0x00000000(0.0.0.0)]
47896 [main] INFO hle.sceNetInet - sceNetInetConnect connecting to pspNetSockAddrInternet[family=2, port=29920, addr=0xF01E0A45(69.10.30.240)]
48809 [main] WARN hle.ThreadManForUser - getThread SceUID=ffffffff is invalid
...
49628 [main] WARN hle.ThreadManForUser - getThread SceUID=ffffffff is invalid
49870 [main] INFO hle.ThreadManForUser - Audio threads disabled: false
49870 [main] INFO hle.sceDisplay - Saving GE to Textures
49871 [main] INFO ge - Only GE Graphics: false
49871 [main] INFO hle.sceAudio - Audio ChReserve disabled: false
49871 [main] INFO hle.sceAudio - Audio Blocking disabled: false
49871 [main] INFO hle.sceMpeg - Media Engine enabled
49872 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/jpn0.pgf' umd file/dir not found
49873 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn0.pgf' umd file/dir not found
49873 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn1.pgf' umd file/dir not found
49876 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn2.pgf' umd file/dir not found
49876 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn3.pgf' umd file/dir not found
49877 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn4.pgf' umd file/dir not found
49877 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn5.pgf' umd file/dir not found
49878 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn6.pgf' umd file/dir not found
49879 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn7.pgf' umd file/dir not found
49879 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn8.pgf' umd file/dir not found
49880 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn9.pgf' umd file/dir not found
49880 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn10.pgf' umd file/dir not found
49881 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn11.pgf' umd file/dir not found
49881 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn12.pgf' umd file/dir not found
49882 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn13.pgf' umd file/dir not found
49883 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn14.pgf' umd file/dir not found
49883 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn15.pgf' umd file/dir not found
49884 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/kr0.pgf' umd file/dir not found
49886 [GUI] INFO ge - Using RenderingEngineLwjgl31
49886 [GUI] INFO ge - Using VBO
49886 [GUI] INFO ge - OpenGL version: 4.1.0
49887 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
49887 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
49887 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
49888 [GUI] INFO ge - Using VAO (Vertex Array Object)
49888 [GUI] INFO ge - Using shaders with Skinning
49888 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
49925 [user_main] INFO stdout - argv[0] = disc0:/PSP_GAME/USRDIR/IMAGE/weblauncher.prx
49925 [user_main] INFO stdout - Warning: not enough args to browser app:1
49934 [user_main] INFO stdout - thread created 0xd
50083 [GUI] INFO ge - Using VAO (Vertex Array Object)
50084 [GUI] INFO ge - Using shaders with Skinning
50084 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
50086 [Utility Test] INFO hle.sceUtility - sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON loaded
50087 [Utility Test] INFO hle.sceUtility - sceUtilityLoadNetModule(module=0x0002) PSP_NET_MODULE_ADHOC loaded
50087 [Utility Test] INFO hle.sceUtility - sceUtilityLoadNetModule(module=0x0003) PSP_NET_MODULE_INET loaded
50088 [Utility Test] INFO hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0004) PSP_NET_MODULE_PARSEURI
50088 [Utility Test] INFO hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0005) PSP_NET_MODULE_PARSEHTTP
50088 [Utility Test] INFO hle.sceUtility - sceUtilityLoadNetModule(module=0x0006) PSP_NET_MODULE_HTTP loaded
50089 [Utility Test] INFO hle.sceUtility - sceUtilityLoadNetModule(module=0x0007) PSP_NET_MODULE_SSL loaded
50090 [Utility Test] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/IMAGE/kmodule2/audiocodec.prx flags = 1 permissions = 00
50091 [user_main] INFO stdout - sub_thread started
50097 [Utility Test] WARN hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/IMAGE/kmodule2/audiocodec.prx'): module from banlist not loaded
50101 [Utility Test] WARN hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'audiocodec'
50101 [Utility Test] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/IMAGE/module2/libatrac3plus.prx flags = 1 permissions = 00
50121 [Utility Test] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/IMAGE/module2/libatrac3plus.prx') HLE module loaded
50125 [Utility Test] INFO hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'libatrac3plus'
50278 [GUI] INFO ge - Using Async Vertex Cache
50296 [GUI] WARN ge - Unimplemented VSCX: coordX=0
50296 [GUI] WARN ge - Unimplemented VSCY: coordY=0
50297 [GUI] WARN ge - Unimplemented VSCZ: coordZ=0
50297 [GUI] WARN ge - Unimplemented VTCS: coordS=0.0
50297 [GUI] WARN ge - Unimplemented VTCT: coordT=0.0
50297 [GUI] WARN ge - Unimplemented VTCQ: coordQ=0.0
50297 [GUI] WARN ge - Unimplemented VCV: colorR=0, colorG=0, colorB=0
50298 [GUI] WARN ge - Unimplemented VAP: alpha=0, prim_type=0
50298 [GUI] WARN ge - Unimplemented VFC: fog=0
50298 [GUI] WARN ge - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
50595 [Utility Test] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=1c
50596 [Utility Test] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x08821470, readSize=0x39CF44, bufferSize=0x39CF44, fileSize=0x39CF44
52075 [Utility Test] INFO hle - AT3+ data decoded by the external decoder.
52083 [Utility Test] WARN hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x2a, calloutThreadStack=0x1000, netinitThreadPri=0x2a, netinitThreadStack=0x1000)
52085 [Utility Test] INFO hle.sceSsl - sceSslInit: heapSize=28000
52086 [Utility Test] INFO hle.sceHttp - sceHttpInit: heapSize=25800
52086 [Utility Test] INFO hle.sceHttps - sceHttpsInit: rootCertNum=0, rootCertListAddr=0, clientCertAddr=0, keyAddr=0
52089 [Utility Test] INFO hle.sceHttps - IGNORING: sceHttpsLoadDefaultCert: certIssuer=0, certType=0
52089 [Utility Test] INFO hle.sceHttp - sceHttpLoadSystemCookie
52091 [Utility Test] INFO stdout - URL: http://stats.infected.com/1/view/(null)
52101 [Utility Test] INFO hle.sceUtility - sceUtilityHtmlViewerInitStart
91005 [Utility Test] INFO hle.sceHttp - sceHttpSaveSystemCookie
91005 [Utility Test] INFO hle.sceHttps - sceHttpsEnd
91006 [Utility Test] INFO hle.sceSsl - sceSslEnd
91092 [Utility Test] ERROR memory - LW unaligned addr:0x804351db pc:0x0890d984
91093 [Utility Test] ERROR memory - read32 - Invalid memory address : 0x804351DB PC=0890D984
97911 [Utility Test] WARN hle.sceNet - IGNORING: sceNetTerm
99475 [Utility Test] ERROR memory - read32 - Invalid memory address : 0x0 PC=08815650
101086 [Utility Test] ERROR memory - read8 - Invalid memory address : 0x0 PC=088156B8
101246 [Utility Test] INFO stdout - LAUNCHING: (null)
Code:
...
251892 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
251893 [GUI] DEBUG ge - executeList PspGeList[id=0x33, status=PSP_GE_LIST_DRAWING, pc=0x08BD0A00, stall=0x08BD0A4C, cbid=0x19, ended=false, finished=false, paused=false, restarted=false, reset=false]
251893 [GUI] DEBUG ge - psm=1(PSM_5551)
251893 [GUI] DEBUG ge - fbp fbp=4000000, fbw=512
251893 [GUI] DEBUG ge - fbw fbp=0, fbw=512
251893 [GUI] DEBUG ge - base 08000000
251894 [GUI] DEBUG ge - jump old PC: 0x08BD0A14, new PC: 0x08BD0A2C
251894 [GUI] DEBUG hle.sceDisplay - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
251894 [GUI] DEBUG ge - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
251894 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04044000, 480x272, bufferWidth=512, pixelFormat=1(PSM_5551)] at 0x0
251895 [GUI] DEBUG ge - clear mode : 7
251895 [GUI] DEBUG ge - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
251895 [GUI] DEBUG ge - base 0x080000 redundant pure state cmd ignored
251895 [GUI] DEBUG ge - vaddr 08bd0a14
251895 [GUI] DEBUG ge - Texture.hashCode: 1024 bytes
251896 [GUI] DEBUG ge - tflush Reusing cached texture 54
251896 [GUI] DEBUG ge - prim sprites 1x
251896 [GUI] DEBUG ge - sceGuEnable(GU_SCISSOR_TEST)
251896 [GUI] DEBUG ge - sceGuDisable(RE_TEXTURE_GEN_S)
251896 [GUI] DEBUG ge - sceGuDisable(RE_TEXTURE_GEN_T)
251897 [GUI] DEBUG ge - sceGuDisable(RE_COLOR_MATERIAL)
251897 [GUI] DEBUG ge - Texture Mipmap base=0, max=0, validNumberMipmaps=0
251897 [GUI] DEBUG ge - Reusing cached Vertex Data
251897 [GUI] DEBUG ge - clear mode end
251897 [GUI] DEBUG ge - finish (0)
251897 [GUI] DEBUG hle.sceGe_user - hleGeOnAfterCallback restarting list PspGeList[id=0x33, status=PSP_GE_LIST_DRAWING, pc=0x08BD0A48, stall=0x08BD0A4C, cbid=0x19, ended=false, finished=true, paused=false, restarted=false, reset=false]
251898 [GUI] DEBUG ge - end pc=0x8bd0a4c
251898 [GUI] DEBUG ge - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x33, status=PSP_GE_LIST_DRAWING, pc=0x08BD0A4C, stall=0x08BD0A4C, cbid=0x19, ended=true, finished=true, paused=true, restarted=true, reset=false])
251898 [GUI] DEBUG hle.sceGe_user - hleGeListSyncDone list PspGeList[id=0x33, status=PSP_GE_LIST_DONE, pc=0x08BD0A4C, stall=0x08BD0A4C, cbid=0x19, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread d
251898 [GUI] DEBUG ge - sceGuDisable(RE_TEXTURE_GEN_S)
251899 [Utility Test] DEBUG hle.sceGe_user - really waking thread d(Utility Test)
251899 [GUI] DEBUG ge - sceGuDisable(RE_TEXTURE_GEN_T)
251899 [Utility Test] DEBUG hle.ThreadManForUser - -------------------- unblock SceUID=d name:'Utility Test' caller:'sceGe_user.step'
251899 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - saving the GE to memory 0x04000000
251899 [Utility Test] DEBUG hle.ThreadManForUser - Context switching to 'Utility Test(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
251899 [GUI] DEBUG ge - GETexture.copyScreenToTexture GETexture[0x04000000-0x04044000, 480x272, bufferWidth=512, pixelFormat=1(PSM_5551)]
251899 [Utility Test] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=d name:'Utility Test'
251900 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04044000
251900 [Utility Test] DEBUG hle.ThreadManForUser - sceKernelCheckCallback(void)
251900 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04044000-0x04088000, 480x272, bufferWidth=512, pixelFormat=1(PSM_5551)] at 0x0
251900 [Utility Test] DEBUG hle.sceDisplay - sceDisplayWaitVblankStart
251900 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
251900 [Utility Test] DEBUG hle.ThreadManForUser - -------------------- block SceUID=d name:'Utility Test' caller:'ThreadManForUser.hleBlockCurrentThread'
251901 [Utility Test] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
251901 [Utility Test] DEBUG hle.ThreadManForUser - -------------------- unblock SceUID=d name:'Utility Test' caller:'sceDisplay.hleVblankStart'
251903 [Utility Test] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
251904 [Utility Test] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
251904 [Utility Test] DEBUG hle.ThreadManForUser - End of Interrupt
251904 [Utility Test] DEBUG hle.ThreadManForUser - Context switching to 'Utility Test(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
251905 [Utility Test] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=d name:'Utility Test'
251905 [Utility Test] DEBUG hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
251905 [Utility Test] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=true
251905 [Utility Test] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=1
251906 [Utility Test] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=true
251906 [Utility Test] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=1
251906 [Utility Test] DEBUG hle.sceGe_user - sceGeListEnQueue(list=0x08BD0A00, stall=0x08BD0A00, cbid=0x19, arg=0x08BBE7C0)
251906 [Utility Test] DEBUG hle.sceGe_user - sceGeListEnQueue returning 0x34
251907 [Utility Test] DEBUG hle.sceGe_user - sceGeListUpdateStallAddr(id=0x34, stall=0x08BD0A4C)
251907 [Utility Test] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=true
251908 [Utility Test] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=1
251908 [Utility Test] DEBUG hle.sceGe_user - sceGeDrawSync mode=0
251908 [Utility Test] DEBUG hle.sceGe_user - blockCurrentThreadOnList blocking thread d on list PspGeList[id=0x34, status=PSP_GE_LIST_STALL_REACHED, pc=0x08BD0A00, stall=0x08BD0A4C, cbid=0x19, ended=false, finished=false, paused=false, restarted=false, reset=false]
251908 [Utility Test] DEBUG hle.ThreadManForUser - -------------------- block SceUID=d name:'Utility Test' caller:'ThreadManForUser.hleBlockCurrentThread'
251909 [Utility Test] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
...
Code:
------------------------------------------------------------
Thread ID - 0x00000004
Th Name - idle0
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08801F00 k1:0x00000000
gp:0x08BC81E0 sp:0x08801E00 fp:0x00000000 ra:0x08000000
0x88000000: 0x24040000 - addiu $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088041E4 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x000D) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Utility Test' ID: 0x000D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08804AF4 Stack: 0x09FAFC00 - 0x09FBFC00 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 0046B448 4633672 bytes
[XXXXXXXXXXX X]
Fragmented memory: 01394B00 20531968 bytes
[ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
------------------------------------------------------------