09-12-2010, 07:25 AM
Pages: 1 2
09-12-2010, 11:22 AM
Is the left arm really in this position ? I call this a bug, thus, it's not perfect yet.
09-12-2010, 06:38 PM
(09-12-2010, 11:22 AM)Orphis Wrote: [ -> ]Is the left arm really in this position ? I call this a bug, thus, it's not perfect yet.
the game has some bugs but playable
05-06-2011, 01:11 PM
Infrastructure connection test
r2110
"Track your virus"
r2110
"Track your virus"
Code:
...
45787 [GUI] WARN ge - sceGuAlphaFunc unhandled func 255
45799 [GUI] WARN ge - sceGuAlphaFunc unhandled func 255
45811 [GUI] WARN ge - sceGuAlphaFunc unhandled func 255
45815 [main] WARN hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x20, calloutThreadStack=0x1000, netinitThreadPri=0x20, netinitThreadStack=0x1000)
45818 [main] INFO hle.sceUtility - sceUtilityNetconfInitStart SceUtilityNetconf[address=0x08ADA88C, netAction=0, title=, timeout=0]
46030 [main] INFO hle.sceNetInet - sceNetInetBind binding to pspNetSockAddrInternet[family=2, port=6575, addr=0x00000000(0.0.0.0)]
46632 [main] INFO hle.sceNetInet - sceNetInetConnect connecting to pspNetSockAddrInternet[family=2, port=29920, addr=0xF01E0A45(69.10.30.240)]
47563 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47580 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47584 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47589 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47602 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47613 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47625 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47636 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47648 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47660 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47670 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47683 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47695 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47706 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47719 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47730 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47741 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47753 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47766 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47778 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47789 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47801 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47812 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47824 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47836 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47847 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47860 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47872 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47883 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47894 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47907 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47918 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47930 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47941 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47953 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47965 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47978 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
47988 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48001 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48013 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48024 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48036 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48048 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48059 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48072 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48082 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48094 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48107 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48117 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48130 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48141 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48154 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48165 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48176 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48189 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48201 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48213 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48224 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48236 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48248 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48259 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48271 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48282 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48295 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48306 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48317 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48330 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48342 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48354 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48366 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48377 [main] WARN hle.ThreadManForUser - sceKernelGetThreadExitStatus unknown uid=0xffffffff
48497 [main] INFO emu - Found ModuleInfo name:'infected_weblaunch' version:0101 attr:00000000 gp:08bc81e0
48498 [main] INFO emu - Found 130 unresolved imports
48498 [main] INFO emu - 130 NIDS mapped
48737 [main] INFO hle.sceFont - Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
48741 [main] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
48745 [main] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
48749 [main] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
48752 [main] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
48756 [main] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
48760 [main] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
48764 [main] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
48767 [main] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
48771 [main] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
48774 [main] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
48778 [main] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
48781 [main] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
48785 [main] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
48788 [main] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
48792 [main] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
48795 [main] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
48857 [main] INFO hle.sceFont - Loading font file 'kr0.pgf'. Font='AsiaKNHH-SONY-uni' Type='Regular'
49001 [user_main] INFO stdout - argv[0] = disc0:/PSP_GAME/USRDIR/IMAGE/weblauncher.prx
49007 [user_main] INFO stdout - Warning: not enough args to browser app:1
49021 [user_main] INFO stdout - thread created 0xa1
49028 [Utility Test] INFO hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON
49029 [Utility Test] INFO hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0002) PSP_NET_MODULE_ADHOC
49029 [Utility Test] INFO hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0003) PSP_NET_MODULE_INET
49029 [Utility Test] INFO hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0004) PSP_NET_MODULE_PARSEURI
49029 [Utility Test] INFO hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0005) PSP_NET_MODULE_PARSEHTTP
49029 [Utility Test] INFO hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0006) PSP_NET_MODULE_HTTP
49029 [Utility Test] INFO hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0007) PSP_NET_MODULE_SSL
49030 [Utility Test] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/IMAGE/kmodule2/audiocodec.prx flags = 1 permissions = 00
49031 [user_main] INFO stdout - sub_thread started
49037 [Utility Test] WARN hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/IMAGE/kmodule2/audiocodec.prx'): module from banlist not loaded
49039 [Utility Test] WARN hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'audiocodec'
49039 [Utility Test] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/IMAGE/module2/libatrac3plus.prx flags = 1 permissions = 00
49061 [Utility Test] WARN hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/IMAGE/module2/libatrac3plus.prx'): module from banlist not loaded
49063 [Utility Test] WARN hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libatrac3plus'
50012 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x08B07C58, stall=0x08B07C58]
50023 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x08B07C58, stall=0x08B07C58]
50034 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x08B07C58, stall=0x08B07C58]
50045 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x08B07C58, stall=0x08B07C58]
50056 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x08B07C58, stall=0x08B07C58]
50056 [GUI] ERROR ge - Aborting current list processing due to too many errors
50076 [AWT-EventQueue-0] INFO ge - Using RenderingEngineLwjgl31
50076 [AWT-EventQueue-0] INFO ge - OpenGL version: 4.1.0
50077 [AWT-EventQueue-0] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
50077 [AWT-EventQueue-0] INFO ge - GL_CONTEXT_FLAGS; 0x0
50077 [AWT-EventQueue-0] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
50077 [AWT-EventQueue-0] INFO ge - Using VBO
50103 [AWT-EventQueue-0] WARN ge - Unimplemented VSCX: coordX=0
50103 [AWT-EventQueue-0] WARN ge - Unimplemented VSCY: coordY=0
50103 [AWT-EventQueue-0] WARN ge - Unimplemented VSCZ: coordZ=0
50103 [AWT-EventQueue-0] WARN ge - Unimplemented VTCS: coordS=0.0
50104 [AWT-EventQueue-0] WARN ge - Unimplemented VTCT: coordT=0.0
50104 [AWT-EventQueue-0] WARN ge - Unimplemented VTCQ: coordQ=0.0
50104 [AWT-EventQueue-0] WARN ge - Unimplemented VCV: colorR=0, colorG=0, colorB=0
50104 [AWT-EventQueue-0] WARN ge - Unimplemented VAP: alpha=0, prim_type=0
50104 [AWT-EventQueue-0] WARN ge - Unimplemented VFC: fog=0
50104 [AWT-EventQueue-0] WARN ge - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
50120 [Utility Test] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=ab
50121 [Utility Test] INFO hle.sceAtrac3plus - hleAtracSetData atracID=172, buffer=0x08821470, bufferSize=0x39CF44, fileSize=0x39CF44
50126 [Utility Test] INFO hle - Undecodable AT3+ data detected.
50130 [Utility Test] WARN hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x2a, calloutThreadStack=0x1000, netinitThreadPri=0x2a, netinitThreadStack=0x1000)
50131 [Utility Test] INFO hle.sceSsl - sceSslInit: heapSize=28000
50131 [Utility Test] INFO hle.sceHttp - sceHttpInit: heapSize=25800
50132 [Utility Test] INFO hle.sceHttps - sceHttpsInit: rootCertNum=0, rootCertListAddr=0, clientCertAddr=0, keyAddr=0
50132 [Utility Test] INFO hle.sceHttps - IGNORING: sceHttpsLoadDefaultCert: certIssuer=0, certType=0
50133 [Utility Test] INFO hle.sceHttp - sceHttpLoadSystemCookie
50135 [Utility Test] INFO stdout - URL: http://stats.infected.com/1/view/(null)
50141 [Utility Test] WARN hle.sceUtility - Unimplemented: sceUtilityHtmlViewerInitStart params=0x08BBF9CC
50166 [Utility Test] INFO hle.sceHttp - sceHttpSaveSystemCookie
50166 [Utility Test] INFO hle.sceHttps - sceHttpsEnd
50167 [Utility Test] INFO hle.sceSsl - sceSslEnd
50168 [Utility Test] WARN hle.sceNet - IGNORING: sceNetTerm
51770 [Utility Test] ERROR memory - read32 - Invalid memory address : 0x0 PC=08815650
Code:
Exception in thread "GUI" java.lang.NullPointerException
at jpcsp.HLE.modules150.sceDisplay.paintGL(sceDisplay.java:1178)
at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343)
at sun.awt.RepaintArea.updateComponent(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Code:
Exception in thread "GUI" java.lang.NullPointerException
at jpcsp.HLE.modules150.sceDisplay.paintGL(sceDisplay.java:1178)
at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343)
at sun.awt.RepaintArea.updateComponent(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
------------------------------------------------------------
Thread ID - 0x000000A1
Th Name - Utility Test
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x09FBF9E0
a0:0x09FBF9E0 a1:0x00000000 a2:0x00000200 a3:0x00000000
t0:0x00000000 t1:0x08BE0000 t2:0x09FBF9E0 t3:0x08BC0454
t4:0x08BC0000 t5:0x00FFFFFF t6:0x08BF0000 t7:0x48BD0AAC
s0:0x09FBF9E0 s1:0x08BC0000 s2:0x08BE0000 s3:0x08820000
s4:0x09FFF6A0 s5:0x08820000 s6:0x00000000 s7:0x00000000
t8:0x0F000000 t9:0x08BE36D0 k0:0x09FBFB00 k1:0x00000000
gp:0x08BC81E0 sp:0x09FBF9D0 fp:0x00000000 ra:0x088048CC
0x08815650: 0x8CA70000 - lw $a3, 0($a1)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0098 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x009A Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x009E Module ID: 0x0095
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088041E4 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 6137 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x00A1) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Utility Test' ID: 0x00A1 Module ID: 0x0095
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08804AF4 Stack: 0x09FAFC00 - 0x09FBFC00 Stack Size: 0x00010000
Thread Run Clocks: 13598 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 00C7BC48 13089864 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX]
Fragmented memory: 01394B00 20531968 bytes
[ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
------------------------------------------------------------
05-09-2011, 06:56 PM
The HtmlViewer utility has been partially implemented in r2132. Does it help?
01-02-2012, 02:43 PM
Oops, looks like i missed this one
r2437
"Track your virus"
r2437
"Track your virus"
Code:
...
46533 [GUI] WARN ge - sceGuAlphaFunc unhandled func 255
46545 [GUI] WARN ge - sceGuAlphaFunc unhandled func 255
46556 [GUI] WARN ge - sceGuAlphaFunc unhandled func 255
46560 [main] WARN hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x20, calloutThreadStack=0x1000, netinitThreadPri=0x20, netinitThreadStack=0x1000)
46610 [main] INFO hle.sceUtility - sceUtilityNetconfInitStart SceUtilityNetconf[address=0x08ADA88C, netAction=0, title=, timeout=0]
47354 [main] INFO hle.sceNetInet - sceNetInetBind binding to pspNetSockAddrInternet[family=2, port=6575, addr=0x00000000(0.0.0.0)]
47896 [main] INFO hle.sceNetInet - sceNetInetConnect connecting to pspNetSockAddrInternet[family=2, port=29920, addr=0xF01E0A45(69.10.30.240)]
48809 [main] WARN hle.ThreadManForUser - getThread SceUID=ffffffff is invalid
...
49628 [main] WARN hle.ThreadManForUser - getThread SceUID=ffffffff is invalid
49870 [main] INFO hle.ThreadManForUser - Audio threads disabled: false
49870 [main] INFO hle.sceDisplay - Saving GE to Textures
49871 [main] INFO ge - Only GE Graphics: false
49871 [main] INFO hle.sceAudio - Audio ChReserve disabled: false
49871 [main] INFO hle.sceAudio - Audio Blocking disabled: false
49871 [main] INFO hle.sceMpeg - Media Engine enabled
49872 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/jpn0.pgf' umd file/dir not found
49873 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn0.pgf' umd file/dir not found
49873 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn1.pgf' umd file/dir not found
49876 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn2.pgf' umd file/dir not found
49876 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn3.pgf' umd file/dir not found
49877 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn4.pgf' umd file/dir not found
49877 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn5.pgf' umd file/dir not found
49878 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn6.pgf' umd file/dir not found
49879 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn7.pgf' umd file/dir not found
49879 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn8.pgf' umd file/dir not found
49880 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn9.pgf' umd file/dir not found
49880 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn10.pgf' umd file/dir not found
49881 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn11.pgf' umd file/dir not found
49881 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn12.pgf' umd file/dir not found
49882 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn13.pgf' umd file/dir not found
49883 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn14.pgf' umd file/dir not found
49883 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/ltn15.pgf' umd file/dir not found
49884 [main] WARN hle.IoFileMgrForUser - stat - 'flash0/font/kr0.pgf' umd file/dir not found
49886 [GUI] INFO ge - Using RenderingEngineLwjgl31
49886 [GUI] INFO ge - Using VBO
49886 [GUI] INFO ge - OpenGL version: 4.1.0
49887 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
49887 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
49887 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
49888 [GUI] INFO ge - Using VAO (Vertex Array Object)
49888 [GUI] INFO ge - Using shaders with Skinning
49888 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
49925 [user_main] INFO stdout - argv[0] = disc0:/PSP_GAME/USRDIR/IMAGE/weblauncher.prx
49925 [user_main] INFO stdout - Warning: not enough args to browser app:1
49934 [user_main] INFO stdout - thread created 0xd
50083 [GUI] INFO ge - Using VAO (Vertex Array Object)
50084 [GUI] INFO ge - Using shaders with Skinning
50084 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
50086 [Utility Test] INFO hle.sceUtility - sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON loaded
50087 [Utility Test] INFO hle.sceUtility - sceUtilityLoadNetModule(module=0x0002) PSP_NET_MODULE_ADHOC loaded
50087 [Utility Test] INFO hle.sceUtility - sceUtilityLoadNetModule(module=0x0003) PSP_NET_MODULE_INET loaded
50088 [Utility Test] INFO hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0004) PSP_NET_MODULE_PARSEURI
50088 [Utility Test] INFO hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0005) PSP_NET_MODULE_PARSEHTTP
50088 [Utility Test] INFO hle.sceUtility - sceUtilityLoadNetModule(module=0x0006) PSP_NET_MODULE_HTTP loaded
50089 [Utility Test] INFO hle.sceUtility - sceUtilityLoadNetModule(module=0x0007) PSP_NET_MODULE_SSL loaded
50090 [Utility Test] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/IMAGE/kmodule2/audiocodec.prx flags = 1 permissions = 00
50091 [user_main] INFO stdout - sub_thread started
50097 [Utility Test] WARN hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/IMAGE/kmodule2/audiocodec.prx'): module from banlist not loaded
50101 [Utility Test] WARN hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'audiocodec'
50101 [Utility Test] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/IMAGE/module2/libatrac3plus.prx flags = 1 permissions = 00
50121 [Utility Test] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/IMAGE/module2/libatrac3plus.prx') HLE module loaded
50125 [Utility Test] INFO hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'libatrac3plus'
50278 [GUI] INFO ge - Using Async Vertex Cache
50296 [GUI] WARN ge - Unimplemented VSCX: coordX=0
50296 [GUI] WARN ge - Unimplemented VSCY: coordY=0
50297 [GUI] WARN ge - Unimplemented VSCZ: coordZ=0
50297 [GUI] WARN ge - Unimplemented VTCS: coordS=0.0
50297 [GUI] WARN ge - Unimplemented VTCT: coordT=0.0
50297 [GUI] WARN ge - Unimplemented VTCQ: coordQ=0.0
50297 [GUI] WARN ge - Unimplemented VCV: colorR=0, colorG=0, colorB=0
50298 [GUI] WARN ge - Unimplemented VAP: alpha=0, prim_type=0
50298 [GUI] WARN ge - Unimplemented VFC: fog=0
50298 [GUI] WARN ge - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
50595 [Utility Test] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=1c
50596 [Utility Test] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x08821470, readSize=0x39CF44, bufferSize=0x39CF44, fileSize=0x39CF44
52075 [Utility Test] INFO hle - AT3+ data decoded by the external decoder.
52083 [Utility Test] WARN hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x2a, calloutThreadStack=0x1000, netinitThreadPri=0x2a, netinitThreadStack=0x1000)
52085 [Utility Test] INFO hle.sceSsl - sceSslInit: heapSize=28000
52086 [Utility Test] INFO hle.sceHttp - sceHttpInit: heapSize=25800
52086 [Utility Test] INFO hle.sceHttps - sceHttpsInit: rootCertNum=0, rootCertListAddr=0, clientCertAddr=0, keyAddr=0
52089 [Utility Test] INFO hle.sceHttps - IGNORING: sceHttpsLoadDefaultCert: certIssuer=0, certType=0
52089 [Utility Test] INFO hle.sceHttp - sceHttpLoadSystemCookie
52091 [Utility Test] INFO stdout - URL: http://stats.infected.com/1/view/(null)
52101 [Utility Test] INFO hle.sceUtility - sceUtilityHtmlViewerInitStart
91005 [Utility Test] INFO hle.sceHttp - sceHttpSaveSystemCookie
91005 [Utility Test] INFO hle.sceHttps - sceHttpsEnd
91006 [Utility Test] INFO hle.sceSsl - sceSslEnd
91092 [Utility Test] ERROR memory - LW unaligned addr:0x804351db pc:0x0890d984
91093 [Utility Test] ERROR memory - read32 - Invalid memory address : 0x804351DB PC=0890D984
97911 [Utility Test] WARN hle.sceNet - IGNORING: sceNetTerm
99475 [Utility Test] ERROR memory - read32 - Invalid memory address : 0x0 PC=08815650
101086 [Utility Test] ERROR memory - read8 - Invalid memory address : 0x0 PC=088156B8
101246 [Utility Test] INFO stdout - LAUNCHING: (null)
Code:
...
251892 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
251893 [GUI] DEBUG ge - executeList PspGeList[id=0x33, status=PSP_GE_LIST_DRAWING, pc=0x08BD0A00, stall=0x08BD0A4C, cbid=0x19, ended=false, finished=false, paused=false, restarted=false, reset=false]
251893 [GUI] DEBUG ge - psm=1(PSM_5551)
251893 [GUI] DEBUG ge - fbp fbp=4000000, fbw=512
251893 [GUI] DEBUG ge - fbw fbp=0, fbw=512
251893 [GUI] DEBUG ge - base 08000000
251894 [GUI] DEBUG ge - jump old PC: 0x08BD0A14, new PC: 0x08BD0A2C
251894 [GUI] DEBUG hle.sceDisplay - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
251894 [GUI] DEBUG ge - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
251894 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04044000, 480x272, bufferWidth=512, pixelFormat=1(PSM_5551)] at 0x0
251895 [GUI] DEBUG ge - clear mode : 7
251895 [GUI] DEBUG ge - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
251895 [GUI] DEBUG ge - base 0x080000 redundant pure state cmd ignored
251895 [GUI] DEBUG ge - vaddr 08bd0a14
251895 [GUI] DEBUG ge - Texture.hashCode: 1024 bytes
251896 [GUI] DEBUG ge - tflush Reusing cached texture 54
251896 [GUI] DEBUG ge - prim sprites 1x
251896 [GUI] DEBUG ge - sceGuEnable(GU_SCISSOR_TEST)
251896 [GUI] DEBUG ge - sceGuDisable(RE_TEXTURE_GEN_S)
251896 [GUI] DEBUG ge - sceGuDisable(RE_TEXTURE_GEN_T)
251897 [GUI] DEBUG ge - sceGuDisable(RE_COLOR_MATERIAL)
251897 [GUI] DEBUG ge - Texture Mipmap base=0, max=0, validNumberMipmaps=0
251897 [GUI] DEBUG ge - Reusing cached Vertex Data
251897 [GUI] DEBUG ge - clear mode end
251897 [GUI] DEBUG ge - finish (0)
251897 [GUI] DEBUG hle.sceGe_user - hleGeOnAfterCallback restarting list PspGeList[id=0x33, status=PSP_GE_LIST_DRAWING, pc=0x08BD0A48, stall=0x08BD0A4C, cbid=0x19, ended=false, finished=true, paused=false, restarted=false, reset=false]
251898 [GUI] DEBUG ge - end pc=0x8bd0a4c
251898 [GUI] DEBUG ge - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x33, status=PSP_GE_LIST_DRAWING, pc=0x08BD0A4C, stall=0x08BD0A4C, cbid=0x19, ended=true, finished=true, paused=true, restarted=true, reset=false])
251898 [GUI] DEBUG hle.sceGe_user - hleGeListSyncDone list PspGeList[id=0x33, status=PSP_GE_LIST_DONE, pc=0x08BD0A4C, stall=0x08BD0A4C, cbid=0x19, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread d
251898 [GUI] DEBUG ge - sceGuDisable(RE_TEXTURE_GEN_S)
251899 [Utility Test] DEBUG hle.sceGe_user - really waking thread d(Utility Test)
251899 [GUI] DEBUG ge - sceGuDisable(RE_TEXTURE_GEN_T)
251899 [Utility Test] DEBUG hle.ThreadManForUser - -------------------- unblock SceUID=d name:'Utility Test' caller:'sceGe_user.step'
251899 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - saving the GE to memory 0x04000000
251899 [Utility Test] DEBUG hle.ThreadManForUser - Context switching to 'Utility Test(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
251899 [GUI] DEBUG ge - GETexture.copyScreenToTexture GETexture[0x04000000-0x04044000, 480x272, bufferWidth=512, pixelFormat=1(PSM_5551)]
251899 [Utility Test] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=d name:'Utility Test'
251900 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04044000
251900 [Utility Test] DEBUG hle.ThreadManForUser - sceKernelCheckCallback(void)
251900 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04044000-0x04088000, 480x272, bufferWidth=512, pixelFormat=1(PSM_5551)] at 0x0
251900 [Utility Test] DEBUG hle.sceDisplay - sceDisplayWaitVblankStart
251900 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
251900 [Utility Test] DEBUG hle.ThreadManForUser - -------------------- block SceUID=d name:'Utility Test' caller:'ThreadManForUser.hleBlockCurrentThread'
251901 [Utility Test] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
251901 [Utility Test] DEBUG hle.ThreadManForUser - -------------------- unblock SceUID=d name:'Utility Test' caller:'sceDisplay.hleVblankStart'
251903 [Utility Test] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
251904 [Utility Test] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
251904 [Utility Test] DEBUG hle.ThreadManForUser - End of Interrupt
251904 [Utility Test] DEBUG hle.ThreadManForUser - Context switching to 'Utility Test(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
251905 [Utility Test] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=d name:'Utility Test'
251905 [Utility Test] DEBUG hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
251905 [Utility Test] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=true
251905 [Utility Test] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=1
251906 [Utility Test] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=true
251906 [Utility Test] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=1
251906 [Utility Test] DEBUG hle.sceGe_user - sceGeListEnQueue(list=0x08BD0A00, stall=0x08BD0A00, cbid=0x19, arg=0x08BBE7C0)
251906 [Utility Test] DEBUG hle.sceGe_user - sceGeListEnQueue returning 0x34
251907 [Utility Test] DEBUG hle.sceGe_user - sceGeListUpdateStallAddr(id=0x34, stall=0x08BD0A4C)
251907 [Utility Test] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=true
251908 [Utility Test] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=1
251908 [Utility Test] DEBUG hle.sceGe_user - sceGeDrawSync mode=0
251908 [Utility Test] DEBUG hle.sceGe_user - blockCurrentThreadOnList blocking thread d on list PspGeList[id=0x34, status=PSP_GE_LIST_STALL_REACHED, pc=0x08BD0A00, stall=0x08BD0A4C, cbid=0x19, ended=false, finished=false, paused=false, restarted=false, reset=false]
251908 [Utility Test] DEBUG hle.ThreadManForUser - -------------------- block SceUID=d name:'Utility Test' caller:'ThreadManForUser.hleBlockCurrentThread'
251909 [Utility Test] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
...
Code:
------------------------------------------------------------
Thread ID - 0x00000004
Th Name - idle0
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08801F00 k1:0x00000000
gp:0x08BC81E0 sp:0x08801E00 fp:0x00000000 ra:0x08000000
0x88000000: 0x24040000 - addiu $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088041E4 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x000D) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Utility Test' ID: 0x000D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08804AF4 Stack: 0x09FAFC00 - 0x09FBFC00 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 0046B448 4633672 bytes
[XXXXXXXXXXX X]
Fragmented memory: 01394B00 20531968 bytes
[ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
------------------------------------------------------------
10-14-2012, 10:05 AM
using r 2772
after you create a new character then start a new game it shows the intro (how to kill zombies) then after that nothing but a black screen
here is the info log
after you create a new character then start a new game it shows the intro (how to kill zombies) then after that nothing but a black screen
here is the info log
10-17-2012, 06:51 PM
^Confirmed here with the 2785 build.
10-20-2012, 03:21 PM
Tested again with latest 2788 and it's working again.
great work!!
great work!!
10-21-2012, 02:35 AM
yea works in the 32 bit version
but still has the black screen after the intro in the 64 bit version
but still has the black screen after the intro in the 64 bit version
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