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Medal of Honor: Heroes 2 - USA - ULUS10310
#6
ADHOC connection test. "The game could not be created." message appears.

r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage

Server
Code:
37864 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x20, calloutThreadStack=0x0, netinitThreadPri=0x20, netinitThreadStack=0x0)
37864 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
37868 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit stackSize=0x2000, priority=48, product=0x08D96270
37870 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8b75d48, adhocctlHandlerArg=0x8ed2690)
41504 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlScan
44251 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF110 returning 2
44284 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF110 returning 2
44317 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF110 returning 2
...
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RE: Medal of Honor: Heroes 2 - USA - ULUS10310 [Encrypted] - by BlackDaemon - 04-03-2012, 10:16 AM

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