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Full Version: Medal of Honor: Heroes 2 - USA - ULUS10310
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r1766
Load with decrypted boot.bin
Code:
3062 [GUI] INFO  emu - Jpcsp v0.5 1766
3078 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10310
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 3.51
REGION = 32768
TITLE = Medal of Honor Heroes™ 2
probably homebrew? false
3094 [GUI] DEBUG hle - Loading HLE firmware up to version 351
3109 [GUI] INFO  emu - Loading global compatibility settings
3109 [GUI] INFO  ge - Only GE Graphics: false
3172 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
3172 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
3172 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
3172 [GUI] INFO  memory - Ignore invalid memory access: false
3172 [GUI] DEBUG emu - No patch file found for this game
3203 [GUI] DEBUG runtime - RuntimeContext.reset
3484 [GUI] DEBUG hle - Loading HLE firmware up to version 351
3531 [GUI] DEBUG emu - Loader: Relocation required (PRX)
3531 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08DCAC2C - 08DCAC2C
3656 [GUI] DEBUG memory - PH#1: loading program 08DCAC30 - 08DD0AFC - 08E5CFF0
3672 [GUI] DEBUG memory - PH alloc consumption 00658FF0 (mem 0008C4F4)
3672 [GUI] DEBUG memory - .sbss: clearing section 08DD0B00 - 08DD46DC (len 00003BDC)
3672 [GUI] DEBUG memory - .bss: clearing section 08DD4700 - 08E5CFF0 (len 000888F0)
3672 [GUI] DEBUG memory - .rel.text: relocating 147880 entries
3781 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
3797 [GUI] DEBUG memory - .rel.lib.stub: relocating 90 entries
3797 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
3797 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 6 entries
3797 [GUI] DEBUG memory - .rel.rodata: relocating 10165 entries
3812 [GUI] DEBUG memory - .rel.data: relocating 24744 entries
3812 [GUI] DEBUG memory - .rel.eh_frame: relocating 1 entries
3812 [GUI] DEBUG memory - .rel.cplinit: relocating 226 entries
3812 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 6 entries
3812 [GUI] DEBUG memory - .rel.linkonce.d: relocating 2456 entries
3812 [GUI] DEBUG memory - .rel.ctors: relocating 1 entries
3812 [GUI] INFO  emu - Found ModuleInfo name:'moh' version:0101 attr:00000002 gp:08dd8af0
3812 [GUI] DEBUG memory - Reserving 0x658FF0 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
3828 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x658FF0, addr=0x08804000: returns 0x08804000
3828 [GUI] INFO  emu - Found 265 imports from 30 modules
3828 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08A174A8
3828 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08A17840
3828 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08D004EC
3828 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x03050010
3828 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
3828 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
3828 [GUI] INFO  emu - 265 NIDS mapped
3844 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
3859 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
3859 [GUI] DEBUG runtime - Switching to Thread root
3859 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3969 [GUI] INFO  ge - OpenGL version: 2.1.2
4016 [GUI] INFO  ge - Using VBO
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
...
86234 [user_main] INFO  hle.UtilsForUser - sceKernelIcacheInvalidateAll
86297 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x61580_size0xE14 flags = 1 permissions = 0644
86313 [user_main] WARN  hle.IoFileMgrForUser - sceIoChangeAsyncPriority invalid fd=546
86344 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x61580_size0xE14 flags = 1 permissions = 0644
86344 [user_main] WARN  hle.IoFileMgrForUser - sceIoChangeAsyncPriority invalid fd=547
86453 [user_main] INFO  hle.UtilsForUser - sceKernelIcacheInvalidateAll
86641 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x765E0_size0x4BAD88 flags = 1 permissions = 0644
86656 [user_main] WARN  hle.IoFileMgrForUser - sceIoChangeAsyncPriority invalid fd=550
87203 [user_main] INFO  compiler - Replacing CodeBlock at 0x08CA6048 by Native Code 'nop'
87313 [user_main] INFO  compiler - Replacing CodeBlock at 0x088E9040 by Native Code 'nop'
87344 [user_main] INFO  compiler - Replacing CodeBlock at 0x088977EC by Native Code 'nop'
87406 [user_main] ERROR memory - read32 - Invalid memory address : 0x4 PC=08A24E3C
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name   - user_main
zr:0x00000000 at:0x08899028 v0:0x00000000 v1:0x09FFEDF4
a0:0x00004253 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x000000E5 t2:0x000000E4 t3:0x00000190
t4:0x00000000 t5:0xFFFFB800 t6:0xA0044000 t7:0x08D2B9A4
s0:0x09FFEF90 s1:0x08D036A4 s2:0x00000006 s3:0x7C5686D5
s4:0x08E28340 s5:0x0010F500 s6:0x09FFF5C0 s7:0x08E3A968
t8:0x08D94158 t9:0x08D94158 k0:0x09FFFB00 k1:0x00000000
gp:0x08DD8AF0 sp:0x09FFEEA0 fp:0x08E284A8 ra:0x08A25084
0x08A24E3C: 0x8CA70004 - lw         $a3, 4($a1)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SND' ID: 0x0044 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x12 Initial Priority: 0x12
Thread Entry: 0x08B6BF9C Stack: 0x09FD7C00 - 0x09FDFC00 Stack Size: 0x00008000
Thread Run Clocks: 41484417 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 8000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0227 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FCFC00 - 0x09FD1C00 Stack Size: 0x00002000
Thread Run Clocks: 10 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SND_SAS' ID: 0x0046 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08B6BC50 Stack: 0x09FD5C00 - 0x09FD7C00 Stack Size: 0x00002000
Thread Run Clocks: 7908957 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 67871 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0116 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FD1C00 - 0x09FD3C00 Stack Size: 0x00002000
Thread Run Clocks: 46 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 78006 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x20
Thread Entry: 0x08A1757C Stack: 0x09FDFC00 - 0x09FFFC00 Stack Size: 0x00020000
Thread Run Clocks: 223463270 Exit Code: 0x800201A4
Thread Wait Type: None Us: 100 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x00D5 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FD3C00 - 0x09FD5C00 Stack Size: 0x00002000
Thread Run Clocks: 1062 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  01821FF0 25305072 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX  X]
Fragmented memory: 000F0400 984064 bytes
[                                                            XXXX]
------------------------------------------------------------
Half-Playable, with sound. Look on screenshots, from different camera angles objects visible/invisible. Same issue also spotted in NFS series - Carbon, ProStreet and Undercover.
r1841
Running with dynarec compiler (log level set to INFO)
Compability options used: None
(11-16-2010, 10:17 AM)BlackDaemon Wrote: [ -> ]Half-Playable, with sound. Look on screenshots, from different camera angles objects visible/invisible. Same issue also spotted in NFS series - Carbon, ProStreet and Undercover.
r1841
Running with dynarec compiler (log level set to INFO)
Compability options used: None

Can you explain me how i get work this game?

I dont know how...

"This game has been encrypted by the software publisher"

But i can see that you could play this game. How?

Sorry about my english. Smile

oh my god. You dont support the piracy Sad
Infrastructure connection test

r2135
Code:
...
186881 [user_main] WARN  hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0x2E
186883 [user_main] WARN  hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0x2E
186884 [user_main] WARN  hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0x2E
187133 [SND ATRAC DECODER] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x08DE82C0, bufferSize=0x2000, fileSize=0x29B74
188133 [SND ATRAC DECODER] INFO  hle - AT3+ data decoded by the external decoder.
197299 [user_main] INFO  hle.sceNetInet - sceNetInetConnect connecting to pspNetSockAddrInternet[family=2, port=80, addr=0x010FA8C0(192.168.15.1)]
197698 [user_main] WARN  hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0x2E
197698 [user_main] WARN  hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0x2E
197700 [user_main] WARN  hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0x2E
197700 [user_main] WARN  hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0x2E
198227 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x69240_size0xD5C618 flags = 1 permissions = 0644
203689 [user_main] WARN  hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0x2E
203689 [user_main] WARN  hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0x2E
203691 [user_main] WARN  hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0x2E
203691 [user_main] WARN  hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0x2E
204499 [user_main] WARN  hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0x2E
204499 [user_main] WARN  hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0x2E
204501 [user_main] WARN  hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0x2E
204502 [user_main] WARN  hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0x2E
207664 [user_main] WARN  hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0x2E
207664 [user_main] WARN  hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0x2E
207666 [user_main] WARN  hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0x2E
207666 [user_main] WARN  hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0x2E
209976 [SND ATRAC DECODER] INFO  hle.sceAtrac3plus - Replaying atrac loop atracID=0, loopStart=15508, loopEnd=925400
Code:
java.lang.ArrayIndexOutOfBoundsException: 980879016
    at jpcsp.HLE.modules150.sceAudio.sceAudioOutputPannedBlocking(sceAudio.java:472)
    at jpcsp.HLE.modules150.sceAudio$9.execute(sceAudio.java:901)
    at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.java:350)
    at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:110)
    at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:671)
    at _S1_2_8D00154.s(_S1_2_8D00154.java:4)
    at _S1_2_8C48138.s(_S1_2_8C48138.java:80)
    at _S1_2_8B6BC50.s(_S1_2_8B6BC50.java:376)
    at _S1_2_8B6BC50.exec(_S1_2_8B6BC50.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:702)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
Code:
------------------------------------------------------------
Thread ID - 0x00000048
Th Name   - SND_SAS
zr:0x00000000 at:0x08B65C84 v0:0x80440000 v1:0x08E252A0
a0:0x3A7706A8 a1:0x00008000 a2:0x00008000 a3:0x08DE3C80
t0:0x8044000A t1:0x08E2529C t2:0x00000000 t3:0x80440000
t4:0x08E20000 t5:0x00000001 t6:0x08E20000 t7:0x08D2B9A4
s0:0x00008000 s1:0x08D90000 s2:0xFFFFFFFF s3:0x00000000
s4:0x08E5C984 s5:0x08E5C99C s6:0x08E5C69C s7:0x00000020
t8:0x00000028 t9:0x00000000 k0:0x09FD7B00 k1:0x00000000
gp:0x08DD8AF0 sp:0x09FD7A60 fp:0x08E5BF80 ra:0x08C4818C
0x08B6BC50: 0x27BDFFB0 - addiu      $sp, $sp, -80
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceNetApctl' ID: 0x0112 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x30 Initial Priority: 0x30
Thread Entry: 0x08000060 Stack: 0x09FC2400 - 0x09FC5400 Stack Size: 0x00003000
Thread Run Clocks: 27 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SND' ID: 0x0046 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x12 Initial Priority: 0x12
Thread Entry: 0x08B6BF9C Stack: 0x09FD7C00 - 0x09FDFC00 Stack Size: 0x00008000
Thread Run Clocks: 225037754 Exit Code: 0x800201A4
Thread Wait Type: None (delay 8000 us, rest 0 us) Us: 8000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'NetLibIdle' ID: 0x0110 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08B752B4 Stack: 0x09FC5400 - 0x09FCD400 Stack Size: 0x00008000
Thread Run Clocks: 1800312 Exit Code: 0x800201A4
Thread Wait Type: None (delay 50000 us, rest 0 us) Us: 50000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SND ATRAC DECODER' ID: 0x0320 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x12 Initial Priority: 0x12
Thread Entry: 0x08B6F9F8 Stack: 0x09FBA400 - 0x09FC2400 Stack Size: 0x00008000
Thread Run Clocks: 530703 Exit Code: 0x800201A4
Thread Wait Type: None Us: 2300 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 1481679 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0323 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6B Initial Priority: 0x6B
Thread Entry: 0x08000040 Stack: 0x09FD5400 - 0x09FD5C00 Stack Size: 0x00000800
Thread Run Clocks: 383 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x20
Thread Entry: 0x08A1757C Stack: 0x09FDFC00 - 0x09FFFC00 Stack Size: 0x00020000
Thread Run Clocks: 7856227806 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x01C3 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6B Initial Priority: 0x6B
Thread Entry: 0x08000040 Stack: 0x09FD4C00 - 0x09FD5400 Stack Size: 0x00000800
Thread Run Clocks: 1656 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SND_SAS' ID: 0x0048 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08B6BC50 Stack: 0x09FD5C00 - 0x09FD7C00 Stack Size: 0x00002000
Thread Run Clocks: 22550609 Exit Code: 0x800201A4
Thread Wait Type: None Us: 1010 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  017BDBF0 24894448 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX  X]
Fragmented memory: 000E2400 926720 bytes
[                                                            XXXX]
------------------------------------------------------------
r2437
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Code:
...
104910 [GUI] WARN  ge - Unsupported bezier parameters ucount=240 vcount=66
104910 [GUI] WARN  ge - Unsupported bezier parameters ucount=240 vcount=66
104910 [GUI] WARN  ge - Unsupported bezier parameters ucount=240 vcount=66
104911 [GUI] ERROR ge - bbox Invalid vertex address 0x00800060
104911 [GUI] WARN  ge - Unsupported bezier parameters ucount=187 vcount=0
104911 [GUI] WARN  ge - Unsupported bezier parameters ucount=240 vcount=66
104911 [GUI] WARN  ge - Unsupported bezier parameters ucount=240 vcount=66
104912 [GUI] WARN  ge - Unsupported bezier parameters ucount=240 vcount=66
104912 [GUI] ERROR ge - prim Invalid vertex address 0x5e003b
104912 [GUI] WARN  ge - Unsupported bezier parameters ucount=240 vcount=66
104912 [GUI] WARN  ge - Unsupported bezier parameters ucount=240 vcount=66
104912 [GUI] WARN  ge - Unsupported bezier parameters ucount=240 vcount=66
104913 [GUI] ERROR ge - prim Invalid vertex address 0x5e003b
104925 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0x35](hex=002F6A00,int=3107328,float=0,000000) at 0x08F30964
104925 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0x35](hex=002F6A00,int=3107328,float=0,000000) at 0x08F309DC
104926 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0x4f](hex=00066A00,int=420352,float=0,000000) at 0x08F30B30
104926 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0x4e](hex=000D6A00,int=879104,float=0,000000) at 0x08F30B44
104926 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0x4f](hex=00066A00,int=420352,float=0,000000) at 0x08F30B58
104927 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0x4e](hex=000D6A00,int=879104,float=0,000000) at 0x08F30BBC
104927 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0x52](hex=00705320,int=7361312,float=261360090794125900000000000000,000000) at 0x08F30C0C
104927 [GUI] WARN  ge - Unknown light mode sceGuLightMode(836A00)
104927 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0x4f](hex=002853F8,int=2642936,float=0,000000) at 0x08F30C34
104928 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0x5A](hex=00CA6A00,int=13265408,float=-3833856,000000) at 0x08F30C5C
104928 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0x4f](hex=002853F8,int=2642936,float=0,000000) at 0x08F30CAC
104928 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0x5A](hex=00CA6A00,int=13265408,float=-3833856,000000) at 0x08F30CC0
104928 [GUI] ERROR ge - Unknown light type : 16273392
104929 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0x59](hex=00005198,int=20888,float=0,000000) at 0x08F30D88
104929 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0x59](hex=00005198,int=20888,float=0,000000) at 0x08F30E00
104929 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0x59](hex=00005198,int=20888,float=0,000000) at 0x08F3106C
104930 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0x52](hex=00705320,int=7361312,float=261360090794125900000000000000,000000) at 0x08F3110C
104930 [GUI] ERROR ge - Unknown light type : 16273392
104930 [GUI] ERROR ge - Aborting current list processing due to too many errors
Code:
java.lang.ArrayIndexOutOfBoundsException: -201555621
    at jpcsp.HLE.modules150.sceAudio.sceAudioOutputPannedBlocking(sceAudio.java:390)
    at _S1_2_8D00154.s(_S1_2_8D00154.java:4)
    at _S1_2_8C48138.s(_S1_2_8C48138.java:80)
    at _S1_2_8B6BC50.s(_S1_2_8B6BC50.java:416)
    at _S1_2_8B6BC50.exec(_S1_2_8B6BC50.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:693)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
Code:
------------------------------------------------------------
Thread ID - 0x0000004F
Th Name   - SND_SAS
zr:0x00000000 at:0x08B65C84 v0:0x80440000 v1:0x08E252A0
a0:0xF3FC815B a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x8044000A t1:0x08E2529C t2:0x00000000 t3:0x80440000
t4:0x08E20000 t5:0x00000001 t6:0x08E20000 t7:0x08D2B9A4
s0:0x00008000 s1:0x08D90000 s2:0xFFFFFFFF s3:0x00000000
s4:0x08E5C984 s5:0x08E5C99C s6:0x08E5C69C s7:0x00000020
t8:0x00000028 t9:0x00000000 k0:0x09FD7B00 k1:0x00000000
gp:0x08DD8AF0 sp:0x09FD7A60 fp:0x08E5BF80 ra:0x08C4818C
0x08B6BC50: 0x27BDFFB0 - addiu      $sp, $sp, -80
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0122 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6B Initial Priority: 0x6B
Thread Entry: 0x08000040 Stack: 0x09FD5400 - 0x09FD5C00 Stack Size: 0x00000800
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: Sleep (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SND' ID: 0x004D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x12 Initial Priority: 0x12
Thread Entry: 0x08B6BF9C Stack: 0x09FD7C00 - 0x09FDFC00 Stack Size: 0x00008000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (delay 8000 us, rest 0 us) Us: 8000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SND ATRAC DECODER' ID: 0x0279 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x12 Initial Priority: 0x12
Thread Entry: 0x08B6F9F8 Stack: 0x09FCD400 - 0x09FD5400 Stack Size: 0x00008000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 2300 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x20
Thread Entry: 0x08A1757C Stack: 0x09FDFC00 - 0x09FFFC00 Stack Size: 0x00020000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SND_SAS' ID: 0x004F Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08B6BC50 Stack: 0x09FD5C00 - 0x09FD7C00 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 595 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x027C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6B Initial Priority: 0x6B
Thread Entry: 0x08000040 Stack: 0x09FCCC00 - 0x09FCD400 Stack Size: 0x00000800
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: Sleep (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  01712BF0 24194032 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX  X]
Fragmented memory: 000ED400 971776 bytes
[                                                            XXXX]
------------------------------------------------------------
ADHOC connection test. "The game could not be created." message appears.

r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage

Server
Code:
37864 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x20, calloutThreadStack=0x0, netinitThreadPri=0x20, netinitThreadStack=0x0)
37864 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
37868 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit stackSize=0x2000, priority=48, product=0x08D96270
37870 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8b75d48, adhocctlHandlerArg=0x8ed2690)
41504 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlScan
44251 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF110 returning 2
44284 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF110 returning 2
44317 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF110 returning 2
...