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Crisis Core: Final Fantasy VII - ULUS10336
Black boxes??? Weird. Post your JPCSP version, system specs, graphics card etc and JPCSP settings and attach your log maybe I can help or someone else.
Microsoft Windows 7 Home Premium x64-based PC
Intel® Core™ i5-2310 CPU @ 2.90GHz, 3101 Mhz, 4 Core(s), 4
Installed Physical Memory (RAM) 8,00 GB
NVIDIA GeForce GTX 550 Ti (306.23 win7 64bit drivers)
1.023,69 MB Adapter RAM
jpcsp-2574-windows-amd64
jdk-7 windows-x64-02_may_2012 Java
Reply
(09-03-2012, 11:11 PM)hyakki Wrote: Set the 'maximum method size' to a higher value then 50, - 100 or 500 should be good though there may be a slight (maybe unnoticeable) performance loss.

I'm using 100 in the Maximum method size.

I'm using v0.6 2718, from the website.

My specs:
Core i7 920
6 GB RAM
GeForce 560GTX-Ti 1GB

Ticked options under video:
- Use shaders (experimental)
- Use Geometry Shader for 2D rendering
- Enable saving GE screen to Textures instead of Memory

Anything else I should provide?
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Ok with jpcsp-2574-windows-amd64 for 64bit systems. I use JPCSP Launcher v1.7.0.5 with full-screen feature 1920x1080 32 bit For my system specs everything worked excellent (shadows work great!) with "Anti-Aliasing at x16" and "Anisotropic filtering=enabled" and with the settings bellow (make sure you have downloaded the latest nvidia even beta driver):

Code:
|Video|
[x] Only GE graphhics (not recommended for homebrew)
[-] Use vertex cache
[x] Use shaders (experimental)                                                 <---- Non Nvidia GPU's Disable if you have graphic problems.
[x] Use a Geometry Shader for 2D rendering (only relevant when using shaders)  <---- Non Nvidia GPU's Disable if you have graphic problems.
[-] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[-] Enable VAO (only relevant when using shaders and vertex cache)
[x] Enable saving GE screen to Textures instead of Memory
[-] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[-] Enable dynamic shader generation (only relevant when using shaders rec for AMD/ATI)
[-] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
[-] Enable the shader implementation for the "Color Mask" (more accurate but slower)

|Media|
[x] Use Media Engine
[-] Extract media files to tmp folder
[x] Decode audio files with sonic stage (you must have ss installed for this to work)
[x] Use non-native fonts from flash0 folder

l Compiler l
[x] Use compiler
- 50 max method size

l Display l
OFF and Native (I have 1920x1080 60hz on my 32'' lcd tv screen)

Legend
[-] = Unchecked
[x] = Checked
[!] = Optional, use at own risk (possibly a speedup, can cause crashes / bugs, disable this first if you run into problems)
::When changing options do it before you load the game, or else you'll need to close and restart Jpcsp.::
Microsoft Windows 7 Home Premium x64-based PC
Intel® Core™ i5-2310 CPU @ 2.90GHz, 3101 Mhz, 4 Core(s), 4
Installed Physical Memory (RAM) 8,00 GB
NVIDIA GeForce GTX 550 Ti (306.23 win7 64bit drivers)
1.023,69 MB Adapter RAM
jpcsp-2574-windows-amd64
jdk-7 windows-x64-02_may_2012 Java
Reply
i`ve got jpcsp on the last build (2718) and just start on start-windows-x86 and send me this error"EXCEPTION IN THREAD "GUI" JAVA.LANG.ILLEGALSTATEEXCEPTION:FUNCTION IS NOT SOPORTED
AT ORG.LWJGL.BUFFERCHECKS.CHECKFUNCTIONADDRESS

and completely STOP i try 20 times at differents builds and happens the same anyone knows why happens? my specs are
windows ultimate 7 64 bit
intel core 2 duo p8600(2,4)
4 gb ram
nvidia gforce 9650m gt 1gb
ANYONE CAN UPLOAD THE 1.5 BUILD FOR 64 BIT SYSTEM? SORRY FOR MY ENGLISH THANKS ALL =D
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Try updating your nvidia (videocard) drivers.
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Is there any way to make the game run smoothly with an ATI video card? Dang game goes as fast as molasses after the intro movie finishes. T^T (Well, not that slowly but it still lags pretty badly.)
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ok guys..this's my pc
i7 950 oc 4 ghz
GTX 580 sc
RAM 16 gb

whats the best to run the game
Reply
(09-09-2012, 12:01 AM)kaicooper Wrote: ok guys..this's my pc
i7 950 oc 4 ghz
GTX 580 sc
RAM 16 gb

whats the best to run the game

Try the options I posted above.
Microsoft Windows 7 Home Premium x64-based PC
Intel® Core™ i5-2310 CPU @ 2.90GHz, 3101 Mhz, 4 Core(s), 4
Installed Physical Memory (RAM) 8,00 GB
NVIDIA GeForce GTX 550 Ti (306.23 win7 64bit drivers)
1.023,69 MB Adapter RAM
jpcsp-2574-windows-amd64
jdk-7 windows-x64-02_may_2012 Java
Reply
psp 
thank you
Reply
(09-09-2012, 12:10 AM)LeonhartGR Wrote:
(09-09-2012, 12:01 AM)kaicooper Wrote: ok guys..this's my pc
i7 950 oc 4 ghz
GTX 580 sc
RAM 16 gb

whats the best to run the game

Try the options I posted above.

my frined..i sent u PM and really need ur help argent
thank u for this
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