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Macross Triangle Frontier - ULJS00321 - Printable Version

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+----- Thread: Macross Triangle Frontier - ULJS00321 (/showthread.php?tid=3561)

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Macross Triangle Frontier - ULJS00321 - dista_bagus - 02-06-2011

can be play but a bit slow in Jpcsp r1980. i tested only beginning.

- Opening/Animation sometimes music/sound broken
- graphic bug. when choosing pilots pictures pilot 2 & 3 show half also when
play too.

here's screenshot & log file


RE: Macross Triangle Frontier - ULJS00321 - Encrypted - dista_bagus - 04-12-2011

Jpcsp r2068
Enable Media Engine + Decode Audio SonicStage + use non-native flash0
for other option default.
- music/sound at opening/animation/in game now normal.
- has graphic & text issue.
this game slow at main menu. at battle slow too.sometimes not slow.


RE: Macross Triangle Frontier - ULJS00321 - Encrypted - Emiya_95 - 05-12-2011

rev 2135:
-There are no voices in the game
-It cant save the game
-All the game execept the op movie are slow
-there is a problem when you play on a scenary with water ( The water changes the skin for one of another stage)
-There are black figures in the VF(plane) on the back and around


RE: Macross Triangle Frontier - ULJS00321 - Encrypted - Emiya_95 - 05-19-2011

(05-12-2011, 09:52 PM)Emiya_95 Wrote: rev 2135:
-There are no voices in the game
-It cant save the game
-All the game execept the op movie are slow
-there is a problem when you play on a scenary with water ( The water changes the skin for one of another stage)
-There are black figures in the VF(plane) on the back and around

Rev 2142:

-The problem with the water was fixed
-The gameplay is a bit more faster
-The other problems still continue


RE: Macross Triangle Frontier - ULJS00321 - Encrypted - gid15 - 05-19-2011

(05-19-2011, 12:10 AM)Emiya_95 Wrote: Rev 2142:

-The problem with the water was fixed
Interesting, this game is probably using morphing to implement the water effect.
It would be interesting if you could provide me a DEBUG log when the water is displayed. Just enable the DEBUG level when you have reached the point where the water is displayed and I just need 1 second of DEBUG just to capture 1 frame.

Thanks!


RE: Macross Triangle Frontier - ULJS00321 - Encrypted - Emiya_95 - 05-19-2011

(05-19-2011, 08:54 AM)gid15 Wrote:
(05-19-2011, 12:10 AM)Emiya_95 Wrote: Rev 2142:

-The problem with the water was fixed
Interesting, this game is probably using morphing to implement the water effect.
It would be interesting if you could provide me a DEBUG log when the water is displayed. Just enable the DEBUG level when you have reached the point where the water is displayed and I just need 1 second of DEBUG just to capture 1 frame.

Thanks!

Here you have the debugger info!


RE: Macross Triangle Frontier - ULJS00321 - Encrypted - gid15 - 05-20-2011

(05-19-2011, 11:07 PM)Emiya_95 Wrote: Here you have the debugger info!
I guess you have posted the wrong file... this one is empty.


RE: Macross Triangle Frontier - ULJS00321 - Encrypted - Emiya_95 - 05-20-2011

(05-20-2011, 06:44 AM)gid15 Wrote:
(05-19-2011, 11:07 PM)Emiya_95 Wrote: Here you have the debugger info!
I guess you have posted the wrong file... this one is empty.

i press the button "capture next frame" in the debugger mode but the emulator freezes

I dont know if i did was right. can you tell me how to do it?


RE: Macross Triangle Frontier - ULJS00321 - Encrypted - gid15 - 05-20-2011

(05-20-2011, 05:22 PM)Emiya_95 Wrote:
(05-20-2011, 06:44 AM)gid15 Wrote:
(05-19-2011, 11:07 PM)Emiya_95 Wrote: Here you have the debugger info!
I guess you have posted the wrong file... this one is empty.

i press the button "capture next frame" in the debugger mode but the emulator freezes

I dont know if i did was right. can you tell me how to do it?

See this post
http://www.emunewz.net/forum/showthread.php?tid=3407&pid=9591#pid9591


RE: Macross Triangle Frontier - ULJS00321 - Encrypted - Emiya_95 - 05-20-2011

Here is the log file

I used the rev 2143 to do it