Tales of the Heroes - Twin Brave [NPJH50501] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Tales of the Heroes - Twin Brave [NPJH50501] (/showthread.php?tid=29567) Pages:
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RE: Tales of the Heroes - Twin Brave [NPJH50501] - nash67 - 04-13-2013 here is Jpcsp Trace RE: Tales of the Heroes - Twin Brave [NPJH50501] - sum2012 - 04-13-2013 Ton of "0xDEADBEEF" from the log RE: Tales of the Heroes - Twin Brave [NPJH50501] - sum2012 - 04-14-2013 Rev3100 same.Attach sceAtrac3plus debug log I just have an idea that Code: 181018 [cSoundManagerVoice] DEBUG hle.sceAtrac3plus - Additional chunk data: 22 00 00 08 01 00 00 00 BF AA 23 E9 58 CB 71 44 A1 19 FF FA 01 E4 CE 62 01 00 24 2E 00 00 00 00 00 00 00 00 Code: 6 sxdxxx Patching syscall from 0x80414F8 to 0x9FFFF80 ? RE: Tales of the Heroes - Twin Brave [NPJH50501] - nash67 - 01-13-2015 using r 3680 still stuck on the first screen here is an info log RE: Tales of the Heroes - Twin Brave [NPJH50501] - nash67 - 01-24-2015 using r 3688 goes ingame again here is an info log |