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E.X. Troopers [NPJB00235] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: E.X. Troopers [NPJB00235] (/showthread.php?tid=187648) |
E.X. Troopers [NPJB00235] - Etokapa - 05-27-2017 Game: E.X. Troopers (エクストルーパーズ) [NPJB00235] RPCS3 Version: 0.0.2-5-7739f33 Alpha | 19 May, 2017 | FW 04.81 Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64 Status: Ingame (Completed flying portion of Prologue.) Core: Automatically load required libraries Graphics: 1280x720 | 16:9 | Frame limit Off | Use GPU texture scaling Audio: XAudio2 Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers) See Also: E.X. Troopers Demo [NPHB00522], E.X. Troopers Demo [NPJB90534]. Tested on 1 combination of the Renderer, PPU, and SPU configurations. The game creates a save file on startup. If you start the emulator again after the save file is made, you must delete it first for RPCS3 to continue. Textures on models that move do not render properly. The game freezes during combat in tutorial that it didn't used to in a previous RPCS3 build. OPENGL OGL+Int(f)+Rec(ASMJIT): Ingame. 50-60FPS during menus and pre-rendered cutscenes. AVG 17 FPS during main gameplay. |