This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
E.X. Troopers Demo [NPHB00522]
06-26-2017, 12:04 AM
Post: #1
Star E.X. Troopers Demo [NPHB00522]
Game: E.X. Troopers Demo (エクストルーパーズ体験版) [NPHB00522]
RPCS3 Version: v0.0.2-5025 438dec0 Alpha | 25 June, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64
Status: Ingame
Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority
Graphics: 720x480 | 16:9 | Frame limit Auto | Invalidate Cache Every Frame | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: E.X. Troopers Demo [NPJB90534], E.X. Troopers [NPJB00235]

Tested on 11 combinations of the Renderer, PPU, and SPU configurations. Textures on moving models do not render properly. There is a change that occurred between builds 8055d83 and 7739f33 that causes all versions of the game to freeze during combat and it still occurs in this build.

OPENGL
OGL+Int(p)+Int(p): Ingame. Audio Stutters too much to be heard. 17FPS.
OGL+Int(p)+Int(f): Ingame. Heavy audio stutters too much to be heard. Game froze while audio continued to stutter. 17FPS. RPCS3 did not generate a log.
OGL+Int(p)+Rec(ASMJIT): Ingame. Game froze while audio continued to stutter. 16FPS. RPCS3 did not generate a log.

OGL+Int(f)+Int(p): Ingame. Audio Stutters too much to be heard. 17FPS.
OGL+Int(f)+Int(f): Ingame. Heavy audio stutter. Game froze while audio continued to stutter. 16FPS.
OGL+Int(f)+Rec(ASMJIT): Ingame. Game froze while audio continued to stutter. 16-20FPS.

OGL+Rec(LLVM)+Int(p): Ingame. Audio Stutters too much to be heard. 14-20FPS. RPCS3 did not generate a log.
OGL+Rec(LLVM)+Int(f): Ingame. Heavy audio stutter. Game froze while audio continued to stutter. 16-20FPS.
OGL+Rec(LLVM)+Rec(ASMJIT): Ingame. Game froze while audio continued to stutter. 13-20FPS.

VULKAN
V+Rec(LLVM)+Rec(ASMJIT): Ingame. No video display. 20FPS. RPCS3 Segfaulted after closing. Huh

D3D12
DX+Rec(LLVM)+Rec(ASMJIT): Intro. No video display. Froze after pressing Start on title screen with F {rsx::thread} class std::runtime_error thrown: HRESULT = The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpers.h:39). RPCS3 Crashed when Stop was pressed.


Attached File(s) Thumbnail(s)
   

.rar  NPHB00522 RPCS3 Logs June.part01.rar (Size: 2 MB / Downloads: 0)
.rar  NPHB00522 RPCS3 Logs June.part02.rar (Size: 2 MB / Downloads: 0)
.rar  NPHB00522 RPCS3 Logs June.part03.rar (Size: 2 MB / Downloads: 0)
.rar  NPHB00522 RPCS3 Logs June.part04.rar (Size: 430.63 KB / Downloads: 0)
Find all posts by this user
Quote this message in a reply
07-27-2017, 08:00 AM (This post was last modified: 07-27-2017 08:01 AM by Yagami Light9.)
Post: #2
RE: E.X. Troopers Demo [NPHB00522]




Build: v0.0.3-5479 / 00066a3a

[CPU]
*PPU Decoder:
-Recompiler (LLVM)
*SPU Decoder:
Recompiler (ASMJIT)

*Preferred SPU Threads:
-Auto

*Additional Settings:
-Lower SPU thread priority
-SPU loop detection

*Firmware Settings:
-Automatically load required libraries

[GPU]
*Renderer:
Vulkan
*Aspect Ratio:
-16:9
*Framelimit:
-59.94

*Additional Settings:
-Invalidate Cache Every Frame
-Use GPU texture scaling
-Stretch To Display Area
-Write Color Buffers

*Resolution:
-1280x720

[Audio]
-XAudio2
-Downmix to Stereo
Find all posts by this user
Quote this message in a reply
07-27-2017, 10:34 AM
Post: #3
RE: E.X. Troopers Demo [NPHB00522]
Moving to playable

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)