E.X. Troopers Demo [NPHB00522]
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06-26-2017, 12:04 AM
Post: #1
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Game: E.X. Troopers Demo (エクストルーパーズ体験版) [NPHB00522]
RPCS3 Version: v0.0.2-5025 438dec0 Alpha | 25 June, 2017 | FW 4.81 Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64 Status: Ingame Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority Graphics: 720x480 | 16:9 | Frame limit Auto | Invalidate Cache Every Frame | Use GPU texture scaling Audio: XAudio2 Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers) See Also: E.X. Troopers Demo [NPJB90534], E.X. Troopers [NPJB00235] Tested on 11 combinations of the Renderer, PPU, and SPU configurations. Textures on moving models do not render properly. There is a change that occurred between builds 8055d83 and 7739f33 that causes all versions of the game to freeze during combat and it still occurs in this build. OPENGL OGL+Int(p)+Int(p): Ingame. Audio Stutters too much to be heard. 17FPS. OGL+Int(p)+Int(f): Ingame. Heavy audio stutters too much to be heard. Game froze while audio continued to stutter. 17FPS. RPCS3 did not generate a log. OGL+Int(p)+Rec(ASMJIT): Ingame. Game froze while audio continued to stutter. 16FPS. RPCS3 did not generate a log. OGL+Int(f)+Int(p): Ingame. Audio Stutters too much to be heard. 17FPS. OGL+Int(f)+Int(f): Ingame. Heavy audio stutter. Game froze while audio continued to stutter. 16FPS. OGL+Int(f)+Rec(ASMJIT): Ingame. Game froze while audio continued to stutter. 16-20FPS. OGL+Rec(LLVM)+Int(p): Ingame. Audio Stutters too much to be heard. 14-20FPS. RPCS3 did not generate a log. OGL+Rec(LLVM)+Int(f): Ingame. Heavy audio stutter. Game froze while audio continued to stutter. 16-20FPS. OGL+Rec(LLVM)+Rec(ASMJIT): Ingame. Game froze while audio continued to stutter. 13-20FPS. VULKAN V+Rec(LLVM)+Rec(ASMJIT): Ingame. No video display. 20FPS. RPCS3 Segfaulted after closing. ![]() D3D12 DX+Rec(LLVM)+Rec(ASMJIT): Intro. No video display. Froze after pressing Start on title screen with F {rsx::thread} class std::runtime_error thrown: HRESULT = The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpers.h:39). RPCS3 Crashed when Stop was pressed. |
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07-27-2017, 08:00 AM
(This post was last modified: 07-27-2017 08:01 AM by Yagami Light9.)
Post: #2
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RE: E.X. Troopers Demo [NPHB00522]
Build: v0.0.3-5479 / 00066a3a [CPU] *PPU Decoder: -Recompiler (LLVM) *SPU Decoder: Recompiler (ASMJIT) *Preferred SPU Threads: -Auto *Additional Settings: -Lower SPU thread priority -SPU loop detection *Firmware Settings: -Automatically load required libraries [GPU] *Renderer: Vulkan *Aspect Ratio: -16:9 *Framelimit: -59.94 *Additional Settings: -Invalidate Cache Every Frame -Use GPU texture scaling -Stretch To Display Area -Write Color Buffers *Resolution: -1280x720 [Audio] -XAudio2 -Downmix to Stereo |
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07-27-2017, 10:34 AM
Post: #3
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RE: E.X. Troopers Demo [NPHB00522]
Moving to playable
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL) |
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