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Sonic The Hedgehog [BLES00028] - Printable Version

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RE: Sonic The Hedgehog [BLES00028] - knuckles500 - 08-06-2017 06:50 PM

Testing the game yet again especially after all the changes as of late and it still seems to have the same issue (see attached for logs)


Seems to crash at:
F 0:00:09.052200 {PPU[0x1000000] Thread (main_thread) [0x00e2ab64]} MEM: Access violation reading location 0x0

PPU Decoder: Interpreter (precise)
SPU Decoder: Interpreter (precise)
Manually load selected libraries
Enabled SPU Loop detection
Graphics Render: Vulkan
Audio Out: XAudio2

(08-02-2017 08:45 PM)basic.wizard Wrote:  I'm probably way off here, but it could be worth building this PR to see if it gets any further. I can't figure out how to compile RPCS3 properly so I'll leave it up to someone more knowledgeable about this.

I haven't tested this though. So maybe this fixes the issue? Can anyone test?

RE: Sonic The Hedgehog [BLES00028] - irixion - 09-22-2017 04:29 PM

RPCS3 v0.0.3-3-8e66e71 yields the same results. Looking at the log, there's a lot of size=0x0. Perhaps that's related to the "bad compression" errors we're seeing?

Edit: Noticed there's no github issues page. Would this error qualify as an issue?