EmuNewz Network
Disgaea 4 [BLUS30727] - Printable Version

+- EmuNewz Network (https://www.emunewz.net/forum)
+-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47)
+--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172)
+---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193)
+----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195)
+----- Thread: Disgaea 4 [BLUS30727] (/showthread.php?tid=178092)

Pages: 1 2 3 4 5


RE: Disgaea 4 [BLUS30727] - luvas - 05-12-2017

I just used it and there is no real improvements.
~18 fps in town, between 18 to 30 fps in battles.


RE: Disgaea 4 [BLUS30727] - ssshadow - 05-12-2017

Well it was worth a shot. I think Ryzen is so fast that the speedhack doesn't matter, your CPU keeps up anyway. You should still notice lower CPU usage however.


RE: Disgaea 4 [BLUS30727] - luvas - 05-12-2017

CPU usage is like 20%


RE: Disgaea 4 [BLUS30727] - jonlehawk - 05-29-2017

Game working perfectly. Hitting 60 FPS straight in all areas and only using 20% CPU after speed patch.


RE: Disgaea 4 [BLUS30727] - Grandork - 06-02-2017

(05-29-2017, 01:23 AM)jonlehawk Wrote: Game working perfectly. Hitting 60 FPS straight in all areas and only using 20% CPU after speed patch.

Specs, SS, etc.


RE: Disgaea 4 [BLUS30727] - Alverik - 06-12-2017

Hi, I've been trying this version of Disgaea and occasionally get some errors.

Game works flawlesly 70% of the time. Issues only happen when using Recompiler(ASMJIT) as SPU decoder. Also, I mostly tested using the Recompiler (LLVM) as PPU Decoder (and Vulkan, plus the speed patch to use it). I Played around with the SPU threading options (Bind SPU threads... lower priority...) which seem to increase fps a tiny bit.

----error with threaded spu option:

E {PPU[0x100002d] Thread (NisSaveData_ListLoad_Thread) [0x001a618c]} cellSaveData: Savedata BLUS30727_00 considered broken
U {PPU[0x1000000] Thread (main_thread) [0x0019bb94]} sceNp TODO:
sceNpManagerGetChatRestrictionFlag(isRestricted=*0xd00307b0)
U {PPU[0x1000015] Thread (NisAt3Line0) [0x02ddc154]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000015] Thread (NisAt3Line0) [0x02ddc154]} sys_prx TODO:
_sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000015] Thread (NisAt3Line0) [0x02ddc154]} : 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE
E {rsx::thread} RSX: Invalid RSX method 0x3ffc (arg=0x9c6c)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:44)
F {rsx::thread} : class std::runtime_error thrown: Invalid location (offset=0x0, location=0xffffffff)
(in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:83)

----error without threaded spu option:

U {PPU[0x1000015] Thread (NisAt3Line0) [0x02b4a01c]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000015] Thread (NisAt3Line0) [0x02b4a01c]} sys_prx TODO:

_sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000015] Thread (NisAt3Line0) [0x02b4a01c]} : 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE
E {PPU[0x100003c] Thread (NisSaveData_ListSave_Thread) [0x001a6798]} cellSaveData: Savedata BLUS30727_00 considered broken
U {PPU[0x1000015] Thread (NisAt3Line0) [0x02dd9848]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000015] Thread (NisAt3Line0) [0x02dd9848]} sys_prx TODO:
_sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000015] Thread (NisAt3Line0) [0x02dd9848]} : 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE

----occasional error during first loading (prinny never stops dancing):
E {PPU[0x100000c] Thread (fios mediathread 11) [0x003d2014]} : 'sys_rwlock_wlock' failed with 0x80010008 : CELL_EDEADLK
E {PPU[0x100000c] Thread (fios mediathread 11) [0x003d2014]} : 'sys_rwlock_wlock' failed with 0x80010008 : CELL_EDEADLK

All the errors seem related to sound. They all dissapear if I change to Interpreters for sound (either fast or precise), but I lose a 5-7fps if I use those (I wouldn't mind sticking to those but the sounds goes weird, like it's in slow motion, even when the gameplay fps stays 40-50fps+). Also, despite the save warning, the game seems to save and load properly.

I use a desktop PC with an Intel I3 (one of the late ones), 6gb ram, NVIDIA GTX970. RPCS3 version: 0.0.2-5275-69c46213

**Clarification: The errors happen even when using the Interpreter for spu, but it happens much less often. (the last error, which happens when first loading, does seem to vanish I think, but I'll keep testing/playing, lol)


RE: Disgaea 4 [BLUS30727] - Annie - 06-24-2017

Looks like random crashes, those lines don't say anything special apart from DEADLK on rwlock


RE: Disgaea 4 [BLUS30727] - Shingamer27 - 06-25-2017

The first post settings didnt work for me, more libraries were needed and the solution was actually simple.

Core:
PPU - LLVM
SPU - ASMJIT
Load Librarys - Auto(Works better then picking imo)
No other options enabled

Graphics:
Render - Vulkan
Resolution - 1080p
Graphics Device - GeForce GTX 1080
Aspect - 16:9
Frame Limit - 30(Constant. choosing 60 keeps frames from 45-60 not a good thing.)
Main Options - Use GPU texture scaling
No other options enabled

Conclusion: (No other options besides input was non-default)
Game runs at 1080p constant 30fps with no crashes for hours at a time. Only issue i have is that the background is flashy at the start menu otherwise perfect gameplay. Only drops in fps are after saving, it cuts fps in half for half a second.



My PC:
Intel Core i7-4770k @ 3.50GHz (Old i know)
Geforce GTX 1080 Founders (under performes to other newer 1080s)
32GB DDR3 2400 MHz
Samsung SSD 850 EVO


RE: Disgaea 4 [BLUS30727] - MasterTacomatus - 09-11-2017

Hello, I am a newcomer, this is my first post:

I have been trying to get Disgaea 4 to run, and have been reading several forums regarding others successes and failures. I have made some progress (feels like) in that I am now to a "white screen" when booting. I don't know if my issue is in my use and understanding of directories in rpcs3 or if I need to tweak my configuration. I have noticed a pattern of "sys_mutex_lock / unlock" , but unfortunately I do not know what that is a symptom of.

My log is attached below. If anyone can help me understand more about it, or aid in my specific case, it is much appreciated.


RE: Disgaea 4 [BLUS30727] - ryoadi - 10-05-2017

Hello all, today i'm back and trying this emu & game again, haven't try it for months.
So i'm using new version of rpcs3, and settings on the first post

It's run very well!
My fps between 40-60, there are some 'miss' texture tho but it's okay.
I'm using Vulkan.

My PC:
Intel Core i5-6600 3.30GHz
GeForce GTX 1060 6GB
8GB Ram
1Tb HDD