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How to check stack value in JPCSPTrace ? - Printable Version +- EmuNewz Network (http://www.emunewz.net/forum) +-- Forum: PSP Emulation (/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (/forumdisplay.php?fid=51) +---- Forum: svn trunk discussion (/forumdisplay.php?fid=56) +---- Thread: How to check stack value in JPCSPTrace ? (/showthread.php?tid=168068) Pages: 1 2 |
How to check stack value in JPCSPTrace ? - sum2012 - 03-11-2015 11:11 PM I see readme.txt 's usage. but I do not find it have parameter. RE: How to check stack value in JPCSPTrace ? - gid15 - 03-12-2015 07:38 AM (03-11-2015 11:11 PM)sum2012 Wrote: I see readme.txt 's usage. but I do not find it have parameter.It is not configurable by an option in the JpcspTrace.config file. You have to recompile JpcspTrace by changing the value in common.h: Code: #define DEBUG_STACK_USAGE 0 RE: How to check stack value in JPCSPTrace ? - sum2012 - 03-12-2015 11:43 AM How to compile it ? I only know that it may need PSP SDK (03-12-2015 07:38 AM)gid15 Wrote: It is not configurable by an option in the JpcspTrace.config file. You have to recompile JpcspTrace by changing the value in common.h: RE: How to check stack value in JPCSPTrace ? - DragonNeos - 03-26-2015 01:00 AM What are the required files and programs needed to be able to compile JpcspTrace? Based on the Makefile, I assume we would need the following programs installed: - GNU Make - PSPSDK - ProCFW What would be the required command to type in the Command Prompt? I ended up getting this: Code: C:\...>make JpcspTrace.prx Code: C:\...>make JpcspTraceUser.prx GNU Make seems to be very prone to freezing at the Command Prompt and requires multiple use of the same command in order to completely compile the files. RE: How to check stack value in JPCSPTrace ? - gid15 - 03-26-2015 08:34 AM The Makefile is probably not perfect... this how I do the build: Code: cd ms0/JpcspTrace RE: How to check stack value in JPCSPTrace ? - DragonNeos - 10-29-2015 09:45 AM (03-26-2015 08:34 AM)gid15 Wrote: The Makefile is probably not perfect... this how I do the build:Did you ever get to update the JpcspTrace.config file to have the option to either enable/disable the test for stack usage? RE: How to check stack value in JPCSPTrace ? - gid15 - 10-29-2015 05:13 PM (10-29-2015 09:45 AM)DragonNeos Wrote:I just pushed my latest improvements to JpcspTrace in c2f7416. It is including this option as well.(03-26-2015 08:34 AM)gid15 Wrote: The Makefile is probably not perfect... this how I do the build:Did you ever get to update the JpcspTrace.config file to have the option to either enable/disable the test for stack usage? RE: How to check stack value in JPCSPTrace ? - sum2012 - 10-29-2015 09:58 PM Thanks but can it improve further ? It cannot log "The Red Star" 's game of sceKernelCreateThread 0x446D8DE6 6 sxdxxx (Tested old and new version of JPCSPtrace) RE: How to check stack value in JPCSPTrace ? - gid15 - 10-30-2015 08:11 AM (10-29-2015 09:58 PM)sum2012 Wrote: Thanks but can it improve further ?I've not found any log file for this game... Could you post a log file of the game including a compiler DEBUG log and the JpcspTrace log file? RE: How to check stack value in JPCSPTrace ? - sum2012 - 10-30-2015 01:03 PM The game has stopped in Code: 43688 [user_main] DEBUG compiler - CodeInstruction.compile 0x8AC92B4 - syscall 0x045AA [sceIoPollAsync] (10-30-2015 08:11 AM)gid15 Wrote:(10-29-2015 09:58 PM)sum2012 Wrote: Thanks but can it improve further ?I've not found any log file for this game... Could you post a log file of the game including a compiler DEBUG log and the JpcspTrace log file? |