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Comic Party Portable - JAP - ULJS00027 - Printable Version

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+----- Thread: Comic Party Portable - JAP - ULJS00027 (/showthread.php?tid=1300)

Pages: 1 2


Comic Party Portable - JAP - ULJS00027 - Darth1701 - 06-21-2010

History:
http://jpcsp.org/forum/viewtopic.php?f=27&t=7433

r1593

works with Media Engine enabled

Works good but Text is only "???" for now


RE: Comic Party Portable - JAP - ULJS00027 - sum2012 - 07-16-2012

Dear all
The game do not work in Rev2614 Window 7 x86
cpu:AMD Phenom ii X6 1050T
ram:4 gb DDR1333
gpu:NVIDIA GeForce GTS450
Please help.Thanks
error screen:
Error screen


RE: Comic Party Portable - JAP - ULJS00027 - sum2012 - 07-17-2012

in Rev 2617,after the logo screen display, the game stopped.
Rev2617 bug




RE: Comic Party Portable - JAP - ULJS00027 - gid15 - 07-17-2012

(07-17-2012, 06:42 AM)sum2012 Wrote: in Rev 2617,after the logo screen display, the game stopped.
Could you post a log at DEBUG level? You can close Jpcsp after a few seconds when the game stops so that the DEBUG log does not get too large.

Thanks!


RE: Comic Party Portable - JAP - ULJS00027 - sum2012 - 07-17-2012

I cannot see screen in DEBUG level log.Don't know useful or not.
Anyway,I have record 30 second.
(07-17-2012, 10:27 AM)gid15 Wrote: Could you post a log at DEBUG level? You can close Jpcsp after a few seconds when the game stops so that the DEBUG log does not get too large.

Thanks!


I find that I can record the log from middle of the gmae..
This time I recorded from the logo start,recorded 30 second.
(07-17-2012, 10:27 AM)gid15 Wrote: Could you post a log at DEBUG level? You can close Jpcsp after a few seconds when the game stops so that the DEBUG log does not get too large.

Thanks!




RE: Comic Party Portable - JAP - ULJS00027 - sum2012 - 07-17-2012

Finally in Rev 2617,I click button immediately after logo show ,the game run ok.The word in game also ok.


RE: Comic Party Portable - JAP - ULJS00027 - sum2012 - 07-19-2012

I find that Media Engine might have probrem.
In Rev 2624,When I disable Media Engine,game passed 2 faked MPEG video nornally.
If I enable Media Engine,game stop in logo display finish http://imageshack.us/photo/my-images/840/r2617error.png/ .(If I press button immediately after logo show ,the game run ok.)


Comic Party Portable - CHS- ULJS00027 - sum2012 - 07-21-2012

I play a unofficial chinese version of Comic Party Portable.
Like Japan version , I need press button immediately after logo show,
In name select screen and inside game.Do not show word.
Hope dev can fix it.Thanks.game screen

I am using Rev 2629
Window 7 x86
cpu:AMD Phenom ii X6 1050T
ram:4 gb DDR1333
gpu:NVIDIA GeForce GTS450


RE: Comic Party Portable - CHS- ULJS00027 - gid15 - 07-21-2012

Could you add the following line to your LogSettings.xml and update the log file?
Code:
<logger name='hle.sceFont'> <level value='debug' /> </logger>
the game is logging error messages about fonts and this will hopefully show more information.

Thanks!


RE: Comic Party Portable - CHS- ULJS00027 - sum2012 - 07-21-2012

I updated LogSettings.xml .
See attach.Thanks
(07-21-2012, 08:52 PM)gid15 Wrote: Could you add the following line to your LogSettings.xml and update the log file?
Code:
<logger name='hle.sceFont'> <level value='debug' /> </logger>
the game is logging error messages about fonts and this will hopefully show more information.

Thanks!