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Doki Doki Suikoden - ULJS00380 - Printable Version

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+----- Thread: Doki Doki Suikoden - ULJS00380 (/showthread.php?tid=128411)



Doki Doki Suikoden - ULJS00380 - nash67 - 02-09-2013

Doki Doki Suikoden - ULJS00380
using r 2980
comes up with 3 developers screens then nothing but a white screen after that
here is a compiler log


RE: Doki Doki Suikoden - ULJS00380 - nash67 - 03-09-2013

using r 3020
after the 3 developers screens now it keeps pausing
here is a compiler log


RE: Doki Doki Suikoden - ULJS00380 - gid15 - 03-09-2013

Code:
13:03:29 DEBUG compiler - main_thread - CodeInstruction.compile    0x88D30E0 - lui        $a0, 0x0899 <=> li $a0, 0x08990000
13:03:29 DEBUG compiler - main_thread - CodeInstruction.compile    0x88D30E4 - sw         $a3, 14920($s2)
13:03:29 DEBUG compiler - main_thread - CodeInstruction.compile    0x88D30E8 - ori        $a1, $zr, 2 <=> li $a1, 2
13:03:29 DEBUG compiler - main_thread - CodeInstruction.compile    0x88D30EC - or         $a2, $zr, $zr <=> li $a2, 0
13:03:29 DEBUG compiler - main_thread - CodeInstruction.compile    0x88D30F0 - ori        $t0, $zr, 1 <=> li $t0, 1
13:03:29 DEBUG compiler - main_thread - CodeInstruction.compile    0x88D30F4 - or         $t1, $zr, $zr <=> li $t1, 0
13:03:29 DEBUG compiler - main_thread - CodeInstruction.compile <  0x88D30F8 - jal        0x0896D4E8 [sceKernelCreateFpl]
13:03:29 DEBUG compiler - main_thread - CodeInstruction.compile    0x88D30FC - addiu      $a0, $a0, 24480
Ooops, the problem was created by the code clean-up from r3013. I forgot to allow some NULL pointers. Should be fixed now in r3021.


RE: Doki Doki Suikoden - ULJS00380 - nash67 - 03-09-2013

using r 3021
goes ingame now
can be moved to playable
just missing the voices
here is the info log