This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Doki Doki Suikoden - ULJS00380
#1
Doki Doki Suikoden - ULJS00380
using r 2980
comes up with 3 developers screens then nothing but a white screen after that
here is a compiler log


Attached Files
.zip   log.zip (Size: 234.89 KB / Downloads: 79)
Reply
#2
using r 3020
after the 3 developers screens now it keeps pausing
here is a compiler log


Attached Files
.zip   log.zip (Size: 253.96 KB / Downloads: 72)
Reply
#3
Code:
13:03:29 DEBUG compiler - main_thread - CodeInstruction.compile    0x88D30E0 - lui        $a0, 0x0899 <=> li $a0, 0x08990000
13:03:29 DEBUG compiler - main_thread - CodeInstruction.compile    0x88D30E4 - sw         $a3, 14920($s2)
13:03:29 DEBUG compiler - main_thread - CodeInstruction.compile    0x88D30E8 - ori        $a1, $zr, 2 <=> li $a1, 2
13:03:29 DEBUG compiler - main_thread - CodeInstruction.compile    0x88D30EC - or         $a2, $zr, $zr <=> li $a2, 0
13:03:29 DEBUG compiler - main_thread - CodeInstruction.compile    0x88D30F0 - ori        $t0, $zr, 1 <=> li $t0, 1
13:03:29 DEBUG compiler - main_thread - CodeInstruction.compile    0x88D30F4 - or         $t1, $zr, $zr <=> li $t1, 0
13:03:29 DEBUG compiler - main_thread - CodeInstruction.compile <  0x88D30F8 - jal        0x0896D4E8 [sceKernelCreateFpl]
13:03:29 DEBUG compiler - main_thread - CodeInstruction.compile    0x88D30FC - addiu      $a0, $a0, 24480
Ooops, the problem was created by the code clean-up from r3013. I forgot to allow some NULL pointers. Should be fixed now in r3021.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#4
using r 3021
goes ingame now
can be moved to playable
just missing the voices
here is the info log


Attached Files
.zip   log.zip (Size: 121.07 KB / Downloads: 86)
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)