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Final Fantasy Tactics: The War of the Lions - ULUS10297 - Printable Version

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+----- Thread: Final Fantasy Tactics: The War of the Lions - ULUS10297 (/showthread.php?tid=1078)

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RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 - tarbo - 09-19-2011 05:26 PM

Iam very happy with this one and in general ( Iam in Chapter III now). Bu can someone post some cw cheats tha realy work?


RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 - Zehlek - 09-20-2011 11:03 PM

(09-15-2011 06:00 PM)Vegerunks Wrote:  Zehlek your speed is probably because you're using a Intel HD Graphics rather than a good graphics Card. Intel Graphics sucks for everything outside of using word documents/internet

Which graphics card would you recommend? I have a ACER Laptop


RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 - ghostslayer - 09-27-2011 07:56 PM

Sounds bad, FPS average.
Im suggesting you to use PSX EMU than PSP EMU.
Thats better...


RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 - knws - 09-27-2011 10:15 PM

(09-27-2011 07:56 PM)ghostslayer Wrote:  Im suggesting you to use PSX EMU than PSP EMU.
Thats better...

And forget about widescreen and very well redone cutscenes.

This one looks too good in 16:9 to go back to PSX version. Much like I, II and IV.

I too confirm broken in-game sound (sounds like 8-bit or sort of) and FPS drops. Honestly the game hardly can be put in Playable category right now. Still needs some polishing.


RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 - lokasenna - 10-04-2011 08:16 PM

I can't get the game to start at all, nor any other game I try when loading the iso file through the load umd button. Here is the debug log when I try to load the game.
Code:
80141 [GUI] INFO  emu - Java version: 1.6.0_26 (1.6.0_26-b03)
80156 [GUI] INFO  emu - Jpcsp v0.6 2106
80156 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULES00850
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 3.51
REGION = 32768
TITLE = FINAL FANTASY TACTICS: THE WAR OF THE LIONS
probably homebrew? false
80156 [GUI] DEBUG hle - Loading HLE firmware up to version 351
80156 [GUI] INFO  emu - Loading global compatibility settings:
80156 [GUI] INFO  emu - Configuration / Region
80156 [GUI] INFO  emu -     Language                                 [English]
80156 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
80156 [GUI] INFO  emu -     Daylight savings:                        [Off]
80156 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
80156 [GUI] INFO  emu -     Time format:                             [24H]
80156 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
80156 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
80156 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
80156 [GUI] INFO  emu -     Nickname:                                []
80156 [GUI] INFO  emu - Configuration / Video
80156 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
80156 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
80156 [GUI] INFO  emu -     [ ] Use vertex cache
80156 [GUI] INFO  emu -     [X] Use shaders (experimental)
80156 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
80172 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
80172 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
80172 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
80172 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
80172 [GUI] INFO  emu -     [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
80172 [GUI] INFO  emu - Configuration / Audio
80172 [GUI] INFO  emu -     [ ] Disable audio threads
80172 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
80172 [GUI] INFO  emu -     [ ] Disable audio blocking
80172 [GUI] INFO  emu - Configuration / Memory
80172 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
80172 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
80172 [GUI] INFO  emu - Configuration / Media
80172 [GUI] INFO  emu -     [X] Use Media Engine
80172 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
80172 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
80172 [GUI] INFO  emu -     [X] Use non-native fonts from flash0 folder
80172 [GUI] INFO  emu - Configuration / Compiler
80172 [GUI] INFO  emu -     [X] Use compiler (dynarec)
80172 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
80172 [GUI] INFO  emu -     [100] Maximum method size
80172 [GUI] INFO  emu - Configuration / Crypto
80172 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
80172 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
80172 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
80172 [GUI] INFO  ge - Only GE Graphics: false
80172 [GUI] INFO  hle.sceMpeg - Media Engine enabled
80172 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
80172 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
80172 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
80172 [GUI] INFO  memory - Ignore invalid memory access: false
80172 [GUI] DEBUG emu - No patch file found for this game
80344 [GUI] DEBUG hle - Loading HLE firmware up to version 351
80344 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08BABF30 - 097E9200
80391 [GUI] DEBUG memory - PH#0: new loadAddressLow 08804000
80391 [GUI] TRACE memory - PH#0: new loadAddressHigh 097E9200
80391 [GUI] TRACE memory - PH#0: contributes 00C3D2D0 to bss size
80391 [GUI] DEBUG memory - PH alloc consumption 00FE5200 (mem 00C3D2D0)
80391 [GUI] DEBUG memory - .bss: ignoring zero-length type 8 section 08BABF30
80391 [GUI] TRACE emu - SH: Storing text size 00246F14 2387732
80391 [GUI] TRACE emu - SH: Storing data size 0015FE14 1441300
80391 [GUI] INFO  emu - Found ModuleInfo name:'fftpsp' version:0101 attr:00000000 gp:08bb3ea0
80391 [GUI] DEBUG memory - Reserving 0xFE5200 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
80391 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0xFE5200, addr=0x08804000: returns 0x08804000
80391 [GUI] TRACE hle.SysMemUserForUser - Free list after malloc: [addr=0x08800000-0x08804000, size=0x4000], [addr=0x097E9200-0x0A000000, size=0x816E00]
80391 [GUI] DEBUG emu - Processing Import #0: InterruptManager
s_modulename    08A4B744
s_version        0011
s_flags            4000
s_size            0005
s_imports        0003
s_nid            08A4B954
s_text            08A4AF14

80391 [GUI] DEBUG emu - Processing Import #1: IoFileMgrForUser
s_modulename    08A4B75C
s_version        0011
s_flags            4001
s_size            0005
s_imports        000B
s_nid            08A4B960
s_text            08A4AF2C

80391 [GUI] DEBUG emu - Processing Import #2: Kernel_Library
s_modulename    08A4B774
s_version        0011
s_flags            0001
s_size            0005
s_imports        0002
s_nid            08A4B98C
s_text            08A4AF84

80391 [GUI] DEBUG emu - Processing Import #3: LoadExecForUser
s_modulename    08A4B788
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            08A4B994
s_text            08A4AF94

80391 [GUI] DEBUG emu - Processing Import #4: ModuleMgrForUser
s_modulename    08A4B79C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0005
s_nid            08A4B99C
s_text            08A4AFA4

80391 [GUI] DEBUG emu - Processing Import #5: StdioForUser
s_modulename    08A4B7B4
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            08A4B9B0
s_text            08A4AFCC

80391 [GUI] DEBUG emu - Processing Import #6: SysMemUserForUser
s_modulename    08A4B7C8
s_version        0011
s_flags            4000
s_size            0005
s_imports        0006
s_nid            08A4B9BC
s_text            08A4AFE4

80391 [GUI] DEBUG emu - Processing Import #7: ThreadManForUser
s_modulename    08A4B7E0
s_version        0011
s_flags            4001
s_size            0005
s_imports        0021
s_nid            08A4B9D4
s_text            08A4B014

80391 [GUI] DEBUG emu - Processing Import #8: UtilsForUser
s_modulename    08A4B7F8
s_version        0011
s_flags            4001
s_size            0005
s_imports        0004
s_nid            08A4BA58
s_text            08A4B11C

80391 [GUI] DEBUG emu - Processing Import #9: sceSuspendForUser
s_modulename    08A4B80C
s_version        0011
s_flags            4000
s_size            0005
s_imports        0001
s_nid            08A4BC04
s_text            08A4B474

80391 [GUI] DEBUG emu - Processing Import #10: sceGe_user
s_modulename    08A4B824
s_version        0011
s_flags            4001
s_size            0005
s_imports        000A
s_nid            08A4BAB4
s_text            08A4B1D4

80391 [GUI] DEBUG emu - Processing Import #11: sceDisplay
s_modulename    08A4B834
s_version        0011
s_flags            4001
s_size            0005
s_imports        0006
s_nid            08A4BA98
s_text            08A4B19C

80391 [GUI] DEBUG emu - Processing Import #12: sceCtrl
s_modulename    08A4B844
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            08A4BA8C
s_text            08A4B184

80391 [GUI] DEBUG emu - Processing Import #13: sceDmac
s_modulename    08A4B880
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            08A4BAB0
s_text            08A4B1CC

80391 [GUI] DEBUG emu - Processing Import #14: sceUtility
s_modulename    08A4B88C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0006
s_nid            08A4BC20
s_text            08A4B4AC

80391 [GUI] DEBUG emu - Processing Import #15: sceUmdUser
s_modulename    08A4B8CC
s_version        0011
s_flags            4001
s_size            0005
s_imports        0006
s_nid            08A4BC08
s_text            08A4B47C

80391 [GUI] DEBUG emu - Processing Import #16: sceAudio
s_modulename    08A4B8DC
s_version        0011
s_flags            4001
s_size            0005
s_imports        0009
s_nid            08A4BA68
s_text            08A4B13C

80391 [GUI] DEBUG emu - Processing Import #17: sceSasCore
s_modulename    08A4B8EC
s_version        0011
s_flags            4009
s_size            0005
s_imports        0019
s_nid            08A4BBA0
s_text            08A4B3AC

80391 [GUI] DEBUG emu - Processing Import #18: sceNet
s_modulename    08A4B8FC
s_version        0011
s_flags            0009
s_size            0005
s_imports        0004
s_nid            08A4BB90
s_text            08A4B38C

80391 [GUI] DEBUG emu - Processing Import #19: sceNetAdhoc
s_modulename    08A4B908
s_version        0011
s_flags            0009
s_size            0005
s_imports        000A
s_nid            08A4BB40
s_text            08A4B2EC

80391 [GUI] DEBUG emu - Processing Import #20: sceNetAdhocctl
s_modulename    08A4B918
s_version        0011
s_flags            0009
s_size            0005
s_imports        000A
s_nid            08A4BB68
s_text            08A4B33C

80391 [GUI] DEBUG emu - Processing Import #21: sceWlanDrv
s_modulename    08A4B92C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            08A4BC38
s_text            08A4B4DC

80391 [GUI] DEBUG emu - Processing Import #22: sceMpeg
s_modulename    08A4B93C
s_version        0011
s_flags            0009
s_size            0005
s_imports        0019
s_nid            08A4BADC
s_text            08A4B224

80391 [GUI] DEBUG emu - Processing Import #23: sceImpose
s_modulename    08A4B948
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            08A4BC3C
s_text            08A4B4E4

80391 [GUI] INFO  emu - Found 187 unresolved imports
80391 [GUI] DEBUG emu - Processing header #0 at 0x08A4B4F0: fftpsp
modulename    00000000
version        0000
attr        8000
size        04
vcount        04
fcount        0002
resident        08A4B84C

80391 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08814B00
80391 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08814E64
80391 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
80391 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
80391 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08A4B70C
80391 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x03050010
80391 [GUI] DEBUG emu - Processing header #1 at 0x08A4B500: fftpsp
modulename    00000000
version        0000
attr        8000
size        04
vcount        04
fcount        0002
resident        08A4B898

80391 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08814B00
80391 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08814E64
80391 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
80391 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
80391 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08A4B70C
80391 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x03050010
80391 [GUI] DEBUG emu - Processing header #2 at 0x08A4B510: fftpsp
modulename    00000000
version        0000
attr        8000
size        04
vcount        00
fcount        0000
resident        08A4B8C8

80391 [GUI] INFO  emu - 187 NIDS mapped
80391 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
80391 [GUI] TRACE hle.SysMemUserForUser - Free list after malloc: [addr=0x097E9200-0x0A000000, size=0x816E00]
80391 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
80391 [GUI] TRACE hle.SysMemUserForUser - Free list after malloc: [addr=0x097E9200-0x09FFFE00, size=0x816C00]
80391 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5f, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
80391 [GUI] TRACE hle.SysMemUserForUser - Free list after free: [addr=0x097E9200-0x0A000000, size=0x816E00]
80391 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
80391 [GUI] TRACE hle.SysMemUserForUser - Free list after malloc: [addr=0x097E9200-0x09FFFE00, size=0x816C00]
80391 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=61, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
80391 [GUI] TRACE hle.SysMemUserForUser - Free list after free: [addr=0x097E9200-0x0A000000, size=0x816E00]
80406 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
80578 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
80578 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
80609 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
80609 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
80625 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
80641 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
80641 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
80656 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
80656 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
80672 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
80672 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
80688 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
80703 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
80703 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
80719 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
80719 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
80719 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
80719 [GUI] TRACE hle.SysMemUserForUser - Free list after malloc: [addr=0x097E9200-0x09FFFC00, size=0x816A00]
80719 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
126250 [Disable Screen Saver] TRACE emu - Moving the mouse to disable the screen saver (PowerTick since 0 ms)



RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 - gid15 - 10-05-2011 06:02 PM

(10-04-2011 08:16 PM)lokasenna Wrote:  80156 [GUI] INFO emu - Jpcsp v0.6 2106
This version is 5 months old. Have you tried with the latest one?
http://buildbot.orphis.net/jpcsp/


RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 - knws - 10-06-2011 01:30 AM

By the way, about latest one, in the recent 2326 I can't get past initial menu screen: emulator hangs and console window gets hammered by hundreds of error messages.


RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 - gid15 - 10-06-2011 06:47 AM

(10-06-2011 01:30 AM)knws Wrote:  By the way, about latest one, in the recent 2326 I can't get past initial menu screen: emulator hangs and console window gets hammered by hundreds of error messages.
Could you post the log file?


RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 - hyakki - 10-06-2011 09:37 AM

r2326
not sure if its the same error but I was able to reproduce this error when going to load a saved game. (keeps repeating over and over in console.)

Code:
Error 'java.lang.reflect.InvocationTargetException(java.lang.ArrayIndexOutOfBoundsExce​ption: 2147483647)' calling hleModule='jpcsp.HLE.modules.sceSasCore@11be57f', hleModuleClass='class jpcsp.HLE.modules.sceSasCore', hleModuleMethodName='__sceSasCore', hleModuleMethod='public int jpcsp.HLE.modules150.sceSasCore.__sceSasCore(int,int)'



RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 - knws - 10-06-2011 05:04 PM

(10-06-2011 06:47 AM)gid15 Wrote:  Could you post the log file?

Unfortunately I cannot select "INFO" in logger: it only has "OFF" in this dropdown list.

Here's, however, what console outputs:

Quote: at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
710)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
java.lang.ArrayIndexOutOfBoundsException: 2147483647
at jpcsp.sound.SampleSourceWithADSR$ExponentIncrease.extrapolateSample(S
ampleSourceWithADSR.java:193)
at jpcsp.sound.SampleSourceWithADSR$ExponentIncrease.getNextCurveValue(S
ampleSourceWithADSR.java:200)
at jpcsp.sound.SampleSourceWithADSR$ExponentDecrease.getNextCurveValue(S
ampleSourceWithADSR.java:222)
at jpcsp.sound.SampleSourceWithADSR$EnvelopeState.getNextEnvelopeValue(S
ampleSourceWithADSR.java:358)
at jpcsp.sound.SampleSourceWithADSR.getNextSample(SampleSourceWithADSR.j
ava:416)
at jpcsp.sound.SampleSourceWithDelay.getNextSample(SampleSourceWithDelay
.java:41)
at jpcsp.sound.SoundMixer.mix(SoundMixer.java:53)
at jpcsp.sound.SoundMixer.mix(SoundMixer.java:96)
at jpcsp.sound.SoundMixer.synthesize(SoundMixer.java:117)
at jpcsp.HLE.modules150.sceSasCore.__sceSasCore(sceSasCore.java:675)
at sun.reflect.GeneratedMethodAccessor13.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at jpcsp.HLE.modules.HLEModuleFunctionReflection.executeInner(HLEModuleF
unctionReflection.java:395)
at jpcsp.HLE.modules.HLEModuleFunctionReflection.execute(HLEModuleFuncti
onReflection.java:345)
at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav
a:388)
at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:111)
at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:67
9)
at _S1_2_8A4B424.s(_S1_2_8A4B424.java:4)
at _S1_2_8A17800.s(_S1_2_8A17800.java:72)
at _S1_2_883E500.s(_S1_2_883E500.java:356)
at _S1_2_883E340.s(_S1_2_883E340.java:44)
at _S1_2_883E340.exec(_S1_2_883E340.java)

And it goes like that.
There's one small detail. This bug happens only after I press some key on menu screen.

My assumption is that it tries to play some sound effect immediately and here this bug pops up.

Since 2326 change log mentions something updated regarding sound effect playback, I guess it's where the problem lies.

I'd be glad if someone would help me to enable logging as the only thing I see is "OFF" in dropdown list.