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Final Fantasy Tactics: The War of the Lions - ULUS10297
05-10-2010, 11:03 AM (This post was last modified: 06-29-2013 07:32 AM by nash67.)
Post: #1
Final Fantasy Tactics: The War of the Lions - ULUS10297
Optimal Game setting
Code:
Legend
[-] = Unchecked
[x] = Checked
[#] = Optional, use at own risk (usually a speedup, can cause crash / bugs, disable this first if you run into problems)
-When changing options do it before you load the game, or else you'll need to close and restart Jpcsp.
-These settings are only to be used as a basic template, I encourage you to find your own settings.

|Video|
[-] Only GE graphhics (not recommended for homebrew)
[-] Use vertex cache
[x] Use shaders (experimental)
[-] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[-] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[-] Enable VAO (only relevant when using shaders and vertex cache)
[x] Enable saving GE screen to Textures instead of Memory
[-] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[x] Enable dynamic shader generation (only relevant when using shaders rec for AMD/ATI)

|Media|
[x] Use Media Engine (Works only with 32bit JPCSP)
[-] Extract media files to tmp folder
[x] Decode audio files with sonic stage (you must have ss installed for this to work)
[x] Use non-native fonts from flash0 folder

|Compiler|
[x] Use compiler (dynarec)
[-] Output profiler into to profiler.txt (only for compiler)
[100] Maximum method size

screens
[Image: 2e5mgdf.jpg][Image: 2rfcw1k.jpg]
[Image: 14wvj1l.jpg]

Try Out JPCSP Launcher v1.8.0.4 | How to post a log
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06-21-2010, 02:03 AM
Post: #2
RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297
And the speed? It's good?
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07-20-2010, 08:21 AM
Post: #3
RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297
"33251 [psx_main] ERROR memory - read32 - Invalid memory address : 0x0 PC=08A1D450"


help me ? TT
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09-17-2010, 07:21 PM
Post: #4
RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297
any update?
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10-23-2010, 12:55 PM
Post: #5
RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297
the game keeps blinking, but its playable now at r1800, the blinking is really annoying though.
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10-27-2010, 04:04 AM (This post was last modified: 10-27-2010 04:05 AM by ukiyaejl.)
Post: #6
RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297
hmmm now it doesnt get pass new game in r1812 when i uncheck ge graphics, and even without it it still flickers but doesnt get pass new game due to an error.
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12-08-2010, 10:38 PM
Post: #7
RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297
The game freezes after gafgarion uses shadowblade.
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12-08-2010, 11:37 PM (This post was last modified: 12-09-2010 01:01 AM by hyakki.)
Post: #8
RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297
r1890
hm strange on first battle game did lockup on shadowblade, but after restarting jpcsp it no longer crashed on the shadowblade, I successfully beat the first battle

this game still has issues with sound and jumpy movie audio, game speed picks up after the first chapter

overall i think this game can be moved to playable, made it to the first save point

java setting used
-xss 10M

attached info log up to save point
and save game, since its pretty time consuming to get past all the intro and battles


Attached File(s) Thumbnail(s)
                       

.rar  infolog.rar (Size: 11.78 KB / Downloads: 300)
.7z  ULUS10297FFT0000.7z (Size: 246.32 KB / Downloads: 600)

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12-09-2010, 07:59 AM
Post: #9
RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297
Is there a sound in movies? I didn't test it with latest svn yet.
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12-12-2010, 03:28 PM (This post was last modified: 12-12-2010 03:29 PM by Uncle Bob.)
Post: #10
RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297
(12-08-2010 11:37 PM)hyakki Wrote:  r1890
hm strange on first battle game did lockup on shadowblade, but after restarting jpcsp it no longer crashed on the shadowblade, I successfully beat the first battle

this game still has issues with sound and jumpy movie audio, game speed picks up after the first chapter

overall i think this game can be moved to playable, made it to the first save point

java setting used
-xss 10M

attached info log up to save point
and save game, since its pretty time consuming to get past all the intro and battles

Hi there, I'm having an issue with the sound and music being kinda garbled. The music especially is really messed up. Otherwise it seems fine. Do you know how I can fix this problem? Also, when you say java settings used -xss 10M what exactly does that mean and where do you input that info?
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