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Final Fantasy Tactics: The War of the Lions - ULUS10297 - Printable Version

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+----- Thread: Final Fantasy Tactics: The War of the Lions - ULUS10297 (/showthread.php?tid=1078)

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RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 - lokasenna - 10-06-2011 10:11 PM

Debug Log
Code:
103125 [GUI] INFO  emu - Jpcsp v0.6 1772
103125 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULES00850
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 3.51
REGION = 32768
TITLE = FINAL FANTASY TACTICS: THE WAR OF THE LIONS
probably homebrew? false
103125 [GUI] DEBUG hle - Loading HLE firmware up to version 351
103125 [GUI] INFO  emu - Loading global compatibility settings
103125 [GUI] INFO  ge - Only GE Graphics: false
103125 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
103125 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
103125 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
103125 [GUI] INFO  memory - Ignore invalid memory access: false
103125 [GUI] DEBUG emu - No patch file found for this game
103344 [GUI] DEBUG hle - Loading HLE firmware up to version 351
103344 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08BABF30 - 097E9200
103438 [GUI] DEBUG memory - PH#0: new loadAddressLow 08804000
103438 [GUI] TRACE memory - PH#0: new loadAddressHigh 097E9200
103438 [GUI] TRACE memory - PH#0: contributes 00C3D2D0 to bss size
103438 [GUI] DEBUG memory - PH alloc consumption 00FE5200 (mem 00C3D2D0)
103438 [GUI] DEBUG memory - .bss: ignoring zero-length type 8 section 08BABF30
103438 [GUI] TRACE emu - SH: Storing text size 00246F14 2387732
103438 [GUI] TRACE emu - SH: Storing data size 0015FE14 1441300
103438 [GUI] INFO  emu - Found ModuleInfo name:'fftpsp' version:0101 attr:00000000 gp:08bb3ea0
103438 [GUI] DEBUG memory - Reserving 0xFE5200 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
103438 [GUI] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_Addr, size=0xFE5200, addr=0x08804000
103438 [GUI] WARN  memory - Failed to properly reserve memory consumed by module fftpsp at address 0x08804000, size 0xFE5200: allocated null
103438 [GUI] INFO  emu - Found 187 imports from 24 modules
103438 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08814B00
103438 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08814E64
103438 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
103438 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
103438 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08A4B70C
103438 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x03050010
103438 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08814B00
103438 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08814E64
103438 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
103438 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
103438 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08A4B70C
103438 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x03050010
103438 [GUI] INFO  emu - 187 NIDS mapped
103438 [GUI] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000
cmd output
Code:
java.lang.NullPointerException
        at jpcsp.HLE.modules150.ThreadManForUser.install_idle_threads(ThreadManF
orUser.java:521)
        at jpcsp.HLE.modules150.ThreadManForUser.start(ThreadManForUser.java:433
)
        at jpcsp.HLE.modules.HLEModuleManager.startModules(HLEModuleManager.java
:360)
        at jpcsp.Emulator.initCpu(Emulator.java:158)
        at jpcsp.Emulator.load(Emulator.java:133)
        at jpcsp.Emulator.load(Emulator.java:119)
        at jpcsp.MainGUI.loadUMD(MainGUI.java:985)
        at jpcsp.MainGUI.loadUMD(MainGUI.java:1049)
        at jpcsp.MainGUI.openUmdActionPerformed(MainGUI.java:968)
        at jpcsp.MainGUI.access$400(MainGUI.java:94)
        at jpcsp.MainGUI$5.actionPerformed(MainGUI.java:293)
        at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
        at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
        at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
        at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
        at javax.swing.AbstractButton.doClick(Unknown Source)
        at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
        at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown
Source)
        at java.awt.Component.processMouseEvent(Unknown Source)
        at javax.swing.JComponent.processMouseEvent(Unknown Source)
        at java.awt.Component.processEvent(Unknown Source)
        at java.awt.Container.processEvent(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Container.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
        at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
        at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
        at java.awt.Container.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$000(Unknown Source)
        at java.awt.EventQueue$1.run(Unknown Source)
        at java.awt.EventQueue$1.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
        at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
        at java.awt.EventQueue$2.run(Unknown Source)
        at java.awt.EventQueue$2.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)



RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 - gid15 - 10-07-2011 03:21 PM

Code:
Error 'java.lang.reflect.InvocationTargetException(java.lang.ArrayIndexOutOfBoundsExce​ption: 2147483647)' calling hleModule='jpcsp.HLE.modules.sceSasCore@11be57f', hleModuleClass='class jpcsp.HLE.modules.sceSasCore', hleModuleMethodName='__sceSasCore', hleModuleMethod='public int jpcsp.HLE.modules150.sceSasCore.__sceSasCore(int,int)'
This should be fixed in r2327


RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 - knws - 10-07-2011 04:24 PM

(10-07-2011 03:21 PM)gid15 Wrote:  This should be fixed in r2327

I confirm it's fixed now.

But sound itself is still broken (apart from FMVs where it stutters a little) and game runs at half speed.


RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 - lokasenna - 10-07-2011 11:53 PM

Well that's embarassing, how in the world did I end up using an even older version there... Anyway.
Code:
0 [GUI] INFO  emu - Java version: 1.6.0_26 (1.6.0_26-b03)
15 [GUI] INFO  emu - Jpcsp v0.6 2328
31 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULES00850
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 3.51
REGION = 32768
TITLE = FINAL FANTASY TACTICS: THE WAR OF THE LIONS
probably homebrew? false
62 [GUI] DEBUG hle - Loading HLE firmware up to version 351
265 [GUI] INFO  emu - Loading global compatibility settings:
265 [GUI] INFO  emu - Configuration / Region
265 [GUI] INFO  emu -     Language                                 [English]
265 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
265 [GUI] INFO  emu -     Daylight savings:                        [Off]
265 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
265 [GUI] INFO  emu -     Time format:                             [24H]
265 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
265 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
265 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
281 [GUI] INFO  emu -     Nickname:                                []
281 [GUI] INFO  emu - Configuration / Video
281 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
281 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
281 [GUI] INFO  emu -     [ ] Use vertex cache
281 [GUI] INFO  emu -     [X] Use shaders (experimental)
281 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
281 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
281 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
281 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
281 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
281 [GUI] INFO  emu -     [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
281 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
281 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
281 [GUI] INFO  emu - Configuration / Audio
281 [GUI] INFO  emu -     [ ] Disable audio threads
281 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
281 [GUI] INFO  emu -     [ ] Disable audio blocking
281 [GUI] INFO  emu - Configuration / Memory
281 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
281 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
281 [GUI] INFO  emu - Configuration / Media
281 [GUI] INFO  emu -     [X] Use Media Engine
281 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
297 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
297 [GUI] INFO  emu -     [X] Use non-native fonts from flash0 folder
297 [GUI] INFO  emu - Configuration / Compiler
297 [GUI] INFO  emu -     [X] Use compiler (dynarec)
297 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
297 [GUI] INFO  emu -     [100] Maximum method size
297 [GUI] INFO  emu - Configuration / Crypto
297 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
297 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
297 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
297 [GUI] INFO  emu - Configuration / Display
297 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
297 [GUI] INFO  emu -     Resolution:                              [Native]
297 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
312 [GUI] INFO  ge - Only GE Graphics: false
312 [GUI] INFO  hle.sceMpeg - Media Engine enabled
375 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
375 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
375 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
375 [GUI] INFO  memory - Ignore invalid memory access: false
390 [GUI] DEBUG emu - No patch file found for this game
937 [GUI] DEBUG hle - Loading HLE firmware up to version 351
1093 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0xFE5200, addr=0x08804000: returns 0x08804000
1093 [GUI] TRACE hle.SysMemUserForUser - Free list after malloc: [addr=0x08800000-0x08804000, size=0x4000], [addr=0x097E9200-0x0A000000, size=0x816E00]
1093 [GUI] TRACE hle.SysMemUserForUser - Allocated blocks after malloc:
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]

1093 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
1093 [GUI] TRACE hle.SysMemUserForUser - Free list after malloc: [addr=0x097E9200-0x0A000000, size=0x816E00]
1093 [GUI] TRACE hle.SysMemUserForUser - Allocated blocks after malloc:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]

1093 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
1109 [GUI] TRACE hle.SysMemUserForUser - Free list after malloc: [addr=0x097E9200-0x09FFFE00, size=0x816C00]
1109 [GUI] TRACE hle.SysMemUserForUser - Allocated blocks after malloc:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]
SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]

1109 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
1109 [GUI] TRACE hle.SysMemUserForUser - Free list after free: [addr=0x097E9200-0x0A000000, size=0x816E00]
1109 [GUI] TRACE hle.SysMemUserForUser - Allocated blocks after free:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]

1109 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
1109 [GUI] TRACE hle.SysMemUserForUser - Free list after malloc: [addr=0x097E9200-0x09FFFE00, size=0x816C00]
1109 [GUI] TRACE hle.SysMemUserForUser - Allocated blocks after malloc:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]
SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]

1109 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
1109 [GUI] TRACE hle.SysMemUserForUser - Free list after free: [addr=0x097E9200-0x0A000000, size=0x816E00]
1109 [GUI] TRACE hle.SysMemUserForUser - Allocated blocks after free:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]

1187 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 600 x 800 x 16 @60Hz
1187 [GUI] DEBUG hle.sceDisplay - Available Display Mode #1 = 800 x 600 x 16 @60Hz
1187 [GUI] DEBUG hle.sceDisplay - Available Display Mode #2 = 320 x 240 x 16 @60Hz
1187 [GUI] DEBUG hle.sceDisplay - Available Display Mode #3 = 400 x 640 x 16 @60Hz
1187 [GUI] DEBUG hle.sceDisplay - Available Display Mode #4 = 640 x 400 x 16 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #5 = 480 x 640 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #6 = 640 x 480 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #7 = 320 x 200 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #8 = 768 x 1024 x 16 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #9 = 1024 x 768 x 16 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #10 = 384 x 512 x 16 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #11 = 512 x 384 x 16 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #12 = 400 x 300 x 16 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #13 = 384 x 512 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #14 = 512 x 384 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #15 = 768 x 1024 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #16 = 1024 x 768 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #17 = 400 x 300 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #18 = 600 x 800 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #19 = 800 x 600 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #20 = 320 x 240 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #21 = 400 x 640 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #22 = 640 x 400 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #23 = 320 x 200 x 16 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #24 = 480 x 640 x 16 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #25 = 640 x 480 x 16 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - initGL called = false, OpenGL Version = null
1203 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
1328 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
1750 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
1765 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
1781 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
1797 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
1812 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
1828 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
1828 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
1843 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
1859 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
1875 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
1890 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
1890 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
1906 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
1922 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
1937 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
1953 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
1953 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
1953 [GUI] TRACE hle.SysMemUserForUser - Free list after malloc: [addr=0x097E9200-0x09FFFC00, size=0x816A00]
1953 [GUI] TRACE hle.SysMemUserForUser - Allocated blocks after malloc:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]
SysMemInfo[addr=0x09FFFC00-0x0A000000, uid=9, partition=2, name='ThreadMan-Stack-0x8-root', type=PSP_SMEM_High, size=0x400 (allocated=0x400)]

1953 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
7797 [root] DEBUG hle.SysMemUserForUser - sceKernelSetCompiledSdkVersion: sdkVersion=3010110
7812 [root] DEBUG hle.SysMemUserForUser - sceKernelSetCompilerVersion: compVersion=30306
7828 [root] DEBUG hle.ThreadManForUser - sceKernelCreateThread redirecting to hleKernelCreateThread
7828 [root] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x4000, addr=0x00000000: returns 0x09FFBC00
7843 [root] TRACE hle.SysMemUserForUser - Free list after malloc: [addr=0x097E9200-0x09FFBC00, size=0x812A00]
7843 [root] TRACE hle.SysMemUserForUser - Allocated blocks after malloc:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]
SysMemInfo[addr=0x09FFBC00-0x09FFFC00, uid=b, partition=2, name='ThreadMan-Stack-0xa-user_main', type=PSP_SMEM_High, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x09FFFC00-0x0A000000, uid=9, partition=2, name='ThreadMan-Stack-0x8-root', type=PSP_SMEM_High, size=0x400 (allocated=0x400)]

7859 [root] DEBUG hle.ThreadManForUser - hleKernelCreateThread SceUID=a name:'user_main' PC=8814bd4 attr:0x80000000 pri:0x20 stackSize:0x4000
7859 [root] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
7859 [root] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
7859 [root] DEBUG hle.ThreadManForUser - End of Interrupt
7859 [root] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
7875 [root] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
7875 [root] DEBUG hle.ThreadManForUser - End of Interrupt
7875 [root] DEBUG hle.ThreadManForUser - sceKernelStartThread redirecting to hleKernelStartThread
7875 [root] DEBUG hle.ThreadManForUser - hleKernelStartThread SceUID=a name:'user_main' dataLen=0x20 data=0x9fffe00 gp=0x8bb3ea0
7875 [root] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
7875 [root] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
7875 [root] DEBUG hle.ThreadManForUser - End of Interrupt
7875 [root] DEBUG hle.ThreadManForUser - Thread exit detected SceUID=8 name='root' return:0x00000000
7875 [root] DEBUG hle.ThreadManForUser - sceKernelExitThread SceUID=8 name:'root' exitStatus:0x0
7875 [root] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
7875 [root] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
7906 [user_main] DEBUG hle.SysMemUserForUser - sceKernelAllocPartitionMemory(partition=2, name='UserSbrk', type=PSP_SMEM_LowAligned, size=0x19000, addr=0x00001000
7906 [user_main] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_LowAligned, size=0x19000, addr=0x00001000: returns 0x097EA000
7906 [user_main] TRACE hle.SysMemUserForUser - Free list after malloc: [addr=0x097E9200-0x097EA000, size=0xE00], [addr=0x09803000-0x09FFBC00, size=0x7F8C00]
7906 [user_main] TRACE hle.SysMemUserForUser - Allocated blocks after malloc:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]
SysMemInfo[addr=0x097EA000-0x09803000, uid=c, partition=2, name='UserSbrk', type=PSP_SMEM_LowAligned, size=0x19000 (allocated=0x19000)]
SysMemInfo[addr=0x09FFBC00-0x09FFFC00, uid=b, partition=2, name='ThreadMan-Stack-0xa-user_main', type=PSP_SMEM_High, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x09FFFC00-0x0A000000, uid=9, partition=2, name='ThreadMan-Stack-0x8-root', type=PSP_SMEM_High, size=0x400 (allocated=0x400)]

7922 [user_main] DEBUG hle.ThreadManForUser - really deleting thread:'root'
7922 [user_main] DEBUG hle.ThreadManForUser - thread:'root' freeing stack 0x09FFFC00
7922 [user_main] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFC00-0x0A000000, uid=9, partition=2, name='ThreadMan-Stack-0x8-root', type=PSP_SMEM_High, size=0x400 (allocated=0x400)]
7922 [user_main] TRACE hle.SysMemUserForUser - Free list after free: [addr=0x097E9200-0x097EA000, size=0xE00], [addr=0x09803000-0x09FFBC00, size=0x7F8C00], [addr=0x09FFFC00-0x0A000000, size=0x400]
7922 [user_main] TRACE hle.SysMemUserForUser - Allocated blocks after free:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]
SysMemInfo[addr=0x097EA000-0x09803000, uid=c, partition=2, name='UserSbrk', type=PSP_SMEM_LowAligned, size=0x19000 (allocated=0x19000)]
SysMemInfo[addr=0x09FFBC00-0x09FFFC00, uid=b, partition=2, name='ThreadMan-Stack-0xa-user_main', type=PSP_SMEM_High, size=0x4000 (allocated=0x4000)]

7922 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
7922 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
7922 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
7922 [user_main] DEBUG hle.SysMemUserForUser - sceKernelGetBlockHeadAddr SceUID=c name:'UserSbrk' headAddr:97ea000
7937 [user_main] DEBUG hle.ModuleMgrForUser - sceKernelGetModuleIdByAddress(addr=0x8814b00)
7937 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
7937 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
7937 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
7953 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=true
7953 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=1
7953 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=true
7968 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=false
7968 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=0
7968 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=1
8015 [user_main] DEBUG hle.sceImpose - sceImposeSetLanguageMode(lang=1(ENG),button=1)
8015 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
8015 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
8015 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
8250 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=true
8250 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=false
8250 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=0
8250 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=1

Coincidentally, the version log prior to this was able to play the game sometimes, albeit very slowly. Like 10FPS or so on 2GB RAM and 2Ghz dual core.


RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 - TurkishTwin - 10-13-2011 10:24 PM

There are no builds that can play this game at a tolerable speed yet. Unfortunately, the latest build messes with its sound as well. Battles are particularly slow and therefore annoying to play, which are the bulk of the game, so I guess all we can do is wait until more progress is made.


RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 - Locke_stormfury - 10-22-2011 05:41 AM

Tried with latest build, Broken sound and laggy overall.

The game weirdly gets a speedup when full screened.

About 40-70+ fps the least.


RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 - matiocorazza - 11-19-2011 09:18 PM

someone discover anything about to fix the sound?


RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 - Zelnik - 11-25-2011 08:01 PM

Okay, here is a current list of issues that I have found.


Intro movie runs smoothly, but there is no sound.

Game runs extremely slow. Vertex cache does not improve game speed.

Given settings cause my video card to crash and reset.

Sound is broken and warped.


RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 - TurkishTwin - 11-29-2011 10:37 PM

(11-25-2011 08:01 PM)Zelnik Wrote:  Okay, here is a current list of issues that I have found.


Intro movie runs smoothly, but there is no sound.

Game runs extremely slow. Vertex cache does not improve game speed.

Given settings cause my video card to crash and reset.

Sound is broken and warped.

Nice finds. I have noticed all that as well. This game should really be under half-playable. While you can technically go through the whole game, I wouldn't necessarily deem it completely "playable". Maybe if this game was moved to the half-playable section the developers might try to fix the issues with the game?


RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 - tuko - 12-12-2011 03:03 AM

anyone having problem with the game screen frozen or crash after every 1~2 battles with the latest bulid?
i having problem after 1~2 battle and the game crash or screen frozen with the latest build. i been digging around this post seem like more much can help me. might as well c is anyone having the same problem.