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Mega Man Powered Up ULUS10091
#1
1507: playable(slow 20~30fps)


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#2
put your settings ...
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#3
Hi everyone, this is my first post.
Thanks in advance for all your help and for the great Jpcsp. Big Grin

I read in the compatibility list that Megaman Powered Up is marked as "playable" (the US version at least).

When I launch the game it shows me a window about the autosave feature, a window about creating a new savegame and then it freezes showing "Now LOading...", displaying this message in the console:
Code:
java.lang.NullPointerException
        at jpcsp.HLE.modules150.scePsmf$PSMFHeader.getEPMapEntryWithTimestamp(scePsmf.java:348)
        at jpcsp.HLE.modules150.scePsmf.scePsmfGetEPWithTimestamp(scePsmf.java:732)
        at jpcsp.HLE.modules150.scePsmf$14.execute(scePsmf.java:1089)
        at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.java:343)
        at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:59)
        at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:587)
        at _S1_2_89A5380.s(_S1_2_89A5380.java:4)
        at _S1_2_8913D74.s(_S1_2_8913D74.java:52)
        at _S1_2_8913E9C.s(_S1_2_8913E9C.java:1060)
        at _S1_2_8820200.s(_S1_2_8820200.java:84)
        at _S1_2_8820200.exec(_S1_2_8820200.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:117)
        at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:130)
        at _S1_2_88201B8.s(_S1_2_88201B8.java:68)
        at _S1_2_88201B8.exec(_S1_2_88201B8.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:117)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:137)
        at _S1_2_8820118.s(_S1_2_8820118.java:88)
        at _S1_2_881FD10.s(_S1_2_881FD10.java:56)
        at _S1_2_881FD10.exec(_S1_2_881FD10.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:618)

I receive the same error with Megaman Maverick Hunter X.
I used Jpcsp rev 1772 with default settings.

Please tell me if this is the wrong place for this kind of feedback to the developers.

Thank you again.
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#4
Is it fixed in r1773?
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#5
(09-24-2010, 06:42 PM)Hykem Wrote: Is it fixed in r1773?

Unfortunately no.
Now it reaches the A in "Now LoAding" but nothing is printed on the console.
Do you need some other info, like logs?

Thanks for the fast response.
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#6
(09-24-2010, 06:49 PM)gnask Wrote:
(09-24-2010, 06:42 PM)Hykem Wrote: Is it fixed in r1773?

Unfortunately no.
Now it reaches the A in "Now LoAding" but nothing is printed on the console.
Do you need some other info, like logs?

Thanks for the fast response.

Hmm... Try loading it a couple of times (close JPCSP, open again and load the game). The "Mega Man" games seem to be a bit unstable in JPCSP.
If it always locks on the "A", please post it's log.
Thanks! Smile
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#7
(09-24-2010, 06:55 PM)Hykem Wrote: Hmm... Try loading it a couple of times (close JPCSP, open again and load the game). The "Mega Man" games seem to be a bit unstable in JPCSP.
If it always locks on the "A", please post it's log.
Thanks! Smile

It still freezes on the "O".
This is the log on level "Info":
Code:
418 [GUI] INFO  ge - Using VBO
2809 [GUI] WARN  ge - Unimplemented VSCX: coordX=0
2810 [GUI] WARN  ge - Unimplemented VSCY: coordY=0
2810 [GUI] WARN  ge - Unimplemented VSCZ: coordZ=0
2811 [GUI] WARN  ge - Unimplemented VTCS: coordS=0.0
2811 [GUI] WARN  ge - Unimplemented VTCT: coordT=0.0
2811 [GUI] WARN  ge - Unimplemented VTCQ: coordQ=0.0
2812 [GUI] WARN  ge - Unimplemented VCV: colorR=0, colorG=0, colorB=0
2812 [GUI] WARN  ge - Unimplemented VAP: alpha=0, prim_type=0
2812 [GUI] WARN  ge - Unimplemented VFC: fog=0
2813 [GUI] WARN  ge - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
2859 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockman_pack.loc flags = 1 permissions = 00
2873 [] INFO  hle.sceUtility - IGNORING:sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON
2873 [] INFO  hle.sceUtility - IGNORING:sceUtilityLoadNetModule(module=0x0003) PSP_NET_MODULE_INET
2874 [] INFO  hle.sceUtility - IGNORING:sceUtilityLoadNetModule(module=0x0004) PSP_NET_MODULE_PARSEURI
2874 [] INFO  hle.sceUtility - IGNORING:sceUtilityLoadNetModule(module=0x0005) PSP_NET_MODULE_PARSEHTTP
2875 [] INFO  hle.sceUtility - IGNORING:sceUtilityLoadNetModule(module=0x0006) PSP_NET_MODULE_HTTP
2875 [] INFO  hle.sceUtility - IGNORING:sceUtilityLoadNetModule(module=0x0007) PSP_NET_MODULE_SSL
2877 [] WARN  hle - Unsupported syscall 2007 OpenPSIDGetOpenPSID 09fbca24 08b00000 00000040
2878 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/sc_sascore.prx flags = 1 permissions = 00
2884 [] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/sc_sascore.prx'): module from banlist not loaded
2885 [] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'sc_sascore'
2886 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/audiocodec.prx flags = 1 permissions = 00
2886 [] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/audiocodec.prx'): module from banlist not loaded
2887 [] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'audiocodec'
2887 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/libatrac3plus.prx flags = 1 permissions = 00
2888 [] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/libatrac3plus.prx'): module from banlist not loaded
2889 [] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libatrac3plus'
2889 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/videocodec.prx flags = 1 permissions = 00
2890 [] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/videocodec.prx'): module from banlist not loaded
2890 [] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'videocodec'
2891 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/mpegbase.prx flags = 1 permissions = 00
2891 [] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/mpegbase.prx'): module from banlist not loaded
2892 [] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'mpegbase'
2893 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/mpeg.prx flags = 1 permissions = 00
2893 [] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/mpeg.prx'): module from banlist not loaded
2894 [] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'mpeg'
2894 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/psmf.prx flags = 1 permissions = 00
2895 [] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/psmf.prx'): module from banlist not loaded
2896 [] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'psmf'
2897 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/libfont.prx flags = 1 permissions = 00
2908 [] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/libfont.prx'): module from banlist not loaded
2909 [] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libfont'
2915 [user_main] WARN  hle - sceKernelPollSema id=0x0 signal=1 unknown uid
2927 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockman_pack.dat flags = 1 permissions = 00
2930 [user_main] WARN  hle - sceKernelPollSema id=0x0 signal=1 unknown uid
2945 [user_main] WARN  hle - sceKernelPollSema id=0x0 signal=1 unknown uid
2979 [user_main] WARN  hle - sceKernelPollSema id=0x0 signal=1 unknown uid
2996 [user_main] WARN  hle - sceKernelPollSema id=0x0 signal=1 unknown uid
3012 [user_main] WARN  hle - sceKernelPollSema id=0x0 signal=1 unknown uid
3042 [] INFO  hle.sceSasCore - PARTIAL: __sceSasInit
3353 [] WARN  hle - hleKernelWaitSema - unknown uid 0x0
3388 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockman_pack.dat flags = 1 permissions = 00
3733 [] INFO  hle.sceUtility - PARTIAL:sceUtilityMsgDialogInitStart result 0x00000000
mode PSP_UTILITY_MSGDIALOG_MODE_TEXT
errorValue 0x00000000
message 'This game contains an Autosave feature. Do not remove the Memory Stick Duo™ or turn off your PSP™ (PlayStation®Portable) system while the Memory Stick Duo™ access indicator is lit.'
options 0x00000001
buttonPressed 0x00000000
5501 [] INFO  hle.sceUtility - PARTIAL:sceUtilitySavedataInitStart Address 0x09220040, mode=8, gameName=ULUS10091, saveName=MMPUSYS, fileName=SYSTEM.DAT
5616 [] INFO  hle.sceUtility - PARTIAL:sceUtilitySavedataInitStart Address 0x09220040, mode=0, gameName=ULUS10091, saveName=MMPUSYS, fileName=SYSTEM.DAT
6114 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockman_pack.dat flags = 1 permissions = 00
6593 [] INFO  hle.sceMpeg - sceMpegInit
6596 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockman_pack.dat flags = 1 permissions = 00
6598 [] WARN  hle.scePsmf - PARTIAL: scePsmfQueryStreamOffset (buffer_addr=0x95b0090 offset_addr=0x8af65c4)
6600 [] WARN  hle.scePsmf - PARTIAL: scePsmfSetPsmf (psmf=0x8af6594 buffer_addr=0x95b0090)
6602 [] WARN  hle.scePsmf - PARTIAL: scePsmfSpecifyStreamWithStreamTypeNumber (psmf=0x8af6594 type=0 type_num=0)
6603 [] WARN  hle.scePsmf - PARTIAL: scePsmfCheckEPmap (psmf=0x8af6594)
6608 [] WARN  hle.scePsmf - PARTIAL: scePsmfGetPresentationStartTime (psmf=0x8af6594 startTimeAddr=0x9fbc900)
6608 [] WARN  hle.scePsmf - PARTIAL: scePsmfGetEPWithTimestamp (psmf=0x8af6594 ts=1 entry_addr=0x9fbc924)
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#8
Any improvements in r1777?
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#9
(09-28-2010, 07:31 PM)Hykem Wrote: Any improvements in r1777?

IT'S WORKING!!!!
Every time I restart Jpcsp, the first time I launch the game it freezes at the "Now Loading" screen. Then I stop the game and relaunch it and then it works.
No sound though.
The FPS is around 48.
If I activate these options:
- Use vertex cache
- Use shaders
- Use a geometry shader for 2D rendering
then it goes around 60. A little slow for playing.

Thanks a lot for the amazing work!!! Big Grin
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#10
Quote:The first time it froze in the "Now Loading" screen.

only work if push start button and posible pass loading screen in 1777 tested for me no need to press the reset button
[Image: 1388267.png]
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