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Mega Man Powered Up ULUS10091
#31
I everyone it's my first post on this forum . I post my config for this game

[ VIDEO ]

[Image: 1177191234.PNG]

[ AUDIO ]
select None

[ MEMORY ]
select None

[ MEDIA ]

[Image: 1177189744.PNG]


[ COMPILER ]

[Image: 1177189776.PNG]

[ CRYPTO ]

SELECT NONE

The game run at 60 fps . But somethime no sound during they cutscene .

And the save don't work .

Sorry for my english .Sad
Reply

#32
Test with 81bb815 version

Sometimes bad screen
Code:
21:31:32  WARN      emu - user_main - Attempt to use unknown SceUID (purpose='ThreadMan-thread')
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC574, stack 0x00000000
21:31:32  WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08AEC524, stack 0x00000000
21:31:40  INFO hle.ThreadManForUser - GUI - ----------------------------- ThreadMan exit -----------------------------

Hard to reproduce problem
I only can make a debug log in e301dde version


Attached Files
.7z   e301dde-bad-log.7z (Size: 50.2 KB / Downloads: 1)
Reply

#33
cb37686 version

I find out it is missing "Back" Button in first screen.

Jpcsp
   

Real Psp
   


Attached Files
.7z   megalog.7z (Size: 4.61 KB / Downloads: 2)
Reply

#34
Code:
20:19:38 DEBUG hle.sceUtility -  - sceUtilityMsgDialogInitStart paramsAddr=0x09220040
20:19:38 DEBUG hle.sceUtility -  - paramsAddr[inout]:
0x09220040 44 02 00 00 01 00 00 00 01 00 00 00 11 00 00 00  >D...............<
0x09220050 13 00 00 00 12 00 00 00 10 00 00 00 00 00 00 00  >................<
0x09220060 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x09220070 00 00 00 00 01 00 00 00 00 00 00 00 54 68 69 73  >............This<
0x09220080 20 67 61 6D 65 20 63 6F 6E 74 61 69 6E 73 20 61  > game contains a<
0x09220090 6E 20 41 75 74 6F 73 61 76 65 20 66 65 61 74 75  >n Autosave featu<
0x092200A0 72 65 2E 20 44 6F 20 6E 6F 74 20 72 65 6D 6F 76  >re. Do not remov<
0x092200B0 65 20 74 68 65 20 4D 65 6D 6F 72 79 20 53 74 69  >e the Memory Sti<
0x092200C0 63 6B 20 44 75 6F E2 84 A2 20 6F 72 20 74 75 72  >ck Duo... or tur<
0x092200D0 6E 20 6F 66 66 20 79 6F 75 72 20 50 53 50 E2 84  >n off your PSP..<
0x092200E0 A2 20 28 50 6C 61 79 53 74 61 74 69 6F 6E C2 AE  >. (PlayStation..<
0x092200F0 50 6F 72 74 61 62 6C 65 29 20 73 79 73 74 65 6D  >Portable) system<
0x09220100 20 77 68 69 6C 65 20 74 68 65 20 4D 65 6D 6F 72  > while the Memor<
0x09220110 79 20 53 74 69 63 6B 20 44 75 6F E2 84 A2 20 61  >y Stick Duo... a<
0x09220120 63 63 65 73 73 20 69 6E 64 69 63 61 74 6F 72 20  >ccess indicator <
0x09220130 69 73 20 6C 69 74 2E 00 00 00 00 00 00 00 00 00  >is lit..........<
20:19:38  INFO hle.sceUtility -  - sceUtilityMsgDialogInitStart 0x09220040-0x09220284: result 0x00000000
mode PSP_UTILITY_MSGDIALOG_MODE_TEXT
errorValue 0x00000000
message 'This game contains an Autosave feature. Do not remove the Memory Stick Duo™ or turn off your PSP™ (PlayStation®Portable) system while the Memory Stick Duo™ access indicator is lit.'
options 0x00000001
buttonPressed 0x00000000'
enterButtonString 'null'
backButtonString 'null'
20:19:38 DEBUG hle.sceUtility -  - sceUtilityMsgDialogInitStart returning 0x0
The back button should now be displayed in 8b3695c.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply

#35
8b3695c version added back button
I get 11-17 fps in-game


Attached Files
.7z   log and profiler.7z (Size: 85.58 KB / Downloads: 2)
Reply

#36
sum2012 Wrote:I get 11-17 fps in-game
Have you reset the profile information when reaching in-game as explained in https://github.com/jpcsp/jpcsp/blob/mast...E.txt#L780 . This would help to better identify the reason for the poor performance.

Also, I see in the log.txt that the following message is displayed many times:
Code:
06:29:32  WARN      ge - Video Engine Thread - Unknown/unimplemented video command [unk 0xfe](hex=00E38E00,int=14913024,float=-5238875316933513000000.000000) at 0x09005594
Have you tried to set the log level to ERROR to avoid those messages and verify if the performance impact is maybe related to them?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply

#37
gid15 Wrote:
sum2012 Wrote:I get 11-17 fps in-game
Have you reset the profile information when reaching in-game as explained in https://github.com/jpcsp/jpcsp/blob/mast...E.txt#L780 . This would help to better identify the reason for the poor performance.
Yes,I have reset
Also, I see in the log.txt that the following message is displayed many times:
Code:
06:29:32  WARN      ge - Video Engine Thread - Unknown/unimplemented video command [unk 0xfe](hex=00E38E00,int=14913024,float=-5238875316933513000000.000000) at 0x09005594
Have you tried to set the log level to ERROR to avoid those messages and verify if the performance impact is maybe related to them?
I set the log level to ERROR, 55-60 fps now
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