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09-16-2011, 11:24 PM
Post: #1
psp JPCSP Issue
Hello, members of

I'm trying to play a game on jpcsp and whenever I try to load it, a window pops up saying critical error.

I can post everything that was stated in the cmd.exe log but these two lines stuck out to me the most and I figured I would just put those two first and if any more information is necessary I will add that. Map failed
Caused by: java.lang.OutOfMemoryError: Map failed

I'm using Jpcsp v.0.6 2298 x86 for Windows and it was downloaded directly from
My operating system is Windows Vista Home Basic version, 32 bit.
I have an AMD Athlon 64 X2 Dual core Processor 3800+ running at 2.01GHz
I have 3.0 GB of RAM that was recently installed.
I have NVIDA GeForce 6150SE nForce 430 that with drivers updated.
228 GB HDD Space with 158 GB currently free.
I have updated to the latest Java software (Version 6, update 27).
All files are located on my desktop.

These are my current settings on JPCSP.
[x] Only GE graphhics (not recommended for homebrew)
[-] Use vertex cache
[X] Use shaders (experimental)
[X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[-] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[X] Enable VAO (only relevant when using shaders and vertex cache)
[x] Enable saving GE screen to Textures instead of Memory
[X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[X] Enable dynamic shader generation (only relevant when using shaders rec for AMD/ATI)

[x] Use Media Engine (Works only with 32bit JPCSP)
[-] Extract media files to tmp folder
[x] Decode audio files with sonic stage (you must have ss installed for this to work)
[x] Use non-native fonts from flash0 folder

[x] Use compiler (dynarec)
[-] Output profiler into to profiler.txt (only for compiler)
[1000] Maximum method size

Could anyone please help me figure out why I'm getting an error?

Thank you in advance.
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09-17-2011, 01:39 AM
Post: #2
Ah, never mind I was able to get things working out just fine.
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