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About on-the-fly audio decoding with SS
10-05-2012, 05:28 PM
Post: #1
About on-the-fly audio decoding with SS
While the idea of decoding audio on the fly is great, it doesn't work quite well with certain games. There is usually a pause every time a new audio file loaded, affecting the experience in RPGs where there are voiced dialogues. For such games, it would be preferable to batch-decode the audio first. Perhaps the developers could look into having such a function?
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