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(outdated+broken) At32aa3plugin.jar - mono at3+ decoding
#1
edit: this method no longer works, and will not work anymore. try -this method- instead.

In another forum , we found there is a plugin called at32aa3plugin.jar , not too sure it can be integrated into jpcsp for mono at3+ decoding .

credit to pgege from that forum .The instructions are simple:
1. Download the latest version of the plugin (to this date, 21/11/2012) found in this link: http://page3.yunfile.com/file/csxpgege/9038812a/.
2. Extract it inside your JPCSP folder.
3. Open JPCSP.
4. Check in Configuration -> Media, make sure you ONLY have Use Media Engine and Decode audio files with SonicStage selected. Accept changes.
5. Load your game’s UMD.
6. Play it for some minutes, up to a point where you’re missing sounds.
7. Exit JPCSP completely.
8. Check tmp folder inside JPCSP directory.
9. Locate a folder named as your game’s ID, for example ULJ00445.
10. Verify there is an Atrac folder inside of it. If there isn’t one, follow no further these instructions. This package won’t solve your problem.
11. Open JPCSP again.
12. Do NOT load any UMD yet. Leave JPCSP windows open for a moment. Do NOT close it.
13. Execute the mono_ATRAC3PLUS_Autoplay_assistant_tool application.
14. In the folder structure displayed, locate the Atrac folder you verified before in step #10.
15. Select that folder.
16. Click on Launch Sony Sound Forge.
17. Locate the Sound Forge executable, called Forge100.exe if it is the latest version.
18. Now click Start.
19. Minimize the assistant’s window.
20. Go back to JPCSP.
21. Load your game’s UMD.
22. Click on Run.
23. Enjoy!
24. And yes, by the end, you will have Sound Forge, the assistant tool, and JPCSP running simultaneously.


(Thanks to KaOSoFt for the instructions)
#2
(06-29-2011, 09:08 AM)jacky400 Wrote: In another forum , we found there is a plugin called at32aa3plugin.jar , not too sure it can be integrated into jpcsp for mono at3+ decoding .

credit to pgege from that forum . The plugin can be downloaded here http://ref.so/dr99
Sound Forge supports mono atrac3plus,but you need convert at3 to aa3 at first.
http://www.sonycreativesoftware.com/soundforgesoftware
[attachment=6000]
#3
yes , that program can decode mono at3+ using soundforge on the fly . However , soundforge is not free while soundstage is free Sad
#4
Hmm, that's quite interesting...
Thanks for sharing, jacky400. Big Grin
#5
hm at first i didn't dl this thinking it was spam (from the ad url) ,
....but anyways I tried it and looks like it works, Luckily there are trial versions of soundforge shame it doesn't also save the files as at3.decoded though
#6
JPCSP enable"Extract media files to tmp folder"
run plugin
monoAT3 or oma→monoAA3→sony sound forge

thank for sharing
#7
(07-03-2011, 08:22 AM)minipig2 Wrote: JPCSP enable"Extract media files to tmp folder"
run plugin
monoAT3 or oma→monoAA3→sony sound forge

thank for sharing

I have registered Sound Forge but i dont know what to do can you explane how to put and work with this codec i want my videos in game to have sound now mpeg movies dont have sound in game is this make them to play ? and how to use it i have sound forge ??
#8
new version 1.5 came out - http://ref.so/v34jc

2011-7-8 1.5.0
Using new method for decoding the sound files to soundforge , should be more stable now

2011-7-6 1.4.1
fix a bug - savedata list

2011-7-6 1.4:
Add Hide/Show Soundforge button
#9
version 1.6 - http://pgege.qjwm.com/down_975006.html

jacky400/anyone know how to run it. see the pic but still didn't understand.
this program for language is it china?
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
#10
yes , it developed by a chinese

Procedure

1. Start jpcsp

2. start the mono_at3+_xxxxxx.exe
3. Select Language -> English
4. Select the atarc directory from your game directory ( e.g. tmp\ULJS00379\Atarc )
5. Click the "Launch Sony Sound Forge"
6. Then , click "Start"


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